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[Plugin] Combat Assist - Self Play Buff Tracker & Survival Helper

So i did a clean install, followed the original instructions, installed your fix, set everything up and jumped in with my wiz. And it's not doing anything =/ Am I doing something wrong?

Edit: Turning on use OOC has the wiz use it's skills (blast wiz for farming)
 
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Followed the instructions and here is what it says on first start up, please help
Demonbuddy v1.1.2886.443 started
Logging in...
T: 5247574424450600527 H: 3347239466
Attached to Diablo III with pid: 14852
Flashing window
Compiler Error: d:\DB\Combat assist\Plugins\CombatAssist\ClassRoutines\PlayerBase.cs(123,73) : error CS0117: Zeta.Game.ZetaDia innehåller inte en definition för CurrentWorldDynamicId
Compiler Error: d:\DB\Combat assist\Plugins\CombatAssist\ClassRoutines\PlayerBase.cs(194,50) : error CS0117: Zeta.Game.ZetaDia innehåller inte en definition för CPlayer
Compiler Error: d:\DB\Combat assist\Plugins\CombatAssist\ClassRoutines\PlayerBase.cs(253,62) : error CS1061: Zeta.Game.Internals.Actors.ACDItem innehåller inte en definition för DynamicId och det gick inte att hitta någon DynamicId-tilläggsmetod som accepterar ett första argument av typen Zeta.Game.Internals.Actors.ACDItem (saknas ett using-direktiv eller en sammansättningsreferens?)
Compiler Error: d:\DB\Combat assist\Plugins\CombatAssist\ClassRoutines\PlayerBase.cs(262,33) : error CS1061: Zeta.Game.Internals.Actors.ACDItem innehåller inte en definition för DynamicId och det gick inte att hitta någon DynamicId-tilläggsmetod som accepterar ett första argument av typen Zeta.Game.Internals.Actors.ACDItem (saknas ett using-direktiv eller en sammansättningsreferens?)
Compiler Error: d:\DB\Combat assist\Plugins\CombatAssist\ClassRoutines\Barbarian.cs(71,78) : error CS1061: Zeta.Game.Internals.Actors.DiaUnit innehåller inte en definition för ActorSNO och det gick inte att hitta någon ActorSNO-tilläggsmetod som accepterar ett första argument av typen Zeta.Game.Internals.Actors.DiaUnit (saknas ett using-direktiv eller en sammansättningsreferens?)
Compiler Error: d:\DB\Combat assist\Plugins\CombatAssist\ClassRoutines\WitchDoctor.cs(118,80) : error CS1061: Zeta.Game.Internals.Actors.DiaUnit innehåller inte en definition för ActorSNO och det gick inte att hitta någon ActorSNO-tilläggsmetod som accepterar ett första argument av typen Zeta.Game.Internals.Actors.DiaUnit (saknas ett using-direktiv eller en sammansättningsreferens?)
Compiler Error: d:\DB\Combat assist\Plugins\CombatAssist\TrinityImports\Item.cs(44,26) : error CS1061: Zeta.Game.Internals.Actors.ACDItem innehåller inte en definition för ActorSNO och det gick inte att hitta någon ActorSNO-tilläggsmetod som accepterar ett första argument av typen Zeta.Game.Internals.Actors.ACDItem (saknas ett using-direktiv eller en sammansättningsreferens?)
 
can anyone tell me how to install this with the fix my blank routine dont show up i followed the instructions from first post
 
can anyone tell me how to install this with the fix my blank routine dont show up i followed the instructions from first post

I followed instructions from first post AND installed the original files (also in first post) than overwrote the file with the fix.
 
this version is not working Demonbuddy 1.1.2886.443.
can u fixed it?? for Demonbuddy 1.1.2886.443.
 
Hey guys,

I love these kinds of plugins so I did a quick fix for it.

I updated all the references and did a little tweak on the wizard for the Explosive Blast farm build. Have not tested any other class, but so far it is working correctly.

Let me know if you find any issue.

View attachment 196380

Edit: Minor fix for Explosive Wizard.

This works well except when I'm multiboxing. For some reason Diamond skin doesn't cast off cooldown except for one bot. Explosive Blast and Frost Nova do on all bots oddly enough.
 
I cant get the combat assist to work on my db. I did what you said deleted everything in plugin fold db loads with erros i tried loading blank profile does nothing. Is there anyway i can keep trintity and use the as well?
 
This works well except when I'm multiboxing. For some reason Diamond skin doesn't cast off cooldown except for one bot. Explosive Blast and Frost Nova do on all bots oddly enough.

Narrowed it down to Simplefollow interaction causing Diamondskin to be cast only on one out of four bots. Again Frost Nova & Explosive Blast cast off cooldown on all four bots but not Diamondskin when multiboxing with Simplefollow.

