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Stuck at Map Device

Dbuddy

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Jun 18, 2012
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Stucks at Shrines are gone magically.

But more often Bot keeps stuck between map device and portal.
Can't even stop the bot manually because something prevents...

Nothing harmful at the logs as far i have seen, no high latency.

Will add a few logs later if i got time.
 
The Map Device in Solaris or your hideout?

In either case, the only thing that would not allow you to stop the bot, is if the terrain for the current area triggers a very specific bug in the pathfinding library we're using, and execution never returns to the bot (in that case you have to use the X button to the right of Start/Stop to kill the thread) OR there's a logic issue in one of the plugins you are using that results in an infinite loop that the bot can't break out of it.

Since EB itself doesn't offer map support out of the box, you might want to ask around in the Map Runner thread to see if anyone else has had a similar issue lately.
 
What is the RD bug you mentioned tho? (technically)

The Map Device in Solaris or your hideout?

In either case, the only thing that would not allow you to stop the bot, is if the terrain for the current area triggers a very specific bug in the pathfinding library we're using, and execution never returns to the bot (in that case you have to use the X button to the right of Start/Stop to kill the thread) OR there's a logic issue in one of the plugins you are using that results in an infinite loop that the bot can't break out of it.

Since EB itself doesn't offer map support out of the box, you might want to ask around in the Map Runner thread to see if anyone else has had a similar issue lately.
 
It's not really a stuck, I saw it happening sometimes, it basically manage to open portal but can't take them, so I guess it's related to the area transition thingy.

Remember that the bot can be forced to be stopped by pressing the little "X" button beside the stop button if something went weird.

But yeah, probably the issue with transitions.
 
What is the RD bug you mentioned tho? (technically)

Hard to say, but we're using a really old version of RD with some changes made specifically for us, and there's a specific case where either the anti-wall hugging code or path generation code ends up in an infinite loop.

I do have a new RD wrapper to try from MaiN, another developer here at Bossland GmbH, but I can't just transition EB to that trivially. It'll definitely take some time and a lot of testing, so for now, we just live with that pretty rare bug.
 
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