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2.14.13:
- Item List: Raekor's Shoulders and Raekor's Chest are both missing Furious Charge damage %
 
[1]
Crusader's Steed Charge can pass through monsters.
But It seem like working more like sneaking away not pass through.

When the path is completed blocked with monsters and there's no way to get through,
It stands still or after some time tries to attack them even if it can pass through them considering it's navblocked.

Is that possible to make it free from Navblock If Steed Charge is "Cancast"

[2]
I'd really like to have an option "Ignore all Trash mobs not around elites" for speedy rifts? (very fast with steed charge)
I manually change the combat settings for it and it's not bad but not super and very annoying changing it.

[3]
It will be very helpful if there is an option that cast movement skills during item or shrine picking or chasing goblins(Current Target).
Always walks to them.

[4]
Some trash monsters like Grotesque can't be ignored.

[5] Is there any way to make crusader cast bombardment specifically on the closest elite position? (for rift)
Since there's trash pack around them and TargetUtil.GetBestClusterPoint doesn't work well for it and It misses a lot of time.
 
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The problem is in trinity 2.14.13.
2.14.13 has bug about witchdoctor's buggy move again.
So cant stash and buggy move in toen phase.

Thx
 
I don't know if it is Trinity or adventurer but many Crusader bots (see support Forum) getting disconnects in the grifts profile
 
When WD is not in Act 1 it bugs out with movement.

"Witch Doctor: should now walk around instead of melee attacking -jubisman"

Ok so the WD is still going into mobs and bosses melee'ing this is a big problem as this stops the pets tanking and causes alot of deaths on high GR's.
 
Last edited:
just a quick comfirmation all you do is just replace the old combat file with this one and it should work ?

so i tried the fix and it does not work for me on GR60 the only one i have found usefull to clear GR60 100% of the time is trinity 2.14.1 and it wastes mana but it works well, i tried the trinity .11 and the modded cs combat file u uploaded and no luck. so if you could use the part of 2.14.1 that works and just make it not blow thru mana so fast you will have a winner
What was wrong with it? Because his files definitely were an improvement.
 
I'm sorry if this has been already asked, but I can't seem to find a 'blank' profile.
I want to move the bot around and Trinity to handle combat + loot, is this possible?

Thanks!
 
2.14.14 is crashing the game.

