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Trinity Performance

...and when im trying use Adventurer - Bounties, bot starts game over and over

Waiting 13.4 seconds before next game...
Loaded profile Adventurer - Bounties
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment10, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity 2.14.13] New Game - resetting everything
Joined a game!
[Trinity 2.14.13] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.13] New Game - resetting everything
[Trinity 2.14.13] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.13] ------ Equipped Non-Set Legendaries: Items=5, Sets=2 ------
[Trinity 2.14.13] Item: Bracer: Ranslor's Folly (298123) is Equipped
[Trinity 2.14.13] Item: Belt: The Witching Hour (193670) is Equipped
[Trinity 2.14.13] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.13] Item: Orb: Orb of Infinite Depth (399319) is Equipped
[Trinity 2.14.13] Item: Sword: The Twisted Sword (271634) is Equipped
[Trinity 2.14.13] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.13] Item: Bracer: Ancient Parthan Defenders (298116) is Equipped
[Trinity 2.14.13] Item: Ring: Halo of Arlyse (212602) is Equipped
[Trinity 2.14.13] Item: Wand: Wand of Woh (272086) is Equipped
[Trinity 2.14.13] ------ Set: Delsere's Magnum Opus : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.13] Item: Shoulder: Dashing Pauldrons of Despair (414922) is Equipped
[Trinity 2.14.13] Item: Chest: Harness of Truth (408868) is Equipped
[Trinity 2.14.13] Item: Gloves: Fierce Gauntlets (408873) is Equipped
[Trinity 2.14.13] Item: Legs: Leg Guards of Mystery (408878) is Equipped
[Trinity 2.14.13] Item: Helm: Shrouded Mask (414927) is Equipped
[Trinity 2.14.13] Item: Boots: Striders of Destiny (408863) is Equipped
[Trinity 2.14.13] ------ Set: Endless Walk : 2/2 Equipped. ActiveBonuses=1/1 ------
[Trinity 2.14.13] Item: Amulet: The Traveler's Pledge (222490) is Equipped
[Trinity 2.14.13] Item: Ring: The Compass Rose (212587) is Equipped
[Trinity 2.14.13] ------ Active Skills / Runes ------
[Trinity 2.14.13] Skill: Energy Twister Rune=Raging Storm Type=Spender
[Trinity 2.14.13] Skill: Ice Armor Rune=Crystallize Type=Other
[Trinity 2.14.13] Skill: Slow Time Rune=Time Warp Type=Other
[Trinity 2.14.13] Skill: Explosive Blast Rune=Chain Reaction Type=Spender
[Trinity 2.14.13] Skill: Magic Weapon Rune=Conduit Type=Other
[Trinity 2.14.13] Skill: Teleport Rune=Safe Passage Type=Other
[Trinity 2.14.13] ------ Passives ------
[Trinity 2.14.13] Passive: Power Hungry
[Trinity 2.14.13] Passive: Illusionist
[Trinity 2.14.13] Passive: Unstable Anomaly
[Trinity 2.14.13] Passive: Audacity
Loaded profile Adventurer - Bounties
Game joined, Resetting profile caches
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
Leaving game, reason: Done
Last run acquired 0 gold.
[Trinity 2.14.13] New Game - resetting everything
[Trinity 2.14.13] New Game, resetting Gold Inactivity Timer
Waiting 9.1 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment10, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity 2.14.13] New Game - resetting everything
Joined a game!
[Trinity 2.14.13] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.13] New Game - resetting everything
[Trinity 2.14.13] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.13] ------ New/Unknown Items 4 ------
[Trinity 2.14.13] Item: Boots: Bottomless Potion of the Leech (342823)
[Trinity 2.14.13] Item: Ring: Bottomless Potion of the Diamond (341342)
[Trinity 2.14.13] Item: Belt: Bottomless Potion of Fear (428805)
[Trinity 2.14.13] Item: Orb: Bottomless Potion of Kulle-Aid (344093)
[Trinity 2.14.13] ------ Equipped Non-Set Legendaries: Items=5, Sets=2 ------
[Trinity 2.14.13] Item: Bracer: Ranslor's Folly (298123) is Equipped
[Trinity 2.14.13] Item: Belt: The Witching Hour (193670) is Equipped
[Trinity 2.14.13] Item: Ring: Convention of Elements (433496) is Equipped
[Trinity 2.14.13] Item: Orb: Orb of Infinite Depth (399319) is Equipped
[Trinity 2.14.13] Item: Sword: The Twisted Sword (271634) is Equipped
[Trinity 2.14.13] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.13] Item: Bracer: Ancient Parthan Defenders (298116) is Equipped
[Trinity 2.14.13] Item: Ring: Halo of Arlyse (212602) is Equipped
[Trinity 2.14.13] Item: Wand: Wand of Woh (272086) is Equipped
[Trinity 2.14.13] ------ Set: Delsere's Magnum Opus : 6/6 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.13] Item: Shoulder: Dashing Pauldrons of Despair (414922) is Equipped
[Trinity 2.14.13] Item: Chest: Harness of Truth (408868) is Equipped
[Trinity 2.14.13] Item: Gloves: Fierce Gauntlets (408873) is Equipped
[Trinity 2.14.13] Item: Legs: Leg Guards of Mystery (408878) is Equipped
[Trinity 2.14.13] Item: Helm: Shrouded Mask (414927) is Equipped
[Trinity 2.14.13] Item: Boots: Striders of Destiny (408863) is Equipped
[Trinity 2.14.13] ------ Set: Endless Walk : 2/2 Equipped. ActiveBonuses=1/1 ------
[Trinity 2.14.13] Item: Amulet: The Traveler's Pledge (222490) is Equipped
[Trinity 2.14.13] Item: Ring: The Compass Rose (212587) is Equipped
[Trinity 2.14.13] ------ Active Skills / Runes ------
[Trinity 2.14.13] ------ Passives ------
Loaded profile Adventurer - Bounties
Game joined, Resetting profile caches
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
Leaving game, reason: Done
Last run acquired 0 gold.
[Trinity 2.14.13] New Game - resetting everything
[Trinity 2.14.13] New Game, resetting Gold Inactivity Timer
Waiting 5 seconds before next game...
 
