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This was doing great while I had Invokers on but I swapped to a LoN set and the bot is constantly standing still auto attacking regardless of cooldowns and what spells are currently casting/not casting. I am using the exact settings posted by Carlol and haaving horrible luck. Grift Lv 63 not even clearing in time when I was doing it with Invokers in 7-8min. In addition to all of that the bot is constantly stopping steed charge to auto attack.

What are your skills/glyphs gear. link build please
 
I will say.. great success! I'm running 70s in about 8-10 minutes depending on rift and what not. I've done 78s solo.
So 70s on a bot, imo is working pretty good, does some silly stuff at times but overall working solid.
Around 100-115B xp per hour. I will post pics and stats tomorrow morning when I have more time.
Thanks for all your work.
 
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I seem to have the problem the bot is not picking up the XP blobs from killing Elites/Rares sometimes. Just steeds off. Could this be bot-related or any settings I've done wrong?
Also seems to "engage" blues but run off mid-combat.
 
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I seem to have the problem the bot is not picking up the XP blobs from killing Elites/Rares sometimes. Just steeds off. Could this be bot-related or any settings I've done wrong?
Also seems to "engage" blues but run off mid-combat.

For Xp / rift globes you can change: Plugins/Trinity/Cache/Weighting.cs (Trinity v.24 ... Line ~1234)

Code:
                            case TrinityObjectType.ProgressionGlobe:
                            {
                                //Ignore because we are blocked by objects or mobs.
                                if (IsNavBlocked(cacheObject))
                                {
                                    cacheObject.WeightInfo += string.Format("Ignoring {0} - Nav Blocked.",
                                        cacheObject.InternalName);
                                    break;
                                }
                                //Ignore because we are TownPortaling
                                if (TownRun.IsTryingToTownPortal())
                                {
                                    cacheObject.WeightInfo += string.Format("Ignoring {0} - Town Portal.",
                                        cacheObject.InternalName);
                                    break;
                                }

                                if (cacheObject.Distance <= [COLOR="#FF0000"]150[/COLOR]f)
                                {
                                    cacheObject.WeightInfo += string.Format("Maxxing {0} - Progression Globe.",
                                        cacheObject.InternalName);
                                    cacheObject.Weight += MaxWeight;
                                    break;
                                }

                                cacheObject.Weight += ObjectDistanceFormula(cacheObject) +
                                                      LastTargetFormula(cacheObject) +
                                                      EliteMonsterNearFormula(cacheObject, elites) +
                                                      AoENearFormula(cacheObject) +
                                                      AoEInPathFormula(cacheObject);
                                break;
                            }

Default is 40 (which is way too low for speedy builds). This fix was posted by ridz89 in another thread. Havent noticed my bot miss any globes since making this change.


The running off mid fight isnt related to the crusader CR, its a trinity issue that is being looked into.
 
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.24 is working very well for me.

Two things i would like to see looked at when possible is the Steed Charging getting interrupted very often by what looks like just auto attacks (LoN build).

And during physical CoE it rarely steeds after casting "the combo", even with steed off CD it just stands around til CoE physical is over. Steed is physical and gains a ton of damage from CoE as well.

Other than those 2 fairly minor issues, the CR is looking really strong. Able to hold 75-80 bil an hour running 65s in ~7 minutes average with ok-ish gear.

EDIT: Oh ya, and if the crusader gets caught in a bad situation and dies a few times. After recovering and clearing the area it will try to repair, but something is preventing the bot from repairing. Will port to town, stand at the portal a few seconds, zone back into the instance, port back to town, etc etc in a never ending loop.
 
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There you go:

YCeTdl2.jpg


Couldn't get the avoidance options in the shot, but they're all off. Only 'Attack Mobs in AoE' is checked.
thanks for this i thought it was for LoN build not Thorns, trying these settings ill lyk. My toon seems to always want to move i thought it was designed to stand still anyways ill give feedback after these settings.
 
This was doing great while I had Invokers on but I swapped to a LoN set and the bot is constantly standing still auto attacking regardless of cooldowns and what spells are currently casting/not casting. I am using the exact settings posted by Carlol and haaving horrible luck. Grift Lv 63 not even clearing in time when I was doing it with Invokers in 7-8min. In addition to all of that the bot is constantly stopping steed charge to auto attack.
I'm afraid I'm experiencing the exact same issue. I've copied the settings exactly as well.
 
