Really? I've had 0 problems with Multishot which is odd. My settings were near identical to yours. I've tweaked it a bit now to work better with Multi but so far it does around 3-4 minute T10 speed runs. Which is pretty nice.
Ah, sorry, I should have told you that I was running the M6 with multi(was only testing). I guess it works good with UE, that's good

I don't really care about t10 speed clearing, since I basically care more about grift, but I'd say it clears just as fast 1 clicking the elite packs, so w/e.
Vault is problematic, some of the logic for movement skills is placed in the code that handles core movement (PlayerMover) which makes it be used even when other plugins like adventurer are moving places. But the way DB does its pathing to a location it has a path with multiple steps along the way. If the vault is cast db doesn't realize that it has leaped ahead on its path and starts to go back in order to touch its waypoint. It needs some work to either force any paths to be regenerated or to force it to skip the points it doesn't know its passed. (probably more than you wanted to know but that's to say it requires a bit more time than you might expect).
This is a serious problem i intend to fix soon, I watched my UE guy spend 90% of his time running away at max distance from rift boss and occasionally shooting. made me angry

Yeah, the kiting and avoidance needs to be re-written. I put the grid into 2x for this purpose, its just currently not being used except to draw pretty dots on the visualizer :S
I've actually realised all that just by spectating the bot and taking a look at the code, but thanks for confirming, makes me feel good about myself at least xD
Yea, the UE is currently not as efficient as M6 for botting, due to bugs you mentioned, but it would be way better once it get fixed due the large discipline pool = infinite vaults.
Feels good to have you on our side though, meaning you're currently playing DH as well, hopefully this will make you prioritize our favorite class more, even though it's more challenging, but I believe in you

Yea, that grid was a bit confusing, at first I was like hm, I'm standing in the circle, but kiting is not being applied. then I realised the abovementioned. Hopefully you will make that grid appliable to kiting range.
Also there is one rift guardian, can't remember the name, the one that looks exactly like diablo that always tries to come in melee range and the bot is kiting so perfect it makes me cry, the sluttersteps are perfect(attack-step-attack). I wish that logic could be applied for every mob and I would leave my bot doing gr70s without worrying at all.
p.s I will donate to you as soon as some of the major issues are fixed, #nopressure, #sellout <3