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Mesh Error ?

Svenstar123

Member
Joined
Dec 24, 2012
Messages
584
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Hello Tony & Co.

So ive been farming a certain instance for quite some time, and after a few hours my char ends up in the middle of the sea in a endless loop of dying, ive experienced this since many years every now and then, but as of now i believe i have a good log of it since it just happened while i was watching the bot, so i wanted to ask what exactly happens here, from what i saw is he farmed for a few hours, i came back and he was mounting somewhere outside ( which is very bad because it should farm my dungeon). So maybe u can tell me what happened, i shortened the log, if u believe something important got cut out then ill upload the full one.

View attachment 192453

Hope u can tell me what this is, thanks in advance.
 
Would need the full log.

Could be one of two things:

  1. You died while in the instance, - or while transitioning between loading screens (PvP realms, players ganking you).
  2. The character didn't fully hit the loading screen trigger while attempting to enter the dungeon - and there was no failsafes in the profile to check if the bot actually entered the dungeon.

With the above two situations, the bot would continue onto the 'run dungeon' code of the profile, causing it to want to 'MoveTo' the first coordinate of the dungeon while outside of the dungeon.
Given dungeons have a much smaller scale than the world enviroment, coordinate locations for a dungeon would translate to the corners of the world map - causing the bot to venture out into the sea.

So what's happening on your end is the bot is trying to 'MoveTo' the first coordinate of the dungeon, however your character isn't inside of the dungeon.
It's not really a Mesh issue. Going across 'maps' are expected to be handled by the profile instead of the Mesh as XYZ locations aren't unique to each 'map.'
 
Last edited:
Would need the full log.

Could be one of two things:

  1. You died while in the instance, - or while transitioning between loading screens (PvP realms, players ganking you).
  2. The character didn't fully hit the loading screen trigger while attempting to enter the dungeon - and there was no failsafes in the profile to check if the bot actually entered the dungeon.

With the above two situations, the bot would continue onto the 'run dungeon' code of the profile, causing it to want to 'MoveTo' the first coordinate of the dungeon while outside of the dungeon.
Given dungeons have a much smaller scale than the world enviroment, coordinate locations for a dungeon would translate to the corners of the world map - causing the bot to venture out into the sea.

So what's happening on your end is the bot is trying to 'MoveTo' the first coordinate of the dungeon, however your character isn't inside of the dungeon.
It's not really a Mesh issue. Going across 'maps' are expected to be handled by the profile instead of the Mesh as XYZ locations aren't unique to each 'map.'


Thanks for the detailed response tiger, i really cant exactly tell but this might help, i just came back to it happening again. View attachment 192470
 
Last edited:
You can see from the moment you died, the bot started loading a navigation path across the game.
http://azyul.com/l/2015-11-13_13-09-42.jpg

Can you post the profile you're using?
Changes would need to be made to it to fix this issue.

Sent u a PM with all the details, what i wonder is why the char does not ress at spirit healer after he could not recover his corpse for many times.
 
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