Edit: appears Simplefollow has nothing to do with this problem. I isolated it to multiboxing in the same game. If I'm multiboxing in different games everything works as it should. Multiboxing in the same game causes Diamond Skin to stop casting off cooldown.
 
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have any1 figure out how trinity handles the convention of elements? so we can use here for crusader. When physical up, use iron skin and bombardment
 
What it doesn't do?

Attack
Move

It uses explosive blast, which is an attack.

It's just kind of annoying to constantly be looking for 5 stacks of flashes of insight to use your next arcane orbit.
 
It uses explosive blast, which is an attack.

It's just kind of annoying to constantly be looking for 5 stacks of flashes of insight to use your next arcane orbit.

Is that how the arcane orb set is suppose to work? Only cast Arcane Orbs at 5 stacks? I currently have it set to recast Arcane Orbs every 4 seconds, which seems ok. Wasnt sure how the spec is prioritized. If you can tell me the priority i can look at it.
 
Is that how the arcane orb set is suppose to work? Only cast Arcane Orbs at 5 stacks? I currently have it set to recast Arcane Orbs every 4 seconds, which seems ok. Wasnt sure how the spec is prioritized. If you can tell me the priority i can look at it.
Yes. It doesn't take very long to reach 5 stacks with the shame of delsere belt (50% attack speed on signature spells). 4 Seconds probably worked fine since it takes about that long for all of them to blow up anyways.
You are supposed to use arcane orbit every time you reach 5 stacks of flash of insight (arcane dynamo passive) so you get the 60% damage increase on it. That's what the guides say anyways :p.
 
Hi there..

I'm having some mayor issue getting combat assist to work. I get the blow error when starting at point 5 in the install setup
I have made a new install from Demonbuddy: 1.1 r2892 Build 445 from the
Installation Steps

1 Download and install the latest Demonbuddy, but don't start it.
2 Delete everything in the Plugins folder.
3 Download the Latest CombatAssist.
4 Extract the Zip file to the DemonBuddy Main Folder.
5 Start DemonBuddy.exe (but don't start the bot yet)
6 Load the profile Blank.xml from the Profiles folder.
7 Check if there is only CombatAssist on the Plugins tab and enable it.

any there can give me some help.

Compiler Error: d: \ Upload \ d3 bot profiles \ Plugins \ Combat Assist \ Class Routines \ PlayerBase.cs (123.73): error CS0117: 'Zeta.Game.ZetaDia' does not contain a definition of 'CurrentWorldDynamicId'
Compiler Error: d: \ Upload \ d3 bot profiles \ Plugins \ Combat Assist \ ClassRoutines \ PlayerBase.cs (194.50): error CS0117: 'Zeta.Game.ZetaDia' does not contain a definition of 'CPlayer'
Compiler Error: d: \ Upload \ d3 bot profiles \ Plugins \ Combat Assist \ ClassRoutines \ PlayerBase.cs (253.62): error CS1061: 'Zeta.Game.Internals.Actors.ACDItem' does not contain a definition for 'DynamicId' and there was not found an extension method 'DynamicId' accepting a first argument of type 'Zeta.Game.Internals.Actors.ACDItem' (missing a 'using' Directive or assemblyreference?)
Compiler Error: d: \ Upload \ d3 bot profiles \ Plugins \ Combat Assist \ ClassRoutines \ PlayerBase.cs (262.33): error CS1061: 'Zeta.Game.Internals.Actors.ACDItem' does not contain a definition for 'DynamicId' and there was not found an extension method 'DynamicId' accepting a first argument of type 'Zeta.Game.Internals.Actors.ACDItem' (missing a 'using' Directive or assemblyreference?)
Compiler Error: d: \ Upload \ d3 bot profiles \ Plugins \ Combat Assist \ ClassRoutines \ Barbarian.cs (71.78): error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'ActorSNO' and there was not found an extension method 'ActorSNO' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' (missing a 'using' Directive or assemblyreference?)
Compiler Error: d: \ Upload \ d3 bot profiles \ Plugins \ Combat Assist \ ClassRoutines \ WitchDoctor.cs (118.80): error CS1061: 'Zeta.Game.Internals.Actors.DiaUnit' does not contain a definition for 'ActorSNO' and there was not found an extension method 'ActorSNO' accepting a first argument of type 'Zeta.Game.Internals.Actors.DiaUnit' (missing a 'using' Directive or assemblyreference?)
Compiler Error: d: \ Upload \ d3 bot profiles \ Plugins \ Combat Assist \ TrinityImports \ Item.cs (44.26): error CS1061: 'Zeta.Game.Internals.Actors.ACDItem' does not contain a definition for 'ActorSNO' and there was not found an extension method 'ActorSNO' accepting a first argument of type 'Zeta.Game.Internals.Actors.ACDItem' (missing a 'using' Directive or assemblyreference?)
 
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