The reason the routine does this is because it is coded to ignore them. The build has been stated as an XP build for the most part - leaving orbs means more xp because you do not complete it as fast, which in turn nets you more xp/hr. If you are dying or failing the grift I would turn it down.
This is what some ppl dont get.
Currently farming 68s for xp and no problems whatsoever.
Gear nowhere near perfect, round 800para, only 2 auguments
so thx again keetsune, absurdly nice work
I can understand the frustration though
If you wanna push and see how far the bot can go or just to lvl gems, its a different matter.
In higher grifts, you lose a ton of time bashing against elites and then just leaving them at 5-10%.
Also leaving orbs can make the difference in the end, since you can expect to die a couple of times at rg.
You gotta consider that most ppl dont have perfect gear yet.
I just changed the progression orb setting in weighting and boom 74 clear.
Obviously you also gotta get lucky with mobtype/rg etc.
Still think a couple of things can be obtimized if you wanna go higher or clear higher more consistently.
So i suggest we can start a new thread if ppl are into this and not mix things up

I am willing to put some work in but i will need help.
Main things to change imo are.
1.Not leave elites alive at low %
2.Pick up orbs
3.Ignore minions/yellows ( or to at least have the option)
4.Possibility to activate some aoe options/rules
5. Create some RG combat routines (if possible)
Anyone interested in this?
ps: coldsnap can smd !