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Hey. There's nothing we can do about skipping globes yet, we're aware of the issue and have a couple of ideas on how to fix it, but it's not easy, so it's gonna take some time. As for the teleporting around between mobs, can you guys please try this and let me know if it's any better? Also, you should consider increasing your teleport delay a little bit. If that delay is too low it'll teleport around too much and lose DPS. I'm using a 1100ms delay and it seems to be doing fine with this version.

The bot still spams arcane orbit, doesn't wait for 5 stacks of dynamo
 
Are you gear and skills EXACTLY like that? Because I get the impression they aren't.
 
Are you gear and skills EXACTLY like that? Because I get the impression they aren't.

lol your right, apparently haveing furnace and mantle of channeling in cube by mistake makes it spam arcane orbit :| thanks lmao
 
Fisher, I meant skipping elites, not globes, sorry. It's actually the same issue though, so what I said still applies. Also what do you mean by dps rotation?
Ah ok. DPS = damage per second. I just mean the rotation of skills used to maximize DPS. For example, you will want to have 5 stacks of arcane dynamo up always before casting arcane orbit.

http://www.diablofans.com/builds/69933-quin69-gr88-dmo-wizard-solo

Combat settings are same as the guy on front page. but it was working fine before the update, only after the update did it start spamming arcane orbit

Mine doesnt have this issue. Something is wrong on your side. Totally remove adventurer and trinity from your installation directory, then manually download latest versions and put them in there. Then make sure your settings exactly match the settings described in this post. You will also need to use the combat file Jubisman posted AND change the teleport delay to 3k.

/e nvm looks like you found the issue!
 
It does wait for 5 stacks tho. Can you compare the old version that was doing better for you with the new one and try to notice what it's doing differently? I have no idea why it would be doing worse now.
 
It does wait for 5 stacks tho. Can you compare the old version that was doing better for you with the new one and try to notice what it's doing differently? I have no idea why it would be doing worse now.

Oh sorry I should have been more clear. It IS applying 5 stacks before casting orbit. The problem is it will sometimes cast 2 stacks on a target, move, 1 stack, move, 3 stacks, then go blow up somewhere else like a single monster. That's really inefficient, no? Ideally, I think the following logic might allocate orbit explosions better (which is critical in this build!):

IF in suitable cluster,

THEN output 5 stacks of arcane dynamo on closest live target and explode orbit, provided bot is in range of the central densest part of the cluster. Movement should be minimized if inside this area.

ELSE try once or twice to move to center of suitable cluster (too often the bot skirts around the outside)

No idea if that is realistic. What do you think? It works fine on single targets, it's just the group dynamic that needs some tweaking I think.
 
So I've been testing for about two hours. The problem is the safe passage rune on teleport. I took that off and the bot magically did many times better. Something is wrong with the way that rune is coded in trinity.
 
So I've been testing for about two hours. The problem is the safe passage rune on teleport. I took that off and the bot magically did many times better. Something is wrong with the way that rune is coded in trinity.
It works almost exactly the same as Calamity though.

Also can you try this? I coded what you asked for in a kind of roundabout way, so I'm hoping it'll help a bit.
 

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It works almost exactly the same as Calamity though.

Also can you try this? I coded what you asked for in a kind of roundabout way, so I'm hoping it'll help a bit.

With safe passage, it teleports away to another mob pack before it is finished with the current one. No idea why. If I take that off, it focuses down the current objective. Are you able to replicate this?

And THANKS for making a new routine, I'm looking forward to testing it out. :) I'll post the results tomorrow night.

/e I also wanted to add that with safe passage, if you are inside a large trash pack, you will get perma stunlocked. With calamity, you stunlock THEM! It's fun to watch. I just botted grift 75 with 1 second to spare using calamity lol, could barely finish 70 on time using safe passage.
 
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That's so weird. I tried calamity and it did worse. Then again, I tried with this new version I gave you, so maybe I fixed it?
 
Hey. There's nothing we can do about skipping globes yet, we're aware of the issue and have a couple of ideas on how to fix it, but it's not easy, so it's gonna take some time. As for the teleporting around between mobs, can you guys please try this and let me know if it's any better? Also, you should consider increasing your teleport delay a little bit. If that delay is too low it'll teleport around too much and lose DPS. I'm using a 1100ms delay and it seems to be doing fine with this version.
Its still spamming arcane orb without have 5 stacks of flash of insight(arcane dynamo) aka sux
 
Its still spamming arcane orb without have 5 stacks of flash of insight(arcane dynamo) aka sux
Check page 3 of this thread.

Fisher, I'm afraid I won't do that today, sorry, too late already. I'll try it tomorrow most likely.
 
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hey Fisher67 what .CS are you using File Type: cs WizardCombat.cs (44.4 KB, 12 views)
File Type: cs Enemies.cs (5.6 KB, 10 views) or the one from the 2nd page ?
 
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