Can I import two different item lists? I want to have Barb + Sader
No worries man. Don't waste your time if you have better things to do!Just import these 2 itemlists and hope for the best... That's why I held a Poll on my first Itemlist(Barbarian https://www.thebuddyforum.com/demonb...barbarian.html ) to see what people wanted, and it was 9-2 for Seperated itemlists, so that's why these seperated itemlists are here now.
I might do that once I've completed the Demon Hunter itemlist. The problem is, a lot of classes use the same items, so I need to add so many rules on the items (especially the rings) that it will keep a lot of stuff with wrong rolled stats.
Anyway, I'll probably create a big itemlist coming week, after I finished my Demonhunter Itemlist tomorrow. Then I'll wait a bit to see if anyone is reporting problems with these and then merge them together if everything is fine.
why have mara amulet resource cost? Its a top solo amulet for high grifts
Because the amy also is getting used for the support build, so I had to give it multiple rules. So it saves 3 different amulets now, For the Support, For the DPS, and a Mix what can be used for the support if it's decent(crit chance and socket).
EDIT: Whoops, you are right! Thanks a lot for telling me, din't notice I din't add the elemental damage again. :O
EDIT2: Updated the build.
maybe double-check all your lists and update them^^
Pretty cool, say you don't have one without the conditions and just the items? I am gearing up a char and it keeps like 0 items lol.
Thanks man!Import it, then once thats done select MORE right above next to import. After that you see on the bottem of that list that appeard CLEAR RULES. Select it and you got what you want.![]()
Just import these 2 itemlists and hope for the best... That's why I held a Poll on my first Itemlist(Barbarian https://www.thebuddyforum.com/demonb...barbarian.html ) to see what people wanted, and it was 9-2 for Seperated itemlists, so that's why these seperated itemlists are here now.
I might do that once I've completed the Demon Hunter itemlist. The problem is, a lot of classes use the same items, so I need to add so many rules on the items (especially the rings) that it will keep a lot of stuff with wrong rolled stats.
Anyway, I'll probably create a big itemlist coming week, after I finished my Demonhunter Itemlist tomorrow. Then I'll wait a bit to see if anyone is reporting problems with these and then merge them together if everything is fine.
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Friendly reminder to anyone using ItemList...
The GUI responds to keystrokes.
Example:
- If I want to add Shield of the Steed, i first select the item,
- Must Have Properties: click "ADD" and type AN then hit enter [since it's the beginning of the word ANCIENT].
- This causes trinity to add the Ancient property.
- And at least: click "ADD" and then type P then hit enter.
- This adds PrimaryStat
- And at least: click "ADD" and then type V then hit enter.
- This adds Vitality
- And at least: click "ADD" and then type CO then hit enter.
- This adds Cooldown
- And at least: click "ADD" and then type CH then hit enter.
- This adds ChanceToBlock
You can rinse and repeat this using the first letter or two of the stat you want to add.
SK for SkillDamage
EL for ElementalDamage
SO for Sockets
etc, etc, etc
*If you only use a simple letter and there are more stats that start with that letter, it will logically choose the word that comes first alphabetically.
Example:C will always do CritChance. If you want Cooldown, you have to type COA will always do Armor. If you want Ancient, you have to type AN
This also works when picking an elemental damage type or skill damage from a dropdown box.
Example:
- If you want to add Bombardment Skill Damage:
- And at least: click "ADD" and then type SK then hit enter.
- This adds SkillDamage along with a drop down box to choose your skill
- Click on the drop-down box to pick a skill, type BO then hit enter
- This changes the skill to Bombardment
You need to be aware of the item type you're using as the alphabetical order changes.
Example:
However:
- On a Belt: typing P will do PrimaryStat.
- On a Weapon: typing P will do PercentDamage.
- On any item: typing PR will always do PrimaryStat.
- On any Item that has the stat available: typing PE will always do PercentDamage.
As a general rule, I always try to type at least 2 letters. It gets going pretty fast once you get used to it.
Final note: It also works on the drop-down box for how many stats are required for the "And at Least" dropdown.
This has saved me a ton of time when modifying my own ItemLists. Hopefully it helps.
Hey Crazy, noticed you've created a few [2.4] ItemLists and was wondering if you were going to update your famous Barbarian ItemList for [2.4]?