panYama
Community Developer
- Joined
- Jan 15, 2010
- Messages
- 2,629
- Reaction score
- 49
I'm building up my Profile for wintersaber trainers again and tried to update it.
but apparently HB hates doing the overrides for me at all.
As you can see it should kill some NPC for item Shardtooth meat x 5 is received.
Problem tough, it will walk pas those mobs not attacking them or anything.
Then when they do get aggro the NPC does appear on the targetlist and gets killed.
So it seems like hb is ignoring the mobs on the targetlist, where it in previous versions didn't so how come my targets defined by this override don't show up on the targetlist?
Things i've tried:
- delete meshes
- Change CollectItem to KillMob
- Swapping tags around
- looking into old profile pasted those coords in and id's
- added removed a bunch of stuff
all of these failed to work.
How can this problem be solve in a normal fashion, if any of you has a proper awnser to that I'd be more then thankfull as I've just wasted 2 hours on that.
ps. that code is a small part of the override.
but apparently HB hates doing the overrides for me at all.
HTML:
<Objective Type="CollectItem" ItemId="12622" CollectCount="5">
<CollectFrom>
<Mob Name="Shardtooth Bear" Id="7444"/>
</CollectFrom>
<Hotspots>
<Hotspot X="7650.95" Y="-4252.917" Z="661.5635" />
<Hotspot X="7614.726" Y="-4292.393" Z="640.1373" />
<Hotspot X="7566.894" Y="-4370.571" Z="614.1542" />
<Hotspot X="7555.589" Y="-4489.822" Z="605.6418" />
<Hotspot X="7499.796" Y="-4533.177" Z="606.113" />
<Hotspot X="7522.363" Y="-4596.941" Z="628.525" />
</Hotspots>
</Objective>
As you can see it should kill some NPC for item Shardtooth meat x 5 is received.
Problem tough, it will walk pas those mobs not attacking them or anything.
Then when they do get aggro the NPC does appear on the targetlist and gets killed.
So it seems like hb is ignoring the mobs on the targetlist, where it in previous versions didn't so how come my targets defined by this override don't show up on the targetlist?
Things i've tried:
- delete meshes
- Change CollectItem to KillMob
- Swapping tags around
- looking into old profile pasted those coords in and id's
- added removed a bunch of stuff
all of these failed to work.
How can this problem be solve in a normal fashion, if any of you has a proper awnser to that I'd be more then thankfull as I've just wasted 2 hours on that.
ps. that code is a small part of the override.