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keep getting disconnected from game in greater rifts

morganj

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Joined
Sep 6, 2014
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trinity and adventurer is all up to date and everytime I go to do a greater rift its starts out find but after a few minutes or so my game just gets disconnected and this shows up in my DB window so I'm looking for the cause of it and hopeing to get it fix :)









System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000088, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_ACDId()
at Zeta.Game.Internals.Actors.DiaActivePlayer.‬‪*​​‪*‪*‬*‪‎‫*‫*‪*‏​‪*(Boolean )
at Zeta.Bot.GameStats.***‎‏‬**‎*‎‎**‪*‏​‎‪‬*‏*(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000084, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
at Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
at Zeta.Game.ZetaDia.***‎*‏*‫***‪‬‫*‏​​*‫​‏‫‎‫‫*.‫*‏‪‏‏****‬‎‪‎‫*****‏​​​‫****()
at Zeta.Game.PerFrameCachedValue`1.get_Value()
at Zeta.Game.ZetaDia.get_IsInTown()
at Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) in c:\Program Files (x86)\Demonbuddy\Plugins\Trinity\DbProvider\ClearArea.cs:line 145
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000019C, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.***‎‏‬**‎*‎‎**‪*‏​‎‪‬*‏*(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000088, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_ACDId()
at Zeta.Game.Internals.Actors.DiaActivePlayer.‬‪*​​‪*‪*‬*‪‎‫*‫*‪*‏​‪*(Boolean )
at Zeta.Game.Internals.Actors.DiaActivePlayer.get_CurrentExperience()
at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in c:\Program Files (x86)\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in c:\Program Files (x86)\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in c:\Program Files (x86)\Demonbuddy\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in c:\Program Files (x86)\Demonbuddy\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at Zeta.Bot.Pulsator.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*(Delegate , Object[] )
 
Getting this fixed would be great, I have the same issue
 
I update trinity and I took off steed and put on bombardment ran the first one fine then the next one did it again disconnected this time it said interact on x1_LR_Shrine_run_speed could increased run speed be doing it?
 
I update trinity and I took off steed and put on bombardment ran the first one fine then the next one did it again disconnected this time it said interact on x1_LR_Shrine_run_speed could increased run speed be doing it?

Try removing laws of justice, someone theorizing that might be a culprit. That being said Ive just run abt. 2hrs straight without disc. with steed and justice on Trinity .14. After discing about every 15 mins the last 15 hrs.
 
I threw on law of hope and it's been running pretty smooth without a disconnect :) thanks for the info!!!! been getting on here ever little bit seeing if anyone found a fix
 
update to .14 and use a different skill than steed,let me know
I got it to run fine switched steed and law of justice...just now after killing the rift guardian it's not wanting to pick up the items and blood shards
 
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