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Bot keeps stepping into xplosions and dying in Grifts/Rifts

ChetanG

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Sep 19, 2013
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2 problems.
1) DB does not like the pet picking up gold it seems. Is there a setting I've missed?
2) Tho my WD has cleared 72 grift...he has a nasty problem of dying when he steps into explosions. Rifts, Grifts and bounties.

Use Movement spells Out of Combat [ticked]
Use NavMesh to prevent stucks [ticked]
Flee in Ghost Mode [ticked]
Attempt to collect health globes [ticked]
Path Around AoE [ticked]
Attempt to avoid AoE [ticked]
Avoid Savage Beast Charge [ticked]
Avoid AoE out of combat [ticked]
Attack Mobs in AoE [ticked]
Avoid Fire Chains [ticked]
 
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[00:42:47.850 N] Demonbuddy v1.0.1560.323 started

clear your log files folder,reproduce the problem and upload the proper log file plz
 
Just started the account up got in game...fired up DB beta..logged in...started a 68 lvl farm grift and in first 30 seconds after an easy elite kill the bot steps into explosion and dies...Really not necessary. 68 is easy rift for this account S5 able to make 100% completion rate with 5 minutes or more left each time.

In years past the bot would just skirt the explosions and not die....I'm doing something wrong. Hope this gives you information you need!

I have TPS set at 30...this is not part of the issue as I have run it for hours with TPS off and exact same problem happens.

Also, I have to manually load the pet each time I run the bot...this would be a small quality of life addon...that the bot would load the pet or leave it alone actually as it is already loaded!
Thanks.
 
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you must increase avoid radius under class tab in Trinity,also update your Trinity
 
Latest Trinity now.
I don't know which item to increase radius so I increased all fire and molten radius.
 
Tony I am playing HC now and there is no way I can bot with this very pesky problem.

Before there was an Adventurer plugin.....you could set your bot in Trinity to path around AoE and amazingly the bot would kill an Elite pack and with the ensuing explosion path just to perimeter of it and not loose any HP.
You did not have to set the class distance etc. I have moved all class distances to extreme and still the bot steps into explosions after elite kill and dies.
This happens on Bounties, Rifts and Grifts.
 
Yes, I know Tony that there is an Adventurer plugin still. I use it and this is part of the problem with my bot dying constantly after killing elites and then stands in resulting explosion.
There is no way to get around this problem.

This was not a problem years before. I don't know what has changed, Blizz or Trinity or Adventurer or all 3, but my bot keeps dying from the poor timing of stepping into explosion after an elite kill.

I feel I have expressed myself clearly in this thread.
I am using the latest Beta, trinity and adventurer.

View attachment 5208 2016-02-01 18.44.txt.zip
 
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New day same problem.....let me know what ever information you need.
I can make a video if you want.
Tony I really need help with this horrible problem. :D
 
same problem too guy stop in explosions also try to always go toward boss
 
This has been around since I've owned DB. (have owned since shortly after the launch of RoS)

I'm certain they know there is an issue as many users mention it in multiple threads. I think it comes down to it works but does not work. The bot moves out of the AoE and tells itself "success we avoided the molten explosion." Then the bot goes "ooh shiny progression/health globes are over here lets get them!" The bot then moves back into the fire, then the tug of war of trying to get the globes/items inside the fire and avoiding the fire happens.

Seems like it would require a rebuild of how it is handling AoE avoidance, which could take an absurd amount of dev time to fix. Its possible that they could create a blackspot slightly bigger than the explosion at the location. So that the bot is unable to path through that area at all until the blackspot is released from memory. This may already be in place but just isn't entirely working.
 
the avoidance code/function belongs to Trinity

moving this under Trinity section
 
The way this pesky problem fails is exactly like this:
Bot kills elite pack or any monster pack with explosion gift after it's death.
Bot then steps away and so begins the death dance:
Bot standing in place does the back and forth, back and forth, over and over, (away from explosions, then towards explosions.)
It's kinda a stutter step back and forth. then after a few milliseconds have expired from the beginning of explosion the bot steps into explosion to grab or it just moves in that direction with new explosion suddenly happening and the bot is dead! :(
I have had to manually pull my WD here and there for hours at a time to keep him from dying in 70+ grifts. Really annoying and not what botting is supposed to be about!
I can't control a monk..they are completely bot owned.
It is literally impossible to play HC with the bot. You will die horribly in a stupid explosion that is a noobs death. :-(
 
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