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How to use the Item List stashing system [by xzjv]

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can anyone tell me what im doing wrong, i checked everything in the item list then i wanted to uncheck and sort through it, so i unchecked stuff the bot was already holding and he stashed it anyways, shouldnt unchecking it make him salvage it instead?
 
can anyone tell me what im doing wrong, i checked everything in the item list then i wanted to uncheck and sort through it, so i unchecked stuff the bot was already holding and he stashed it anyways, shouldn't unchecking it make him salvage it instead?

Make sure you have itemlist selected as your rules mode from dropown on Items>Pickup tab.

put some items in your backpack, and go to trinity tab in main window, click Test Itemlist button. and paste results here. it looks like this

Code:
[Trinity 2.13.63] The Gavel of Judgment ActorSNO=193657 GameBalanceId=2125089234
[Trinity 2.13.63] ------- Starting Test of 14 supported properties for The Gavel of Judgment against max value
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Skill Damage  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Vitality  Type=Test (Item: 1395 -v- Rule: 1465) = False
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Area Damage  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Cooldown  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Resource Cost  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Attack Speed  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Life Per Hit  Type=Test (Item: 0 -v- Rule: 35940) = False
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Sockets  Type=Test (Item: 1 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Base Max Damage  Type=Test (Item: 2181 -v- Rule: 2325) = False
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Damage Against Elites  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Life Per Fury  Type=Test (Item: 2312 -v- Rule: 2435) = False
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Percent Damage  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Ancient  Type=Test (Item: 1 -v- Rule: 0) = False
[Trinity 2.13.63]   >>  Evaluated The Gavel of Judgment -- Primary Stat  Type=Test (Item: 1449 -v- Rule: 1465) = False
[Trinity 2.13.63] ------- Finished Test for The Gavel of Judgment against max value
[Trinity 2.13.63]   >>  Unselected ListItem The Gavel of Judgment 193657
[Trinity 2.13.63] Restraint ActorSNO=332210 GameBalanceId=1978152170
[Trinity 2.13.63] ------- Starting Test of 15 supported properties for Restraint against max value
[Trinity 2.13.63]   >>  Evaluated Restraint -- Life Percent  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Armor  Type=Test (Item: 0 -v- Rule: 516) = False
[Trinity 2.13.63]   >>  Evaluated Restraint -- Critical Hit Chance  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Critical Hit Damage  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Vitality  Type=Test (Item: 0 -v- Rule: 650) = False
[Trinity 2.13.63]   >>  Evaluated Restraint -- Area Damage  Type=Test (Item: 20 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Cooldown  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Resource Cost  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Resist All  Type=Test (Item: 0 -v- Rule: 130) = False
[Trinity 2.13.63]   >>  Evaluated Restraint -- Attack Speed  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Life Per Hit  Type=Test (Item: 0 -v- Rule: 11975) = False
[Trinity 2.13.63]   >>  Evaluated Restraint -- Sockets  Type=Test (Item: 1 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Regenerate Life Per Second  Type=Test (Item: 0 -v- Rule: 10000) = False
[Trinity 2.13.63]   >>  Evaluated Restraint -- Ancient  Type=Test (Item: 0 -v- Rule: 0) = True
[Trinity 2.13.63]   >>  Evaluated Restraint -- Primary Stat  Type=Test (Item: 438 -v- Rule: 650) = False
[Trinity 2.13.63] ------- Finished Test for Restraint against max value
[Trinity 2.13.63]   >>  Unselected ListItem Restraint 332210
[Trinity 2.13.63] Finished ItemList Backpack Test
[Trinity 2.13.63] Finished - Stash 27 / 29
 
Hi,
Could you please read these thread https://www.thebuddyforum.com/demon...232725-trinity-settings-destroy-ancients.html
I described of my problem with item list. I don`t know why my item list doesn't work.
Thx

DBuserLol,

The export function is used to set up different item lists for different characters or looking for specific gear. By exporting you are saving that configuration so you can import to another character or change to quickly when looking for specific items. If you look the reply for your last post in the other forum, you have not enabled the rules that you are trying to use. You need to click the Enable ItemList.
 

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    ItemList.webp
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Thanks for your message.
Yeah, I solved the problem.
It now remains to solve how to configure the bot for don't trash non ancient sets of rings.
If you know help me please.
Now my set up is (img)
 

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  • Безымянный.webp
    Безымянный.webp
    22.4 KB · Views: 192
Last edited:
Thanks for your message.
Yeah, I solved the problem.
It now remains to solve how to configure the bot for don't trash non ancient sets of rings.
If you know help me please.
Now my set up is (img)


so you remove the rings that do not need PrymaryStat!!!
Set each item manually.

eg parameters needed:



I produce fine-tune as necessary.


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Last edited:
Better way for rings and amulets - not using must have properties:

Add and at least 2 properties for:
- Crit chance
- Crit damage
- Socket
 
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Leaving this here for myself lol.. :)
 
i have a problem with itemlist, im trying to use it but it keeps shashing all my items, even yellow and blue items.
iv set item ryles mode to item list in pickup. and iv enabled the settings in item list, but still wont work.
any idea as to why it wont work?
 
Nevermind answered my own question.
 
Last edited:
i have a problem with itemlist, im trying to use it but it keeps shashing all my items, even yellow and blue items.
iv set item ryles mode to item list in pickup. and iv enabled the settings in item list, but still wont work.
any idea as to why it wont work?

