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Keetsune

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Sep 17, 2014
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Hello evryone i wish to share my experience and my modified trinity which i use to farm high level greater rifts.

First of all you should understand that this is guide is related to everyone who focused on maximize their experience/hour gain, but not for speedruns or other purposes.

Currently i'm doing 120bil exp/hour and 52 leg/hour on GR70. Highest that i pushed is GR80(with fails ofc). For gem upgrades i run GR 75-76.

The build of your barb should be like described there: [2.4] GR90+ Raekor Furious Charge - Barbarian - Diablo III Builds - Diablo Fans, but personaly i prefere to use Ruthles passive instead of Bloodthirst and roll LPFS instead of DMG% on weapon, because Ruthless is 12% total DMG increase and you don't have to worry about stacking Healt Globe secondary stat(in order to beat LPFS on weapon you should have atleast 140k heal globe bonus, what can be achieve only by having 4 items with 30k+ health globe bonus each). Also i use Maras Kaleidoscope instead of Hellfire Amulet.

Here my gear:

ik6_rk4.jpg

Stats:

barb-stats.jpg

The stats on my gear is nearly perfect except for:

Shoulders: Aread Damage is better than Furious Charge damage
Gloves: should be Phys. Res. instead of Arcane Res.
Helm: should be +exp instead of CC resist
Rings: should be +exp(or Health GLobe bonus if you use Bloodthirst passive) paired with Phys.Res. on secondary stats and area damage instead of STR.
Amulet: should be Phys.Res. or melee damage reduction on secondary stat.
Bracers: should be Phys.Res. or melee damage reduction on secondary stat.
Gloves: VIT is better at very high GR, but Area Damage is better in overal.

Now i explain why Mara but no Helfire amulet: two most fearsome Rirft Guards for barb at high lvl GR is Voracity and Rat King both will cause permament death and result rift fail as well as big loss in EXP/H, so Mara is a must. Also Choker and Bidder also very strong without mara, but not so dangerous like Orlash in example.

Also at GR68 i'm using Purple gem instead of Blue gem in Helm, since 23% hp can negate some RG oneshoots and saves a lot of time and anyway 1 sec cooldown reduction for FC is not a big issue for now, this 1 sec CDR helps only in very rare situations preventing charge loss. But still in low lvl GR or too high LVL gr(74+) i'll prefer Blue gem over Purple.

As about bot itself, you should be ready for following things(some kind of FAQ):

1) Bot will leave some low HP elites/goblins behind ingonring them, this is intended, better to not try to kill low HP elite with 1-2 mobs near it, than loose all FC charges and autoattacking it in result wasting tons of time.
2) Bot will not pick up progression/heath/power globes, this is intended, you get more exp by not picking progression globes UP, also is slighty less rift keys consumption per hour, only odd is that you get slighty less leg/hour.
3) Bot will leave 30%+ HP elites even when they are alone, this is intended, at high GR killing lonely elite takes too much time and not worth in terms of EXP/H.
4) Bot will ignore all AoE and special attack agains him, this is intended, better to have very rare chance to die from molten explosion, than wasting time by trying to evade it.
5) Bot will lose FC charges sometimes, it's because of trinity cache refresh rate, combat logic can have outdated info at the moment of calculations and might consider some of the mobs alive when by fact they are dead already.
6) Bot will die a lot at high LVL GR or if you have bad equipment when facing certain Rift Guards, all you can do is to accept this fact. Here the list of RG and their difficulty:
Agnidox - medium.
Blighter - high, if you don't have enough HP to survive his autoatack your bot will die a lot, mara is not helps against it anymore since Blizz is changed his punch to physical, so stack Phys.Res. and max HP(i'm using Purple gem in Helm mainly because to reduce death on this RG, without aditional 23% HP i've get oneshoots from his punch at GR68)
Bloodmaw - low.
Bone Warlock - low.
Cold Snap - Hihg.
Crusader King - medium.
Ember - low.
Erethon - low.
Eskandiel - medium.
Infernal Maiden - medium.
Man Carver - high.
Orlash - very high.
Perdition - low.
Perendi - medium, more bacause of his adds, which absorbing FC charges sometimes.
Raiziel - low.
Rime - medium.
Sand Shaper - low.
Satrix - low.
Stonesinger - medium, because of his adds.
Tethrys - medium.
The Binder - low with mara, medium without it.
The Choker - low with mara, medium without it.
Voracity - low with mara, permament death without it.
Rat King - low with mara, permament death without it.
7) This build is for high lvl GR farm or medium lvl GR farm if you have bad gear, it's not guranteed that it will work in regular rifts or bounties. Currently working to make an alternative version for more efficient T10 speed runs.