Code:
05:47:27.873 ERROR GameEvents System.Exception: Error while writing Memory!
   at GreyMagic.ExternalProcessMemory.WriteByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Write[T](IntPtr addr, T value)
   at Zeta.Game.Internals.SNO.SNORecordGameBalance.GetGameBalanceRecord(Int32 gbid, GameBalanceType type)
   at Zeta.Game.Internals.SNO.SNORecordGameBalance.GetGameBalanceRecord[T](Int32 gbid, GameBalanceType type)
   at Zeta.Game.Internals.CPlayer.get_KanaisPowersAssignedActorSnoIds()
   at Trinity.CacheData.InventoryCache.UpdateInventoryCache() in \Plugins\Trinity\Cache\CacheData.Inventory.cs:line 78
   at Trinity.CacheData.InventoryCache.<.cctor>b__17(Object sender, EventArgs args) in\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 25
   at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
05:47:27.874 INFO  Logger [Trinity 2.14.14] New Game - resetting everything
05:47:27.874 INFO  Logger [Trinity 2.14.14] New Game, resetting Gold Inactivity Timer
05:47:27.876 INFO  Logger [Trinity 2.14.14] Exception in DebugUtil > LogBuildAndItems: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 10DC0360, Size: 4  System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 10DC0360, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_Service()
   at Trinity.Helpers.MemoryHelper..ctor() in \Plugins\Trinity\Helpers\MemoryHelper.cs:line 28
   at Trinity.Helpers.DebugUtil.LogBuildAndItems(TrinityLogLevel level) in \Plugins\Trinity\Helpers\DebugUtil.cs:line 228
05:47:27.876 DEBUG ProfileOrderManager [OnGameJoined] Reloading profile
05:47:27.919 INFO  ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
05:47:28.016 INFO  ProfileManager Loaded profile Adventurer - Nephalem Rift
05:47:28.016 INFO  ProfileOrderManager Game joined, Resetting profile caches
05:47:28.017 DEBUG ProfileOrderManager Resetting current behavior.
05:47:28.017 DEBUG InactivityDetector [GameEvents.OnGameJoined] Resetting inactivity detector
05:47:28.017 DEBUG BrainBehavior [GameEvents.OnGameJoined] Clearing actors
05:47:28.018 ERROR GameEvents System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 1B094270, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_ActorCommonData()
   at Zeta.Game.Internals.ActorManager.????????????????????????????????????????()
   at Zeta.Game.Internals.ActorManager.Update()
   at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????.?????????????????????????????????????????(Object , EventArgs )
   at Zeta.Bot.GameEvents.?????????????????????????????????????????[](EventHandler`1 , Object ,  )
05:47:28.018 DEBUG DungeonExplorer [GameEvents.OnGameJoined] Reseting dungeon explorer
05:47:28.018 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
05:47:28.019 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
05:47:28.020 DEBUG GameEvents [BotEvents] EventChecker ????????????????????????????????????????? threw exception Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01E9B4D8, Size: 56 in check
05:47:28.020 DEBUG GameEvents [BotEvents] EventChecker ????????????????????????????????????????? threw exception Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 03CE0010, Size: 4 in check
05:47:28.020 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01E247D8, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.ZetaDia.get_OnlineService()
   at Zeta.Game.ZetaDia.?????????????????????????????????????????.?????????????????????????????????????????()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_Service()
   at Zeta.Bot.BotMain.????????????????????????????????????????()
05:47:28.022 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01E9A234, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_CurrentTime()
   at Zeta.Bot.BotMain.?????????????????????????????????????????()
   at Zeta.Bot.BotMain.????????????????????????????????????????()
05:50:46.906 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01E9A234, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_CurrentTime()
   at Zeta.Bot.BotMain.?????????????????????????????????????????()
   at Zeta.Bot.BotMain.????????????????????????????????????????()
05:50:46.908 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01E9A234, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
   at Zeta.Game.ZetaDia.get_CurrentTime()
   at Zeta.Bot.BotMain.?????????????????????????????????????????()
   at Zeta.Bot.BotMain.????????????????????????????????????????()
 
been botting for over 100 hours now and never got Disconnect as my Crusader and i run Rifts and GR all day
 
.14 doesn't act good with DMO orbit build, my changes of combat still works better, you should add force movement when out of range for orbit.
 
