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While making my itemlists I noticed a 2.4 Item that was missing and one that was named differently to the diablofans planner and d3planner sites. The missing item is "Orb of Infinite Depth" and the differently named is "Ashnagarr's Blood Bracers" (Named "Ashnagarr's Blood Ring" in trinity 449039).

I am not sure if they were changed, removed, or added from PTR to live because I haven't found one of them in game yet. The patch is so new, trinity could have the correct information but I wanted to report the discrepancy.

Thank you for the work you have done on this.
- Jon

Edit: Got the IDs

[Trinity 2.14.2] Orb of Infinite Depth ActorSnoId=399319 GameBalanceId=1584901007
[Trinity 2.14.2] >> Unknown Item Orb of Infinite Depth 399319 - Auto-keeping
[Trinity 2.14.2] Ashnagarr’s Blood Bracer ActorSnoId=193686 GameBalanceId=-794028517
[Trinity 2.14.2] >> Unselected ListItem Ashnagarr’s Blood Bracer 193686

So the blood bracer says its in the list, but unselected. (Even though I have the blood ring selected, and there is no blood bracer shown in the list) I think early PTR had the item as ring and they moved it to a bracer for live, as I cant find any info other than the name of the blood ring.

Thanks, that's interesting, your ID for blood bracer is the same as the old 'Steady Strikers' they must have removed that I guess.

and yeah it was a ring in PTR.

/// <summary>
/// Increase the potency of your shields by 75-100%
/// </summary>
public static Item AshnagarrsBloodRing = new Item
{
Id = 449039,
Name = "Ashnagarr’s Blood Ring",
Quality = ItemQuality.Legendary,
ItemType = ItemType.Ring,
TrinityItemType = TrinityItemType.Ring,
IsTwoHanded = false,
BaseType = ItemBaseType.Jewelry,
LegendaryAffix = "Increase the potency of your shields by 75-100%",
};

will sort it out,

thanks.
 
Hi xzjv,

Could you please suggest if Trinity.PlayerOwnedGargantuanCount is working properly?

I'm using the ring The Short Man's Finger and edited WitchDoctorCombat.cs removing (commenting) all the Gargantuan related code, leaving only the below:

Code:
if (CanCast(SNOPower.Witchdoctor_Gargantuan))
                {
                        if (Trinity.PlayerOwnedGargantuanCount == 0)
                    {
                        return new TrinityPower(SNOPower.Witchdoctor_Gargantuan);
                    }
                }

But it's still spamming the Gargantuan ability as it's available.

Do you have any suggestion?

EDIT:


Also tried with if (Trinity.PlayerOwnedGargantuanCount < 3) but didn't work.
 
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Requesting support for Etched Sigil combined with Tal Rasha. Currently I'm using a build that features channeling and meteor but I need it to manually cast meteor to acquire the much needed 4 stacks of Tal Rasha's Elements. Also, combat does not allow for the bot to channel at all until virtually out of Arcane Power. The latter isn't as big of a deal however.
 
For everyone having problems with the new Raekor build: I think I have fixed it now, just running a few tests. I'll push it soon and it should be in the next official release.

Requesting support for Etched Sigil combined with Tal Rasha. Currently I'm using a build that features channeling and meteor but I need it to manually cast meteor to acquire the much needed 4 stacks of Tal Rasha's Elements. Also, combat does not allow for the bot to channel at all until virtually out of Arcane Power. The latter isn't as big of a deal however.
This was the default behavior (casting meteor) until someone pointed out that casting meteor made the character stop channeling. And since Etched Sigil will cast meteor every second anyway whenever you're channeling, we decided to explicitly disable Blizzard and Meteor when that item is detected.

This, however didn't take Tal Rasha's set bonuses into account. Can you tell me if the meteor procs from Etched Sigil doesn't proc the Tal Rasha set bonus (ie, adds one stack)?
 
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For everyone having problems with the new Raekor build: I think I have fixed it now, just running a few tests. I'll push it soon and it should be in the next official release.


This was the default behavior (casting meteor) until someone pointed out that casting meteor made the character stop channeling. And since Etched Sigil will cast meteor every second anyway whenever you're channeling, we decided to explicitly disable Blizzard and Meteor when that item is detected.

This, however didn't take Tal Rasha's set bonuses into account. Can you tell me if the meteor procs from Etched Sigil doesn't proc the Tal Rasha set bonus (ie, adds one stack)?

Indeed your decision does make a lot of sense except when taking into account Tal Rasha. No procs from Etched Sigil trigger Tal Rasha's 6pc bonus. They must all be manually cast.