a good start is to update Trinity :)
 
plugins are getting updated more often that DB itself,so no

you can find the latest build under Trinity section
 
ehs... why not auto... nvm ok i replace my trinty using Trinity 2.14.23 and now works nothing.

Demonbuddy v1.1.2892.445 started

Attached to Diablo III with pid: 6200
Flashing window
Compiler Error: d:\Gry\BoT\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(9,18) : error CS0101: W przestrzeni nazw „Trinity.UIComponents” występuje już definicja „BoolToValueConverter”.
Compiler Error: d:\Gry\BoT\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(28,18) : error CS0101: W przestrzeni nazw „Trinity.UIComponents” występuje już definicja „BoolToStringConverter”.
Compiler Error: d:\Gry\BoT\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(29,18) : error CS0101: W przestrzeni nazw „Trinity.UIComponents” występuje już definicja „BoolToBrushConverter”.
Compiler Error: d:\Gry\BoT\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(30,18) : error CS0101: W przestrzeni nazw „Trinity.UIComponents” występuje już definicja „BoolToVisibilityConverter”.
Compiler Error: d:\Gry\BoT\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(31,18) : error CS0101: W przestrzeni nazw „Trinity.UIComponents” występuje już definicja „BoolToObjectConverter”.
[Adventurer] (1.3.4.11) initialized.
[Adventurer] (1.3.4.11) enabled.
[QuestTools][Plugin] v3.5.13 Enabled
[Adventurer] Plugin is up-to-date.
Current bot set to Order Bot
Loaded profile Adventurer - Bounties
 
Last edited:
nvm
im re-installing whole bot... and now my trinity version is 2.14.1, questtools 3.5.13, adventurer 1.3.4.11 and all works perfectly, for now. im testing.
 
its not to this topic, but trinity seems to stash a lot of junk items. Which item loot rules do you use?
 
@mullerhun,
mhy what do u mean "junk items" blues, yelloys?
 
Last edited:
Any time there is a plugin update (trinity, adventurer), you should delete the relevant folder in \plugins\, then extract the new one into that folder. That's the safest way to avoid any issues.
 
yes yes... i know that. im using now new trinity. buy thx for the tip.
 
new trinity new problem. game crashes...


