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Simplefollow is showing in my plugins after replacing the FolloweService.cs but it won't invite followers and they don't follow. It could be Adventurer version related issue and Fujiyama is looking into it, hopefully he can get it fix, or maybe he can upload his SimpleFollow folder for us, maybe there is a few changes he made on other files he forgot to mentioned.
 
If you want to try this version of simple follow I manage to make it work with Uberbot and also implemented Fujiyama combat throttle base on leader distance.
This improvement make SimpleFollow ever better to PowerLevel an Hardcore champion

I have this installed and can see that it turns combat on and off... cept sometimes when it says combat off it's clearly fighting ONE guy and since it's my support monk it'll never actually kill the guy... so the same problem still persists... am i forgetting something? i have min trash mob size set high too so it's not that...
 
I have this installed and can see that it turns combat on and off... cept sometimes when it says combat off it's clearly fighting ONE guy and since it's my support monk it'll never actually kill the guy... so the same problem still persists... am i forgetting something? i have min trash mob size set high too so it's not that...

ya i have the same problem, they tend to try to finish off some mobs after they engage and start fighting. can't seems to solve it no matter of what setting i put in Trinity
 
Is that the same bug I've been experiencing? Basically, the followers will sometimes get to the end of a level and instead of going to the next floor, they just randomly leave the game, get invited back, and sit in town until the rift is over? I've also noticed them trying to leave game at random times for no apparent reason.

Anyone know a way to fix that and stop it from happening?
Maybe? You'd have to look at your log and see the reason the bot left game. My followers would randomly think that the leader wasn't in game and then either leave game or try to find the dungeon exit on their own. If that's why they are doing it, let me know and I can post the code snippets i commented out to workaround that. Can't do it until sometime this evening when I get home from work.
 
Maybe? You'd have to look at your log and see the reason the bot left game. My followers would randomly think that the leader wasn't in game and then either leave game or try to find the dungeon exit on their own. If that's why they are doing it, let me know and I can post the code snippets i commented out to workaround that. Can't do it until sometime this evening when I get home from work.

Yeah I believe that is it causing it. If you could post the changes you made that would be great, thanks.
 
I have this bug, when my follower tries to upgrade gem it uses questtools settings to upgrade it
Which would be no problem if I could just edit the settings there

But everytime I do, it works one time and then it resets the questtool settings to 60% and takes my gogok gem which is alrdy max
And then I am stuck, since the rift can't be closed

Any solution?
 
@matamort @Fujiyama @TarasBulba
First of all thanks all for your work on this, seems that all in all with various edits on the profile and routines it's working for some.
Could we have an updated post with those edits compiled in one place so the simple mortals can get this plugin to work? would love to see this working and being able to bot with a couple friends
 
Yeah I believe that is it causing it. If you could post the changes you made that would be great, thanks.

In FollowerTag.cs I commented out lines 347-349 to keep the followers from the trying to find the dungeon exit on their own

/* new Decorator(ret => IsParticipatingInTieredLootRun && NoRecentInteraction() && Leader.WorldId != Me.CurrentWorldId && !Me.IsInTown,
new ActionRunCoroutine(ret => FindDungeonExit())
), */

And on line 713 i changed if (leaderNotInGameCount > 10) to if (leaderNotInGameCount > 1000) and this "fixes" the followers leaving the game on their own when they can't apparently contact the leader.

I don't know if this will break something else but it worked for me to keep the followers from leaving the game or trying to find the dungeon exit on their own.. also this is based on the FollowerTag.cs that Fujiyama posted a few pages back.
 
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I have this bug, when my follower tries to upgrade gem it uses questtools settings to upgrade it
Which would be no problem if I could just edit the settings there

But everytime I do, it works one time and then it resets the questtool settings to 60% and takes my gogok gem which is alrdy max
And then I am stuck, since the rift can't be closed

Any solution?

Because your leader's questtools settings is set to 60%
Takes the settings from leader for that
Took me a long time to figure that out =)
 
ah.. new problem for me....

How do we stop the leader from running away like a PSYCHO when it gets a conduit? My leader darts like a mad-man through the enemies and ends up SO far away from the rest of the group and when conduit is done they are dispersed and the monster's aren't dead because they're too strong to be killed by the 1-man-conduit freight-train
 
ah.. new problem for me....

How do we stop the leader from running away like a PSYCHO when it gets a conduit? My leader darts like a mad-man through the enemies and ends up SO far away from the rest of the group and when conduit is done they are dispersed and the monster's aren't dead because they're too strong to be killed by the 1-man-conduit freight-train

Are you using the most current Adventurer? Taras removed the zerg-while-conduit because of issues it was having.

1.3.3.144
* Disabled safe zerg mode in rifts while the conduit is active
* Fixed an issue with keywarden coroutine would get stuck when it couldn't find the keywarden after exploring the entire map
* Rift experience tracker now includes the time spent in town, xp/hr should be more accurate.
 
hey guys is there a way to have to follow bot drop all his legendarys and the main bot pick them up?
 
thanks

Trinity options has a drop legendaries in town setting

thank you sir. another question I have is when I have 2 bots going with this and they get have problems and leave game. both just say waiting for invite and wont start a new one is there an option I missed somewhere that will make one the leader and the other the slave?
 
Has anyone figured out the code to force the follower to stop combat and run back to the leader after x amount of distance apart?

edit nm, code works, just pasted it in here and the variables declared were in wrong spots
 
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Taras, make pls plugin [PartyInviter] from SimpleFolow? Need only invite 3 freends in party and reinvite if boose.
Thanx
 
Can anyone help me with what to edit so that my follower will stop combat if the leader is not within < 20-30 yards? Trying to manually tank with my heal monk as I follow the "leader bot", but need my followers to not stray too far out of my inner sanctuary. Thanks.
 
Sometimes when I am in a rift with the light blue act 5 portals, to move to next island or what you wanna call it
they don't find those portals, is this plugin related or?
 
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