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About the bug reports:

Not casting Steed Charge right after cooldown (LoN): seems to only happen when the loiter code fails to kick in. I asked xz jv to look into the loiter issue, so this will be fixed when he gets around to it.

Not casting Laws Off CD: couldn't reproduce at all

All of the other reports: I don't think any of them are bugs.
Hi bro,it is a amazing job! there are something i had to report:1.as other guys said that it missed lots of elites,whatever yellow or blue~~~2.Waitting for the convention element at physical is too late,the best timing is the 3skills burst at electric last 2secs :)
whatever thx to your great job!
BTW:when in combat it runs here and runs there but not cast the skills to kill the monsters~~even i unchecked the "spam steed charge in combat"
 
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I am using this on HC, so I try to be as safe as possible.
Right now I am running LoN build with Shield Glare and no Consecration and can safely go up to GR58.

1) Is Hexing Pants of Mr. Yan logic included when using the LoN build?
2) If I switch to Norvald's Fervor set for speedfarming: is the logic to use Steed Charge as the primary source of damage implemented when the Norvald's set is detected? Meaning would it use Iron Skin + Steed Charge and run around elites and the rift boss to kill them?
3) More of a general suggestion: is it possible to implement a feature, where all the avoidances are set to zero if bot activates the Invincibility shrine, until the last 10 seconds of the Invincibility buff duration, and then the values restore to their pre-shrine values?
4) Is it possible to do something about Molten Cores and Grotesques? Seems like the current max 30 range is not doing it. The sader jumps on the horse and most of the time runs back and forth on the very edge of the explosions that they leave behind, resulting in sometimes catching 1 or even 2 explosions, which in HC is really not what you want to see.

Thank you!
 
That's what it's supposed to do, you know.

Actually for the invoker/punish build you need to keep attacking with punish to maintain the block% bonus of punish. There's no reason to stop using punish even when waiting for COE.
 
Actually for the invoker/punish build you need to keep attacking with punish to maintain the block% bonus of punish. There's no reason to stop using punish even when waiting for COE.

He was NOT talking about Punish, though.
 
Thx for fixes u introduced on the file uploaded! The problem i am facing at the moment is that my crusader is not casting shield glare nor bombardement at any slider options. He is instead using perfectly punish ;D Tried updating also to .23 of trinity but didn't help, he just doesn't cast those 2 spells! Thanks in advice
 
Sorry to ask. But at your cs, at line 142, shouldnt

if (isSteedCharging && CurrentTarget != null && !IsDoingGoblinKamakazi)
be
if (isSteedCharging && CurrentTarget == null && !IsDoingGoblinKamakazi)
instead?
 
nearly 8 hours ran on 65s, this is the end result. Trying 68s now to see exp/hr diffrence, if it's for the better or worse :)

tokuHGh.png
 
New changes are amazing. Running 70s for 115b xp/hr with ~8-10deaths per hour. My gear is pretty retardedly good though.
But I have now started to notice that it seems to be ignoring the hexing pants functionality? It runs around during steed charge and all that good stuff, but stands still when casting the "combo", and remains stationary untill most of the bombardment hits have landed. Meaning I should wear different pants, but hexing are just so good if actually used properly.
Any comment?
 
Hey Hultin, how do you have those info panels up in your screenshot all over the place? I'd like that too.
 
Hey Hultin, how do you have those info panels up in your screenshot all over the place? I'd like that too.

I am wondering too. Did you change print screen booton in diablo 3 so physical print screeen button just copy screen?
 
Since im running the latest version of trinity, can i just replace the 2 crusader files inside the combat folder for the ones in the .zip file available here ? instead of replacing the whole trinity folder in order to keep my item list and other configs ?
 
Since im running the latest version of trinity, can i just replace the 2 crusader files inside the combat folder for the ones in the .zip file available here ? instead of replacing the whole trinity folder in order to keep my item list and other configs ?

You don't lose your itemlists when deleting the trinity in plugin folders though.
 
Hi bro,it is a amazing job! there are something i had to report:1.as other guys said that it missed lots of elites,whatever yellow or blue~~~2.Waitting for the convention element at physical is too late,the best timing is the 3skills burst at electric last 2secs :)
whatever thx to your great job!

This is correct actually. I forgot that CoE is a dynamic multiplicative damage boost and since it takes a second or so to start doing bombardment damage casting it at 2 or 1 second left on the electric buff would be the most damage.
 
Its working wonder for me while using the LoN-build, but when im using Norvalds to farm Death Breaths the bot is not unmounting at bosspacks (not using consecration, iron skin, bombardment or Akarats). Any quick fix for the bot to spot the Norvalds set as it does with LoN?
 
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my thorn invoker sader still not casting any law at all. I reinstalled DB and trinity 2 times, and mess with check/uncheck cd settings numerous times also playing with slides from 0 to 100% yet still unable to make it use law...

I am frustrated. everything else works fine but without law activation I am 5 levels handicapped on Grift, was working prior to .22 release, then after .22 installation this bug occurs, also tried .23 with same problem.

Would you please send me a code to re-enforce my bot to use law sametime when it uses reflect/consecration? thx
 
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