[Trinity 2.14.23] Exception in Build.EquipBuild(). System.Exception: Ukończono tylko część żądania ReadProcessMemory lub WriteProcessMemory, at addr: 000000B4, Size: 4
w GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
w GreyMagic.MemoryBase.Read[T](IntPtr addr)
w Zeta.Game.Internals.Actors.ACD.get_GameBalanceId()
w Zeta.Game.Internals.Actors.DiaPlayer.get_ActorClass()
w Trinity.Coroutines.EquipBehavior.<Execute>b__4(Passive p) w d:\Gry\botas\Plugins\Trinity\Coroutines\EquipBehavior.cs:wiersz 85
w System.Linq.Enumerable.WhereListIterator`1.MoveNext()
w System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
w System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
w Trinity.Coroutines.EquipBehavior.<Execute>d__9.MoveNext() w d:\Gry\botas\Plugins\Trinity\Coroutines\EquipBehavior.cs:wiersz 85
[Trinity 2.14.23] No longer in game world
[Trinity 2.14.23] Error in HandleTarget: System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
w Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
w Trinity.DbProvider.TownRun.IsTryingToTownPortal() w d:\Gry\botas\Plugins\Trinity\DbProvider\TownRun.cs:wiersz 343
w Trinity.Trinity.GetRunStatus(RunStatus status, String location) w d:\Gry\botas\Plugins\Trinity\Combat\HandleTarget.cs:wiersz 62
w Trinity.Trinity.HandleTarget() w d:\Gry\botas\Plugins\Trinity\Combat\HandleTarget.cs:wiersz 109
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal(String& reason)
w Zeta.Game.Internals.Actors.DiaActivePlayer.CanUseTownPortal()
w Trinity.DbProvider.TownRun.IsTryingToTownPortal() w d:\Gry\botas\Plugins\Trinity\DbProvider\TownRun.cs:wiersz 343
w Trinity.Trinity.GetRunStatus(RunStatus status, String location) w d:\Gry\botas\Plugins\Trinity\Combat\HandleTarget.cs:wiersz 62
w Trinity.Trinity.HandleTarget() w d:\Gry\botas\Plugins\Trinity\Combat\HandleTarget.cs:wiersz 466
w Trinity.Helpers.BotManager.<MainCombatTask>b__3(Object ret) w d:\Gry\botas\Plugins\Trinity\Helpers\BotManager.cs:wiersz 140
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action.(JLrI1G4@bcm}kP0T\[dXE6Je!.MoveNext()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Bot.Coroutines.CoroutineCompositeExtensions.uUMB_}2$74QY\['w^h!3$Ttz\*.MoveNext()
--- Koniec śladu stosu z poprzedniej lokalizacji, w której wystąpił wyjątek ---
w System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
w System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
w System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
w Trinity.Helpers.BotManager.<MainCombatTask>d__6.MoveNext() w d:\Gry\botas\Plugins\Trinity\Helpers\BotManager.cs:wiersz 140
--- Koniec śladu stosu z poprzedniej lokalizacji, w której wystąpił wyjątek ---
w System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
w System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
w Zeta.Bot.ActionRunCoroutine.^jCx57rWX%C#H~;g \\\&QKd7q'.ePud'o!|\[\[yUTyUlL6"8\\xIi.MoveNext()
--- Koniec śladu stosu wyjątków wewnętrznych ---
w Buddy.Coroutines.Coroutine.‫‪*‎‬‏​‫**​‪‫*​*‬**‏*​‫**(Boolean )
w Buddy.Coroutines.Coroutine.*‪‎​‬​‏‎*‏​‏‎****(Boolean )
w Buddy.Coroutines.Coroutine.Resume()
w Zeta.Bot.ActionRunCoroutine.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action.(JLrI1G4@bcm}kP0T\[dXE6Je!.MoveNext()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector.W"PW\]\\WH9-y)Y0z2}0=Rj_6S$.MoveNext()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action.(JLrI1G4@bcm}kP0T\[dXE6Je!.MoveNext()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector.W"PW\]\\WH9-y)Y0z2}0=Rj_6S$.MoveNext()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Bot.BotMain.*‎‫‫​‫‬***‫‪***​*‬‎‪‏‪‎‏‫**‎‎​‪*()
 
fresh full log file as attachment plz
 
couple suggestions.
* limit your frame rate in diablo3 settings foreground and background <30 or less.
* go into trinity settings and then the advanced tab, you can use the slider for Ticks per second, to restrict how fast the bot operates.
* close all other unneeded applications.
 
ON "Always Keep Ancient Items" and "Always Sell/Salvage Non-Ancints"

those are legendarys but mediocre stats!


@mullerhun,

try "item list" using trinity... press ON "Always Keep Ancient Items" and "Always Sell/Salvage Non-Ancints"
this way in your stash u will see only "end game items", and no more lame legendaries crap.
 
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