Creating empty Keywarden games
I hope i included enough info, took alot of edits to get it right. Sorry!
If i start it where i made the game, everything is up and the bot is doing flawlessly.
If i start DB adventure KeyWarden in the game creation menu, it will make a game without any of the Keywardens up. So after the bot cleared everything it will proceed to loop explore the empty map (i set it to clear everything)
View attachment 2732 2015-10-10 03.42.txt
Would it be possible to make Adventure, try to make a new game after it has explored the same area 2-3 times? If that is the problem.
The errors i'm getting, after it has cleared all trash and is looking for the boss is (It's only the keywardens, in all acts, whom am missing)
[Adventurer][ExplorationLogic] Couldn't find any unvisited nodes. Current AdvDia.LevelAreaId: 409512, ZetaDia.CurrentLevelAreaId: 409512, Total Nodes: 840 Unvisited Nodes: 0 Searching In [409512]
[Adventurer][Keywarden] Oh shit, that guy is nowhere to be found.
[Adventurer][ExplorationLogic] Couldn't find any unvisited nodes. Current AdvDia.LevelAreaId: 409512, ZetaDia.CurrentLevelAreaId: 409512, Total Nodes: 840 Unvisited Nodes: 0 Searching In [409512]
[Adventurer][Keywarden] Oh shit, that guy is nowhere to be found.
Also the bottom line of DB says KeywardensTag: IsDone:False
And
Exception during bot tick.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
ved GreyMagic.Executor.************(Int32 )
ved GreyMagic.Executor.*******(Int32 )
ved GreyMagic.Executor.Execute(Int32 timeout)
ved GreyMagic.Executor.GrabFrame()
ved GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
ved Zeta.Bot.BotMain.*********()
I hope i included enough info, took alot of edits to get it right. Sorry!
If i start it where i made the game, everything is up and the bot is doing flawlessly.
If i start DB adventure KeyWarden in the game creation menu, it will make a game without any of the Keywardens up. So after the bot cleared everything it will proceed to loop explore the empty map (i set it to clear everything)
View attachment 2732 2015-10-10 03.42.txt
Would it be possible to make Adventure, try to make a new game after it has explored the same area 2-3 times? If that is the problem.
The errors i'm getting, after it has cleared all trash and is looking for the boss is (It's only the keywardens, in all acts, whom am missing)
[Adventurer][ExplorationLogic] Couldn't find any unvisited nodes. Current AdvDia.LevelAreaId: 409512, ZetaDia.CurrentLevelAreaId: 409512, Total Nodes: 840 Unvisited Nodes: 0 Searching In [409512]
[Adventurer][Keywarden] Oh shit, that guy is nowhere to be found.
[Adventurer][ExplorationLogic] Couldn't find any unvisited nodes. Current AdvDia.LevelAreaId: 409512, ZetaDia.CurrentLevelAreaId: 409512, Total Nodes: 840 Unvisited Nodes: 0 Searching In [409512]
[Adventurer][Keywarden] Oh shit, that guy is nowhere to be found.
Also the bottom line of DB says KeywardensTag: IsDone:False
And
Exception during bot tick.GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
ved GreyMagic.Executor.************(Int32 )
ved GreyMagic.Executor.*******(Int32 )
ved GreyMagic.Executor.Execute(Int32 timeout)
ved GreyMagic.Executor.GrabFrame()
ved GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
ved Zeta.Bot.BotMain.*********()
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