Mr McGibblets
Member
- Joined
- May 20, 2014
- Messages
- 485
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http://www.diablofans.com/builds/71424-2-4-helltooth-garg-gr60-70-solo-farming
Using this build or any similar, where your toughness comes from soul harvest stacks and wall of death is on skill bar. There seems to be a movement priority conflict. Where it tries to get closer to cast a good soul harvest but wants to be safe enough away from mobs. When soul harvest is on cooldown you don't see the issue because its no longer trying to get closer to cast.
It appears to be some sort of conflict between wall of death and soul harvest though, with soul harvest wanting to be close and wall of death trying to force distance away.
I tried peeking through the witch doctor combat log and didn't really see anything that makes wall of death force the player away but there is code that helps with positioning and deciding when to come in for a soul harvest.
Using this build or any similar, where your toughness comes from soul harvest stacks and wall of death is on skill bar. There seems to be a movement priority conflict. Where it tries to get closer to cast a good soul harvest but wants to be safe enough away from mobs. When soul harvest is on cooldown you don't see the issue because its no longer trying to get closer to cast.
It appears to be some sort of conflict between wall of death and soul harvest though, with soul harvest wanting to be close and wall of death trying to force distance away.
I tried peeking through the witch doctor combat log and didn't really see anything that makes wall of death force the player away but there is code that helps with positioning and deciding when to come in for a soul harvest.