crusader

Regardless of which version

Always interruption of the game

I tried 11,121,314

Always the answer


System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
於 Zeta.Game.Internals.FastAttribGroupsEntry.‫**‎‏​‎**‫‫*‏*‫‎‬‬**‏****‏‬**[](Int32 , ACD )
於 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
於 Zeta.Game.Internals.Actors.ACD.**​***‬*‪​‏‎**‫‬‏*‎*‫**‬‬**()
於 Zeta.Game.PerFrameCachedValue`1.get_Value()
於 Zeta.Game.Internals.Actors.ACD.get_Level()
於 Zeta.Bot.GameStats.***‎‏‬**‎*‎‎**‪*‏​‎‪‬*‏*(Object , EventArgs )
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
於 System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 System.Delegate.DynamicInvokeImpl(Object[] args)
於 Zeta.Bot.Pulsator.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*(Delegate , Object[] )
System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> System.Exception: 僅完成部分的 ReadProcessMemory 或 WriteProcessMemory 要求。, at addr: 00000084, Size: 4
於 GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
於 GreyMagic.MemoryBase.Read[T](IntPtr addr)
於 Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
於 Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
於 Zeta.Game.ZetaDia.get_CurrentLevelAreaSnoId()
於 Zeta.Game.ZetaDia.***‎*‏*‫***‪‬‫*‏​​*‫​‏‫‎‫‫*.‫*‏‪‏‏****‬‎‪‎‫*****‏​​​‫****()
於 Zeta.Game.PerFrameCachedValue`1.get_Value()
於 Zeta.Game.ZetaDia.get_IsInTown()
於 Trinity.DbProvider.ClearArea.PulseClearAreaCheck(Object sender, EventArgs e) 於 e:\DB\DB2\Plugins\Trinity\DbProvider\ClearArea.cs: 行 145
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
於 System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 System.Delegate.DynamicInvokeImpl(Object[] args)
於 Zeta.Bot.Pulsator.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*(Delegate , Object[] )
System.Reflection.TargetInvocationException: 引動過程的目標傳回例外狀況。 ---> Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: Level
於 Zeta.Game.Internals.FastAttribGroupsEntry.‫**‎‏​‎**‫‫*‏*‫‎‬‬**‏****‏‬**[](Int32 , ACD )
於 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
於 Zeta.Game.Internals.Actors.ACD.**​***‬*‪​‏‎**‫‬‏*‎*‫**‬‬**()
於 Zeta.Game.PerFrameCachedValue`1.get_Value()
於 Zeta.Game.Internals.Actors.ACD.get_Level()
於 Zeta.Game.Internals.Actors.DiaUnit.get_Level()
於 Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() 於 e:\DB\DB2\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs: 行 55
於 Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() 於 e:\DB\DB2\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs: 行 45
於 Adventurer.Game.Stats.ExperienceTracker.OnPulse() 於 e:\DB\DB2\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs: 行 62
於 Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) 於 e:\DB\DB2\Plugins\Adventurer\Game\Events\PulsingObject.cs: 行 31
--- 內部例外狀況堆疊追蹤的結尾 ---
於 System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
於 System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
於 System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
於 System.Delegate.DynamicInvokeImpl(Object[] args)
於 Zeta.Bot.Pulsator.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*(Delegate , Object[] )
System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Adventurer.Game.Actors.EntryPortals.AddEntryPortal() 於 e:\DB\DB2\Plugins\Adventurer\Game\Actors\EntryPortals.cs: 行 22
於 Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) 於 e:\DB\DB2\Plugins\Adventurer\Game\Events\PluginEvents.cs: 行 49
於 Zeta.Bot.GameEvents.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*[](EventHandler`1 , Object ,  )
Zeta.Game.Internals.ACDAttributeLookupFailedException: ACD was disposed or invalid! Cannot lookup attribute: AttacksPerSecondTotal
於 Zeta.Game.Internals.FastAttribGroupsEntry.‫**‎‏​‎**‫‫*‏*‫‎‬‬**‏****‏‬**[](Int32 , ACD )
於 Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
於 Zeta.Game.Internals.Actors.ACD.​*‬‏​*‏‫*‪‫‏‎****‎‫*‫‪*()
於 Zeta.Game.PerFrameCachedValue`1.get_Value()
於 Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
於 Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
於 Trinity.Combat.SnapShot.Record() 於 e:\DB\DB2\Plugins\Trinity\Combat\SnapShot.cs: 行 31
於 Trinity.Trinity.GameEvents_OnWorldChanged(Object sender, EventArgs e) 於 e:\DB\DB2\Plugins\Trinity\Helpers\GameEvents.cs: 行 132
於 Zeta.Bot.GameEvents.‎‪*‬*‬*​*​‫‎*‏*‎​‬**‎*[](EventHandler`1 , Object ,  )
 
terribly sorry but anyone having issues installing trinity 2.14.14 ?
trinity doesnt appear after installing it and deleted the compiled assemblies file.

and thanks for the sader laws of justice bug find.
 
@xzjv Suggestion for Steed Charge: How about like the new always cast on cooldown except not when in combat? Right now, using a crusader as follower [Edit: AutoFollow 1.0.8] this happens:

With only OOC: Only using Steed Charge to charge towards targets in combat, not when following leader.
With cast on CD: Using it ALL the time, even in combat. I think we would prefer an option like this, only disabled while in combat - maybe in addition to this?

Thanks for all the good work :)
 
Last edited:
Why bot stops use spells when there is another player in the rift ?? I have Trinity 2.14.14.zip DMO WIZZ

Solo any problems :>
 
terribly sorry but anyone having issues installing trinity 2.14.14 ?
trinity doesnt appear after installing it and deleted the compiled assemblies file.

and thanks for the sader laws of justice bug find.

Did you eliminated trinity folder first and then extracted the new one?
 
omg , it worked ! thank you so much destroyer57 !
frustration got the better of me this time ..bad noob mistake ~

thanks again ! cheers
 
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