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[Plugin] TaegukSpammer

in combat i don lose any stacks (which rarely happened anyways) but out of combat it doesn't refresh stacks. Am I doing something wrong?

out of combat delay is 10k ms

16:01:42.738 WARN Logger [TaegukSpammer] Taeguk active (Stacks = 21)
16:01:42.742 WARN Logger [TaegukSpammer] Casting skill: DemonHunter_Multishot
16:01:43.368 DEBUG Logger [Trinity 2.14.24] Using General Avoidance Skill: DemonHunter_Vault
16:01:43.810 DEBUG Logger [Trinity 2.14.24] CurrentTarget == null
16:01:44.644 DEBUG TrinityDebug [Trinity 2.14.24] Target changed to 284713 // x1_westmarch_rat_A (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=43 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False Adding x1_westmarch_rat_A default Elite dist=35.8 last=0.0 pack=0.0 health=1.5 path=-100.0 reflect=0.0 elite=0.0 aoe=-3.7
16:01:44.657 DEBUG Logger [Trinity 2.14.24] Refreshing Bastians Generator Buff
16:01:44.947 WARN Logger [TaegukSpammer] Taeguk active (Stacks = 22)
16:01:44.953 WARN Logger [TaegukSpammer] Casting skill: DemonHunter_Multishot
16:01:45.236 DEBUG TrinityDebug [Trinity 2.14.24] Target changed to 284713 // x1_westmarch_rat_A (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=39 hotspot=False elitesInRange=False hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False Adding x1_westmarch_rat_A because we seem to be stuck *OR* if not ranged and currently rooted dist=124.0 last=0.0 pack=0.0 health=1.5 path=0.0 reflect=0.0 elite=0.0 aoe=-0.7
16:01:46.856 DEBUG Logger [Trinity 2.14.24] Used Power Evasive Fire (X1_DemonHunter_EvasiveFire) at x="650" y="589" z="10" dist=32 on -146275841 Range=80 (Generator Offensive) Delay=50/50 TargetDist=32.68796 CurrentTarget=x1_westmarch_rat_A charges=0
16:01:46.885 DEBUG Logger [Trinity 2.14.24] Refreshing Bastians Generator Buff
16:01:47.391 DEBUG Logger [Trinity 2.14.24] Used Power Vault (DemonHunter_Vault) at x="658" y="673" z="0" dist=61 Range=80 (Other Movement) Delay=50/50 TargetDist=62.54049 CurrentTarget=x1_westmarch_rat_A charges=0
16:01:47.693 DEBUG TrinityDebug [Trinity 2.14.24] Target changed to 284713 // x1_westmarch_rat_A (Unit) ShouldIgnore=False nearbyCount=0 radiusDistance=0 hotspot=False elitesInRange=True hitPointsPc=0.3 summoner=False quest=False minimap=False bounty=False Adding x1_westmarch_rat_A default Elite dist=1000.0 last=0.0 pack=0.0 health=1.4 path=-100.0 reflect=0.0 elite=0.0 aoe=0.0
16:01:48.157 DEBUG Logger [Trinity 2.14.24] Used Power Multishot (DemonHunter_Multishot) at x="635" y="620" z="10" dist=21 on -145489876 Range=65 (Spender Offensive) Delay=50/50 TargetDist=23.11848 CurrentTarget=x1_westmarch_rat_A charges=0
16:01:48.239 DEBUG Logger [Trinity 2.14.24] Used Power Preparation (DemonHunter_Preparation) Range=0 (Other Buff) Delay=50/50 TargetDist=0 CurrentTarget=x1_westmarch_rat_A charges=0
16:01:48.302 WARN Logger [TaegukSpammer] Taeguk active (Stacks = 1)
16:01:48.306 WARN Logger [TaegukSpammer] Casting skill: DemonHunter_Multishot
16:01:48.534 DEBUG Logger [Trinity 2.14.24] Used Power Multishot (DemonHunter_Multishot) at x="634" y="636" z="3" dist=5 on -145489876 Range=65 (Spender Offensive) Delay=50/50 TargetDist=5.975774 CurrentTarget=x1_westmarch_rat_A charges=0
16:01:50.035 DEBUG Logger [Trinity 2.14.24] CurrentTarget == null
 
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I am having the same issue as above. Works great during combat, but any amount spent out of combat and stacks just drop. Really kind of a pain when trying to push past GR70 and you lose stacks. Fix would be amazing. Thank you for the work on making this plugin though!
 
it doesnt work for me :( does this support the latest patch?
 