As others I am still unable to get bombardement casted while using punish build. I checked the differences between Crusadercombat of 2.19 (where it was used without problems) and i can see that something has been added when 6 piece invoker are equipped. Is there someone that could help? So much dmg loss since it doesn't cast it! (ring of elements and mortal drama on Kanai plus 6 pieces invoker)
 
For Xp / rift globes you can change: Plugins/Trinity/Cache/Weighting.cs (Trinity v.24 ... Line ~1234)

Code:
                            case TrinityObjectType.ProgressionGlobe:
                            {
                                //Ignore because we are blocked by objects or mobs.
                                if (IsNavBlocked(cacheObject))
                                {
                                    cacheObject.WeightInfo += string.Format("Ignoring {0} - Nav Blocked.",
                                        cacheObject.InternalName);
                                    break;
                                }
                                //Ignore because we are TownPortaling
                                if (TownRun.IsTryingToTownPortal())
                                {
                                    cacheObject.WeightInfo += string.Format("Ignoring {0} - Town Portal.",
                                        cacheObject.InternalName);
                                    break;
                                }

                                if (cacheObject.Distance <= [COLOR="#FF0000"]150[/COLOR]f)
                                {
                                    cacheObject.WeightInfo += string.Format("Maxxing {0} - Progression Globe.",
                                        cacheObject.InternalName);
                                    cacheObject.Weight += MaxWeight;
                                    break;
                                }

                                cacheObject.Weight += ObjectDistanceFormula(cacheObject) +
                                                      LastTargetFormula(cacheObject) +
                                                      EliteMonsterNearFormula(cacheObject, elites) +
                                                      AoENearFormula(cacheObject) +
                                                      AoEInPathFormula(cacheObject);
                                break;
                            }

Default is 40 (which is way too low for speedy builds). This fix was posted by ridz89 in another thread. Havent noticed my bot miss any globes since making this change.


The running off mid fight isnt related to the crusader CR, its a trinity issue that is being looked into.
Very interesting. I'll try that, thanks.

To everyone have trouble with their crusaders not casting bombarment. Make sure you go to Settings->Combat->Crusader and set Bombardment AoE Count to 1.

The auto-attack issue is being looked at by xz jv currently, so expect good things soon!
 
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To everyone have trouble with their crusaders not casting bombarment. Make sure you go to Settings->Combat->Crusader and set Bombardment AoE Count to 1.


Already set to 1 but doesn't change anything. Some code inherent full invoker set and bombardement has been modified since .19 when bomabrdement was correctly workin but not punish. So fixed 1 and broke another. Tried also fresh installs.
 
Already set to 1 but doesn't change anything. Some code inherent full invoker set and bombardement has been modified since .19 when bomabrdement was correctly workin but not punish. So fixed 1 and broke another. Tried also fresh installs.
What are your Misc Combat Settings?
 
What are your Misc Combat Settings?

I copied them from a screenshot here on previous page that was perfectly running high Grifts. I tried everything but bombardment and shield glare are not casted at any slider. I tried to go back to trinity .19 and there are both working.
Thx for fast reply
 
I copied them from a screenshot here on previous page that was perfectly running high Grifts. I tried everything but bombardment and shield glare are not casted at any slider. I tried to go back to trinity .19 and there are both working.
Thx for fast reply
Why are you using manual Bombardment with the Invoker build if you don't mind my asking?
 
Why are you using manual Bombardment with the Invoker build if you don't mind my asking?

In order to have thorns rune casted by bombardment belt i need to put in my skillbar. So at this point I would like to get the bot using it (mortal drama in kanai) when he is facing big clusters of mobs, elite, guardian rift bosses. The bot is using perfectly punish, iron skin etc but I m pretty sure he could increase by a lot the output damage casting bombardment every 18 sec
 
Casting Steed Charge out of combat, I mean when combat is disabled. This is wanted especially for zerg/follow. Using AutoFollow he will always lag behind as he won't cast SC when combat is disabled.

I think I did something like this in playermover.cs or something a while back, shouldn't be much work I guess.
 
In order to have thorns rune casted by bombardment belt i need to put in my skillbar. So at this point I would like to get the bot using it (mortal drama in kanai) when he is facing big clusters of mobs, elite, guardian rift bosses. The bot is using perfectly punish, iron skin etc but I m pretty sure he could increase by a lot the output damage casting bombardment every 18 sec
Got it. Unfortunately there isn't much I can do for you as I can't reproduce the problem no matter what I try. Sorry :(. Maybe wait until xz jv is done? He's noticed some interesting things going on with trinity and he intends to fix some weird behavior related to PowerManager, so maybe that'll solve it for you.

Casting Steed Charge out of combat, I mean when combat is disabled. This is wanted especially for zerg/follow. Using AutoFollow he will always lag behind as he won't cast SC when combat is disabled.

I think I did something like this in playermover.cs or something a while back, shouldn't be much work I guess.
It's not casting steed charge OOC even when the option is checked? Does this only happen in zerg mode?
 
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