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What is optimal settings to make it focus more on elite packs? With trash pack mob size to 6 as recomended on page 2 it still uses a lot of time on silly white mobs. Using exact settings as on Page 2 from jubisman.
I'm punish invoker, but I want it to speed farm ~55 grifts with swift mount focusing more on elite packs, not stupid zombies.

Also what's the update on steed charge doing that silly in combat movement instead of just fighting the mobs? :-)
 
What is optimal settings to make it focus more on elite packs? With trash pack mob size to 6 as recomended on page 2 it still uses a lot of time on silly white mobs. Using exact settings as on Page 2 from jubisman.
I'm punish invoker, but I want it to speed farm ~55 grifts with swift mount focusing more on elite packs, not stupid zombies.

Also what's the update on steed charge doing that silly in combat movement instead of just fighting the mobs? :-)

Try tweaking around with the Rift Value in Combat Misc, the more you go up the more he will ignore mobs depending on their % value in the rift progression
 
Hey jubisman! Right now there is a new build for LoN-Bomb using the healing Law for globe spawning with Consecration. Playstyle should be: cast Consecration, cast Law, run around in horse picking up the health globes, cast the Iron Skin+Akarat's+Bomb at CoE. Support for it would make GR pushing with the bot for gem leveling a breeze.
 
Amazing stuff, great job guys.

I've tested it and the results...

2nascr7.jpg


Grifts 69
Paragon 950+
14.5k str
Rubys on chest and pants
640M toughness buffed
Hexing pants
Swiftmount
70% AD
63.82% CDR
265k thorns
60% physical skills
30% bombardment
NO augment

Any chance you can screenshot your Trinity Combat Settings for Misc and Cruader and Object settings?

I seem to have lost xp/h from using the guide somehow .. :S
 
Using the files newk linked and they seem to be working great, only minor complaint is that some times (maybe 1/5 elite packs) my crusader just mounts up and leaves the elite pack behind, or will walk right past an elite pack and ignore it even though I can see it on the screen. Anyone know of any fix to this? I have it set to kill all elites below 100% and every time it does this the elite is well within the scan range when it leaves it.
 
Would you say that's all that needs fixing with this build? Not resorting to default attacks? That should be pretty easy to fix if that's the case.

Also Newk, if you're reading this, xzjv spent all day yesterday working on a way to time the CoE buffs as well as the remaining cooldowns. We'll use that together with your code to make LoN sader crazy good for botting! Thanks for all the great ideas mate :D

Just wanted to say thanks to Jubisman and to everyone else working on this profile. The profile is really strong right now and I can only see it getting better. I managed to eek out GR75 and can demolish GR70 for gem leveling. Keep up the great work guys!
 
Using the files newk linked and they seem to be working great, only minor complaint is that some times (maybe 1/5 elite packs) my crusader just mounts up and leaves the elite pack behind, or will walk right past an elite pack and ignore it even though I can see it on the screen. Anyone know of any fix to this? I have it set to kill all elites below 100% and every time it does this the elite is well within the scan range when it leaves it.

hey man if you're a little tech savvy, try messing around with Plugin/Trinity/Cache/Weighting.cs

I've changed abit of the weights on the elites:

Code:
           /// <summary>
            /// Gets the base weight for types of Elites/Rares/Champions/Uniques/Bosses
            /// </summary>
            /// <param name="cacheObject"></param>
            /// <returns></returns>
            public static double EliteFormula(TrinityCacheObject cacheObject)
            {
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Boss)
                    return 50000d;
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Unique)
                    return 50000d;
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Rare && cacheObject.CommonData.MonsterQualityLevel !=
                    Zeta.Game.Internals.Actors.MonsterQuality.Minion)
                    return 50000d;
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Champion)
                    return 50000d;
                //if (cacheObject.CommonData.MonsterQualityLevel ==
                //    Zeta.Game.Internals.Actors.MonsterQuality.Minion)
                //    return 100d;
                return 1000d;
            }


their previous values were pretty low(, i think loitering had a higher weight than some packs, i was watching the logger that spams at the bottom bar, and it gives a weight of moving about 900, and the elites had a weight of 200..maybe that caused the skip. I also gave progression globes MaxWeight too. So far this run no skips of elites or globes, but too early to tell. I need to grab a speed pylon and see if he skips it then too, as he will be much faster!

Other thoughts:

-weight of shrines might be higher value than elites / orbs
-weight of aoe near reflect mobs
-weight of objects near aoe

conclusion: weighting is tricky!

for GR i set weight on elites bosses etc to its maximum, as well as orbs. it shoudl give it priority over everything else! (I hope)

edit: this is a bandaid fix for one build only! so not gnna work everywhere
 
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hey man if you're a little tech savvy, try messing around with Plugin/Trinity/Cache/Weighting.cs

I've changed abit of the weights on the elites:

Code:
           /// <summary>
            /// Gets the base weight for types of Elites/Rares/Champions/Uniques/Bosses
            /// </summary>
            /// <param name="cacheObject"></param>
            /// <returns></returns>
            public static double EliteFormula(TrinityCacheObject cacheObject)
            {
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Boss)
                    return 50000d;
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Unique)
                    return 50000d;
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Rare && cacheObject.CommonData.MonsterQualityLevel !=
                    Zeta.Game.Internals.Actors.MonsterQuality.Minion)
                    return 50000d;
                if (cacheObject.CommonData.MonsterQualityLevel ==
                    Zeta.Game.Internals.Actors.MonsterQuality.Champion)
                    return 50000d;
                //if (cacheObject.CommonData.MonsterQualityLevel ==
                //    Zeta.Game.Internals.Actors.MonsterQuality.Minion)
                //    return 100d;
                return 1000d;
            }


their previous values were pretty low(, i think loitering had a higher weight than some packs, i was watching the logger that spams at the bottom bar, and it gives a weight of moving about 900, and the elites had a weight of 200..maybe that caused the skip. I also gave progression globes MaxWeight too. So far this run no skips of elites or globes, but too early to tell. I need to grab a speed pylon and see if he skips it then too, as he will be much faster!

