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whats the fix on

Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(9,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToValueConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(28,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToStringConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(29,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToBrushConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(30,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToVisibilityConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(31,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToObjectConverter'

i've deleted the trinity folder and reinstalled like 10 times. it wont show up on the plug in list, and never actually uses any ablitlies during combat when i'm running just a simple questing profile. Act as if trinity is never loading
so, it doesn't have a combat routine to do any attacks.
 
whats the fix on

Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(9,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToValueConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(28,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToStringConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(29,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToBrushConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(30,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToVisibilityConverter'
Compiler Error: e:\DemonBuddy\Plugins\Trinity\UI\UIComponents\Converters\BoolToValueConverter.cs(31,18) : error CS0101: The namespace 'Trinity.UIComponents' already contains a definition for 'BoolToObjectConverter'

i've deleted the trinity folder and reinstalled like 10 times. it wont show up on the plug in list, and never actually uses any ablitlies during combat when i'm running just a simple questing profile. Act as if trinity is never loading
so, it doesn't have a combat routine to do any attacks.

same problem here =[
 
well on the 11'th time of deleting the folder and reinstalling trinity. it works now. so yah. GL if you have this problem.
 
Crusader issue with Latest DB(DemonbuddyBETA v1.1.2886.587) Steed Charge is reading the incorrect Rune, seen below Spiked Barding is currently selected.
[Trinity 2.13.90] Skill: Steed Charge Rune=Ramming Speed Type=Other

Would love to see a zigzag and no auto attach while in Steed Charge.

Thanks again,

Smitie
PS This was working correctly before the automatic upgrade of DB Beta.
 
Last edited:
The versions posted with DB are always always old.

Always use the version from the plugin's respective forum.

I don't use the built in DB updater, I grab it from the DB beta forum thread, and extract everything except the plugins folder.
 
Changes in 2.14.11



  • Blacklisted bridge for Zulton Kule bounty
  • ItemList: added Thorns property to Itemlist -jubisman
  • Crusader: reverted Steed Charge in combat code which was causing disconnects -jubisman
  • Crusader: Bombardment build custom behavior should no longer be triggered if Punish is detected -jubisman
  • Wizard: should no longer cast Explosive Blast (unless full Tal Rasha's is detected) and Energy Twister (unless full Tal Rasha's or Delsere's are detected) when Etched Sigil is equipped -jubisman
  • Monk: fixed Dashing Strike OOC not working properly -jubisman
 
Changes in 2.14.11



  • Blacklisted bridge for Zulton Kule bounty
  • ItemList: added Thorns property to Itemlist -jubisman
  • Crusader: reverted Steed Charge in combat code which was causing disconnects -jubisman
  • Crusader: Bombardment build custom behavior should no longer be triggered if Punish is detected -jubisman
  • Wizard: should no longer cast Explosive Blast (unless full Tal Rasha's is detected) and Energy Twister (unless full Tal Rasha's or Delsere's are detected) when Etched Sigil is equipped -jubisman
  • Monk: fixed Dashing Strike OOC not working properly -jubisman

Actually- I think you attached the wrong file =)
 
Last edited:
AWilson013, same as me mate.

I just see Adventurer. I downloaded it and looked inside, but no Trinity! :P

BTW xzjv, you freaking rock mate.. will be donating later today!
 
AWilson013, same as me mate.

I just see Adventurer. I downloaded it and looked inside, but no Trinity! :P

BTW xzjv, you freaking rock mate.. will be donating later today!

Yeah, looks like he put the wrong one up =)

Donate now! I do every season when I used it again.
 
Can anyone pm or link me the 2.14.10 file? I can't find a copy and as noted above the new version is mis-posted.
 
Working just fine on my end with the update.

Try re-adding trinity after DB updates. don't replace, fully delete the folder and re add the new 2.14


Ok so, I don't know much about this program, but in plugin section, my armory and trinity plugin is gone. How do I re-add them?
 
Umm it looks like you uploaded Adventurer rather then the new version of Trinity.
 
Ok reinstalled fresh and Steed isn't working while in combat, OOC works for now. Hoping that someone is looking at this as the thorn build uses Steed 100%.

Thanks for the quick response,

Smitie
 
lol yeah... I did attach wrong file, both end in .11 :S fixed.
 
Can you add an option for Demon Hunters to use impale once every 2 seconds when "Chain of Shadows" belt is equipped for free vaults? That would be good for skipping trash and just farming elites for DBs much faster
 
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