So here's what I changed in Plugins\TaegukSpammer\TaegukSpammer.cs to work with latest DB (non beta)

line 166:
Code:
ZetaDia.Me.UsePower(skill, ZetaDia.Me.Position, [COLOR="#FF0000"]ZetaDia.[B]WorldId[/B][/COLOR]);

line 188:
Code:
DiaActiveSkill activeSkillByIndex = [COLOR="#FF0000"]ZetaDia.[B]PlayerData[/B].GetActiveSkillByIndex[/COLOR](i, ZetaDia.Me.SkillOverrideActive);

So far so good, seems to work!
 
So here's what I changed in Plugins\TaegukSpammer\TaegukSpammer.cs to work with latest DB (non beta)

line 166:
Code:
ZetaDia.Me.UsePower(skill, ZetaDia.Me.Position, [COLOR="#FF0000"]ZetaDia.[B]WorldId[/B][/COLOR]);

line 188:
Code:
DiaActiveSkill activeSkillByIndex = [COLOR="#FF0000"]ZetaDia.[B]PlayerData[/B].GetActiveSkillByIndex[/COLOR](i, ZetaDia.Me.SkillOverrideActive);

So far so good, seems to work!

thanks, it works!!
 
Stupid question but do i have to add or to delete the red words ?? Because they are already in the code !
 
Last edited by a moderator:
So here's what I changed in Plugins\TaegukSpammer\TaegukSpammer.cs to work with latest DB (non beta)

line 166:
Code:
ZetaDia.Me.UsePower(skill, ZetaDia.Me.Position, [COLOR="#FF0000"]ZetaDia.[B]WorldId[/B][/COLOR]);

line 188:
Code:
DiaActiveSkill activeSkillByIndex = [COLOR="#FF0000"]ZetaDia.[B]PlayerData[/B].GetActiveSkillByIndex[/COLOR](i, ZetaDia.Me.SkillOverrideActive);

So far so good, seems to work!

I was looking in the file that was already there, and the lines you indicated matched what you had written up exactly. What exactly should we change to make it work?
 
I was looking in the file that was already there, and the lines you indicated matched what you had written up exactly. What exactly should we change to make it work?

I replaced the old one at that exact place with the red text!
 
Anybody care to explain how to fix this? The "fix" isn't clear at all.
 
sorry if i wasn't clear enough, lemme get access to a comp & get teag plugin so I can make a clearer fix
 
line 166 find :
Code:
ZetaDia.Me.UsePower(skill, ZetaDia.Me.Position, ZetaDia.CurrentWorldDynamicId);
replace by :
Code:
ZetaDia.Me.UsePower(skill, ZetaDia.Me.Position, ZetaDia.[COLOR="#FF0000"][B]WorldId[/B][/COLOR]);


line 188 find :
Code:
DiaActiveSkill activeSkillByIndex = ZetaDia.CPlayer.GetActiveSkillByIndex(i, ZetaDia.Me.SkillOverrideActive);
replace by :
Code:
DiaActiveSkill activeSkillByIndex = ZetaDia.[COLOR="#FF0000"][B]PlayerData[/B][/COLOR].GetActiveSkillByIndex(i, ZetaDia.Me.SkillOverrideActive);

The red color is just here for whoever cares to understand what changes I made..
Just copy & replace both lines with what I wrote
 
how to disable plugin to spam db window with stacks? thanks
 
how to disable plugin to spam db window with stacks? thanks

if you only want to hide the "[TaegukSpammer] Taeguk active (Stacks = XX)" then comment the line 143:
Code:
Logger.Log("Taeguk active (Stacks = " + taeguk.StackCount + ")");
replace by :
Code:
[COLOR="#00FF00"][B]//[/B][/COLOR] Logger.Log("Taeguk active (Stacks = " + taeguk.StackCount + ")");


if you also want to hide "[TaegukSpammer] Casting skill: Whatever_skill"
then line 167:
Code:
Logger.Log("Casting skill: " + skill.ToString());
replace by:
Code:
[COLOR="#00FF00"][B]//[/B][/COLOR] Logger.Log("Casting skill: " + skill.ToString());

that should do the trick
 
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