Other thoughts:

-weight of shrines might be higher value than elites / orbs
-weight of aoe near reflect mobs
-weight of objects near aoe

conclusion: weighting is tricky!

for GR i set weight on elites bosses etc to its maximum, as well as orbs. it shoudl give it priority over everything else! (I hope)
That may seem like a good solution at first, but we've gone down this road before and let me tell you it's not pretty. We ended up having to rewrite Weighting from scratch because it had come to a point where everything was either being ignored or had max weight. That happens because different people using different builds for different purposes have, well, different priorities. I'm not saying you shouldn't do this for your specific case, AFAIK it may very well be working. I just wanted to explain why we won't do that officially.

Also, I don't know if I mentioned this here already, but I've talked for a long time with xzjv about this issue and we have a couple of ideas on how to fix it, but it's gonna be hard and will probably require lots of testing to fix newly introduced bugs.
 
That may seem like a good solution at first, but we've gone down this road before and let me tell you it's not pretty. We ended up having to rewrite Weighting from scratch because it had come to a point where everything was either being ignored or had max weight. That happens because different people using different builds for different purposes have, well, different priorities. I'm not saying you shouldn't do this for your specific case, AFAIK it may very well be working. I just wanted to explain why we won't do that officially.

Also, I don't know if I mentioned this here already, but I've talked for a long time with xzjv about this issue and we have a couple of ideas on how to fix it, but it's gonna be hard and will probably require lots of testing to fix newly introduced bugs.

ah i see. very good point, i might just keep a few different DB installations going. One specifically with higher weights on GR elites!
 
Hey jubisman! Right now there is a new build for LoN-Bomb using the healing Law for globe spawning with Consecration. Playstyle should be: cast Consecration, cast Law, run around in horse picking up the health globes, cast the Iron Skin+Akarat's+Bomb at CoE. Support for it would make GR pushing with the bot for gem leveling a breeze.
Have you tried checking 'Give Higher Priority to Health Globes' under Settings->Combat->Misc->Misc Combat Settings? It sounds to me like it should already do everything you need except for the health globes part, and that is exactly what this option is meant for.
 
I HAVE A PROBLEM.

After I added the Crusader file, I can't press "Configure" my Trinity, because everytime I press Configure the DB freeze and crashes ! It become white and can't do anything. It's really weird !! How do I fix this? It kinda sucks I can't change stuff in trinity settings !!

Please help ! <3
 
I really want to my crusader to hit enemies with the primary skill why that isnt working?? the only way i can survive right now is if i hit them but the boot keeps spamming "Prevent Primary Attack" and doesnt hit shit....

And why he doesnt use bombardment??!

Can someone help me out plz...
 
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Just a report for the new Trinity that jubisman posted here on the comments.

It's fucking GREAT with LoN-Bomb. There is something slowing it down though: it does not use Steed Charge as a damage ability. It literally casts Steed Charge and runs back and forth without damaging the elites (yes, Steed Charge when in combat is marked). In high GRs that's mainly good. For lower GRs where survivability isn't a problem and in Rifts, that's a huge loss of time. Can we perhaps get a setting for that? That should also be good for the new Globe Sader. With Globe Sader, we want to cast a Steed Charge right after Bombardment, to get that Iron Skin, Akarat's and CoE buff for a huge amount of damage.

Edit: I messed around with some files, used Newk's alteration and got the result I was looking for. Bot properly uses everything now. It's actually quite insane. He plays it better than me haha (no)
 
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From my last run. Seems low right???

TsEJXiA.jpg
Which level?

I really want to my crusader to hit enemies with the primary skill why that isnt working?? the only way i can survive right now is if i hit them but the boot keeps spamming "Prevent Primary Attack" and doesnt hit shit....

And why he doesnt use bombardment??!

Can someone help me out plz...

If you have checked "Waiting for Converstion", that could be your answer.
"Prevent Primary Attack" is a part of the devs debug thing, ignore that. They forgot to remove/disable it.
LoN Bomb isnt supposed to hit "shit", when Bomb is down it's supposed to gather up mobs for then bombartment to nuke.
 
Level 55. Any higher and i have troubles finishing.

Which level?



If you have checked "Waiting for Converstion", that could be your answer.
"Prevent Primary Attack" is a part of the devs debug thing, ignore that. They forgot to remove/disable it.
LoN Bomb isnt supposed to hit "shit", when Bomb is down it's supposed to gather up mobs for then bombartment to nuke.
 
Level 55. Any higher and i have troubles finishing.
I think with the build you linked, gear, and passives you have that might be nearing your limit. You will need to farm some gear, change some passives and work on not having armor and better stats on each piece.
 
I think with the build you linked, gear, and passives you have that might be nearing your limit. You will need to farm some gear, change some passives and work on not having armor and better stats on each piece.

I just clicked on the link... That's not my gear at all. Or my skills/passives. Not sure why it did that. Here. See below. This what im running at the moment.

YVdbIxw.jpg

s1mq99O.jpg

xPvYRQb.jpg

GbnWhc7.jpg

6Ni5lyF.jpg

MoCIfZM.jpg

lDqspMl.jpg
 
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