You need to configure the Trinity
1. Turn on the system ItemList

trinity-1.webp

2. to keep only the necessary things you need to set the parameters.
mandatory parameter and minimum additional interest. then it will not put the trash even ancient

trinity.webp


edited below my item list.

I change it the characteristics of objects as they are received.
each time increasing the parameter.

Item list^

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s7hOXD2zgKFM18G6e/T71b+NQI5dHXSji3kdkHyGftcN+oNQ06q00k/+o/Ei07rsIw7maFkj3JU2LXS57J3sZ+Xa+ltzpor+kl7CeaGZ/guuC/KNmfI6qIfVik1VXaFZr4/wxZAbDPrVdfFtVPpDY/Z9YqcasRufm5EW2cm7BxLlGrt+ybsHvHe9fOtOO3gb5OfMhdDIF2S53pn7HHK9ulD9sc0pqX61pmvkndA2tI2+a9Y6J18MGwvtB3kff3pO5cvzU6HyGqkd9Mt+bfD6BnguVP2WSTWSfOPZWCP5ClvspgdVXjmYUsc4TRXaterRjM+/MbpFw+eh1Td2bOi70dUdo5u5jg8UTVwyVlVPXDKm6shcvzDY0dNaJi4ZawFNXDJWW0xkGftKGL9kdOPk0Uv0a0GcsxWm8NvQ6A9MiK1W/XEfsdBCPfDT7Vb9Ruy97eUfQPElXGou29Qj0zTy852s7Rr98ojetvId8+wQQqHdSGfwykXqbXfWtlJbzm238VNEjjctfB1tDJR7TkMELLfXNfqTrGILXb90NcKVryCJbRVX4fvS6leJ2aHz+qWrqUbSH3PX9/J+oNhysPIJprHZq9/6Iu1wY+WPjBl6+cGbuVD5B1TvjKnR8X/eqoZtK4egb2xb5+R4bd8G+RBHjBn0GySYYZC38NNH8WinTclHZnQznrEOmdbLGxvRvVY+FJMLlVfXqRtIX3PaQX8cX8KrXyxUYVl5wqtfOZ0KlY9e2uCN/ji+4CuMvbedfL+KWKitMp+izg6U+gF/08kHEps0s6FKN4V8VG7w+sMkU9JCuxtMJnXynr02VNi1p7e9fLw/FVrhizYWWkHeXt/rH9ufjb6+b/UNh9TdVWEcsjH6Q77j/432sY1953k3Oj3r9CVhsKMzeEemHRg/fpzH2O9yi7dLcrGWWjbtILeel/2wfMnSSSfOjwo4WkqQb6ecRpSXTluJNEaPVBqj0fnR/ruxO9va0U/0sb2zbD965sLEJcvmBsWmZIVzakLbjHbfjzAfnNH/zsH0hU5fnKx3m0JnHEx/O1Vo8sZC9UO8tsLE2mSvvC8yJq2wD57x8mGG1CUt7wBtumAKTVD4w7Vzc1zD1BKvVVu0zZ7xeKLoT2ntXhxuDq+Oh9fp/03/Pv35/Pru+OJwPF7f/nh39T9oP6xvRI0EAA==
 
Friendly reminder to anyone using ItemList...

The GUI responds to keystrokes.

Example:


  • If I want to add Shield of the Steed, i first select the item,
  • Must Have Properties: click "ADD" and type AN then hit enter [since it's the beginning of the word ANCIENT].
    • This causes trinity to add the Ancient property.
  • And at least: click "ADD" and then type P then hit enter.
    • This adds PrimaryStat
  • And at least: click "ADD" and then type V then hit enter.
    • This adds Vitality
  • And at least: click "ADD" and then type CO then hit enter.
    • This adds Cooldown
  • And at least: click "ADD" and then type CH then hit enter.
    • This adds ChanceToBlock

You can rinse and repeat this using the first letter or two of the stat you want to add.
SK for SkillDamage
EL for ElementalDamage
SO for Sockets
etc, etc, etc

*If you only use a simple letter and there are more stats that start with that letter, it will logically choose the word that comes first alphabetically.
Example:
C will always do CritChance. If you want Cooldown, you have to type CO
A will always do Armor. If you want Ancient, you have to type AN

This also works when picking an elemental damage type or skill damage from a dropdown box.
Example:
  • If you want to add Bombardment Skill Damage:
  • And at least: click "ADD" and then type SK then hit enter.
    • This adds SkillDamage along with a drop down box to choose your skill
  • Click on the drop-down box to pick a skill, type BO then hit enter
    • This changes the skill to Bombardment


You need to be aware of the item type you're using as the alphabetical order changes.
Example:

  • On a Belt: typing P will do PrimaryStat.
  • On a Weapon: typing P will do PercentDamage.
However:
  • On any item: typing PR will always do PrimaryStat.
  • On any Item that has the stat available: typing PE will always do PercentDamage.

As a general rule, I always try to type at least 2 letters. It gets going pretty fast once you get used to it.


Final note: It also works on the drop-down box for how many stats are required for the "And at Least" dropdown.


This has saved me a ton of time when modifying my own ItemLists. Hopefully it helps.
 
Last edited:
How to translate the names of the objects in Russian language?
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There still lack of almost all secondary stats and average damage for rings/amulets.
 
just use RTFM and set up all you want :o
I tried setting up RTFM custom with really simple rules like
Code:
[QUALITY] == "Legendary" && [NAME] == "ItemName" # [ANCIENT] == 1

but no matter what, the bot kept stashing all legendaries, logs showed "(autokeep legendaries)" for each item..
 
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