Here 5 hours uptime result in GR68:

gr-45h.jpg

Here adjusted files(Last update: 23.08.2016):

View attachment Trinity IK6RK4.zip

This archive include modified trinity.

Trinity settings:

esNlyfi.jpg

I've added custom setting called "FC Logic", i have two logic for FC in general:
Unchecked = this logic is for speedruns, very usefull for TX runs and <65 GR(depend on gear). Always use "Nemesis Bracers" and "the star of azkaranth" when you use this logic for higher efficiency. Fastest gr 59 with my pretty fresh s6 toon i did in 2:27 min.
Checked = this logic is for high lvl GR. If you find that your bot is loosing FC charges too often with base logic you have to start use this logic instead, it will happen on ~65 GR (depend on gear). I recomend to turn off progression globe pick up as well when you use this logic in order to achieve best exp/h result.

Current build is based on Trinity 2.50.210


If you enjoy my work and want to support me i my beginings here my

PayPal: [email protected]
WMR: R570595777224
WMZ: Z963233826804

Thanks!
 
Last edited:
Thanks for the update and guide. I believe a lot of us were waiting on this :D Your other version was working extremely well for me.

A few things to note:

1. I do not believe you are allowed to package the entire DB folder to share because of security reasons (distributing an executable). Could be wrong but you probably want to double check that.

And

I'm not updating it for new DB version because everything work like charm as it is, may be i'll do it later, but untill just use multiple versions for different purposes like me ;)

Since this is using an old DB, do you happen to know if this version is creating games with Quick Join enabled (this bug has been fixed in the newer versions of DB). This is a giant risk for those botting in guilds and dont want others to know we bot. Also i believe the older versions will bug out with stashing if you do not keep your last stash fairly empty. Those would be the main reasons to update to a newer DB version. I will try to convert it myself in the mean time, i know you have been busy ;p


Thanks again for the great work!
 
Last edited:
Also i believe the older versions will bug out with stashing if you do not keep your last stash fairly empty.

Yeah DB 1.1.2881.442 do have that issue, but no other issues that you described.

I will transfer my changes in to new DB when will have some free time.
 
@Keetsune, i saw you have mats from bounties, can you share your settings? Can we use that settings on this post to farming bounties?
 
Would greatly appreciate you update this for the newest trinity since they fixed some Item Filter options :)
 
For some reason it is skipping all the orbs that power up the rift bar.
 
thx keetsune for your awesome work!
been using it for a couple of days and it works flawlessly :o

i have noticed that sometimes the toon "pauses" for like half a second or so.very shortly and also every now and then.
not the end of the world but sometimes it can be annoying when standing in some aoe shenanigans.
so i changed spellcast delay for fc from 500 to 100. the "pausing" didnt stop but i reckon the fc casts have sped up.
which is a nice thing ;)
does anyone else have similar experience?
 
Yeah its skipping all my orbs too, maybe its intended because more mobs = more xp? idk
 
Yeah its skipping all my orbs too, maybe its intended because more mobs = more xp? idk


I don't think so, I mean faster rifts faster exp? I am still finishing 55+grifts within the 15 min time limit, but the second I go over 60 I cannot finish them
 
Great work.
Think it would be possible to add the forced move trick, to cancel the charge animation,thereby increasing the dps drastically?
 
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