darkbluefirefly
Community Developer
- Joined
- Nov 8, 2013
- Messages
- 1,927
- Reaction score
- 18
I Derped, try revision 289Dark do you know why my bandits choice is greyed out and I can't choose.
http://imgur.com/yWbdYLA
I Derped, try revision 289Dark do you know why my bandits choice is greyed out and I can't choose.
http://imgur.com/yWbdYLA
Well i didn`t update with SVN but manually downloaded rev 289uupiits just do SVN update on your QuestPlugin folder and it will work
Ya i know how to use SVN, thanks. But it seems when i download from assembla GUI files arn`t the latest version, so i downloaded them 1 by 1. Now it worksFor SVN it's pretty easy download TortoiseSVN.
Go in your plugins folder and create a folder QuestPlugin , right click , SVN Checkout and put
URL of repository : https://subversion.assembla.com/svn/questplugin/ click ok
After that you just have to right click and SVN Update
Ya i know how to use SVN, thanks. But it seems when i download from assembla GUI files arn`t the latest version, so i downloaded them 1 by 1. Now it works
We're at 301 atm, that should be fixed. I was messing with the order of tasks.with version 293, bot doesn't engage the bandits, even if option to kill them is selected, walk right next to them, then just walk away.
Plugin stopping after transitioning from A4 Norm to A1 Cruel. Stops the bot on the beach right when you spawn there. Here is the log:
EDIT: Removed log; figured it out.
Sorry if i'm missing some thing easy here. I haven't had this problem before, and tried reinstalling the plugin with no success either.
Thanks for all of your work!
EDIT: I figured out what I did wrong. I selected both MAIN QUEST for Act 1 and SIDE QUESTS for Act 1. Is there any way to do them both? Would I just select Side Quests to do all quests (Including main)? Or do you have to choose ONLY one or the other?
Thanks!
You need to choose only one at a time, which is a bit strange to me. Why couldn't we do both main and side quests at once.
That's what I thought. It's actually not that hard to determine. Do quest X when quest Y is done (can we check if an quest is already done?).Because dbf needs to figure out a way to do both at the same time, without breaking main stuff i guess.![]()
That's what I thought. It's actually not that hard to determine. Do quest X when quest Y is done (can we check if an quest is already done?).
Yea Things will break atm, so if you don't want things that are broken use revisionThe ways quests are handled now don't allow this. dbf injects behaviors directly in the grindbot's task manager. Would probably be better with a bot itself.