For the record I have Blizzard on my bar as well, and the bot is prioritizing casting Blizzard manually before using channeling. This could be because I'm using Ray of Frost as my channeling spell. The way the build is supposed to be played is Teleport[Calamity], cast Back Hole[Supermassive] manually on cooldown (which it currently does), and alternate between channeling Ray of Frost and manually casting Meteor in between channels. I never cast Blizzard manually. I honestly didn't expect the bot behavior to be so complex as to cast Meteor in between chaneling Etched sigil procs, but I would like it to at least manually cast meteor if it needs to meet the 6pc Tal Rasha requirements.
 
Indeed your decision does make a lot of sense except when taking into account Tal Rasha. No procs from Etched Sigil trigger Tal Rasha's 6pc bonus. They must all be manually cast.

For the record I have Blizzard on my bar as well, and the bot is prioritizing casting Blizzard manually before using channeling. This could be because I'm using Ray of Frost as my channeling spell. The way the build is supposed to be played is Teleport[Calamity], cast Back Hole[Supermassive] manually on cooldown (which it currently does), and alternate between channeling Ray of Frost and manually casting Meteor in between channels. I never cast Blizzard manually. I honestly didn't expect the bot behavior to be so complex as to cast Meteor in between chaneling Etched sigil procs, but I would like it to at least manually cast meteor if it needs to meet the 6pc Tal Rasha requirements.

Ok, thanks for confirming and for the bug report. I'll add an exception for Tal Rasha tomorrow.
 
bot stucked in grift stash

[Trinity 2.14.1] [UseCraftingRecipes] Finished!
[Trinity 2.14.1] Botas ignífugas [Boots_norm_unique_085-46974] [Boots] = (autokeep legendaries)
[Trinity 2.14.1] Maximus [twoHandedSword_norm_unique_flippy_04-46996] [TwoHandSword] = (autokeep legendaries)
[Trinity 2.14.1] Copa de vida de Rakoff [Amulet_norm_base_flippy-46979] [Amulet] = (autokeep legendaries)
[Trinity 2.14.1] [UseCraftingRecipes] Finished!

When my char return of a grift this apears again and again (infinite) and the character get stucked in the stash :(

Same thing happen to me, do not know it is common issue or just yours and mine. :(
 
Hey, my raekor barb still seems to be trying to AA with no spells selected and refuses to spam Furious Charge, he does once or twice in a fight, uses boulder toss and then proceeds to white AA
 
Gambling appears to be bugged or else I'm missing some secret window prompt. If the only setup necessary is in the Items-Gambling tab then I'm reporting that the gambling feature isn't working at all. No gambling, period.
 
dont know if anyone has mentioned the problem stashing if not ill post the particulars
 
We know about the stashing and the gambling and are working on a solution, don't worry.

Hey, my raekor barb still seems to be trying to AA with no spells selected and refuses to spam Furious Charge, he does once or twice in a fight, uses boulder toss and then proceeds to white AA
You have to download the latest BarbarianCombat.cs from assembla if you don't feel like waiting for another release.

edit: for those of you whose bots are not stashing anything at all: there's currently a bug that stops the bot from stashing if the new stash tab is full, so make sure you move your stuff elsewhere and leave some space there until this is fixed.
 
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Could you please add an internal cooldown mechanic for OOC Teleport like you do for Monk's Cyclone Strike?
 
What's wrong with the way it is now? Does it cast too much or too little? Also, teleport behavior is rune dependent, so I need to know what rune you're using too.
 
thank you i download it and i have 3 folders Branches , Tags , Trunk . what one do i pick ?
 
ok thank you i just didn't want to pick the wrong one but the Barb Furious Charge isn't perfect tho i really wouldn't use the bot for it right now
 
so many items cannot show icon.

pls kindly check.



Snap1.webp
 
Hi Guys,

1. Your work saved my marriage. Thank You!

2. Xzjv you said sader bombardment reaching 74 for you. Is it one for invoker or LON? Can you share build details?

3. Long story. We all are iterested in pushing grifts as it gives more xp and nice levels of legendary gems. In 2.3 with uliana I was doing up to GR60. Oviusly some builds work with bot better some worse. Do we have some list which builds are best? With patch 2.4 I started to test other builds then I was using before. Currently barb furious charge is unplayeble by bot as jensenbeach772 noticed. I did UE build and it is old one and it worked very well on t9 and I might see how it works on gr. Then I saw post of xzjv about cruz and made build but with LON and it sucked terribly. Second build I tryed failed. Then I fought I have to use old build for now and I choosed natalia. It got improved but playstyle is same. (It is one without FoK nad dagger for now). Without ancient stuff it is doing 55 in 5-10 min right now. I am para 1200+. Anyone can share their builds experience?
 
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