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[Plugin] AdvancedItemFilter RELOADED !

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It was on proxy and it seem like bot client caused that spike as they run at ~300ms, but it also happens without proxy with 30-50 ping, still can`t there be added any fail safes?

"too fast part" it clicks on vendor and immediately closes popup and walks back to stash to withdraw next set

I use sleep values based on latency so a spike can fuck things up.

check mine...

Code:
2015-10-08 11:29:59,972 [79] ERROR CustomLogger (null) - [OpenNpcSellPanel] Fail open sell dialog. Error: IncorrectDialogWindowDepth
2015-10-08 11:29:59,972 [79] ERROR CustomLogger (null) - [RecipeSellTask] Sell panel isn't opened, can't process recipe.

Well, I'll probably add maximum withdraw attempts since people are having issues, that will either stop the bot or re-stash everything, reset counter and recount. that's pretty much all I can do, tho people with lot of issues will cry after that, but I'll add it as a "security" feature enableable.
 
K so next build will try 5 times to restash items to avoid issues, if it fails bot stops immediatly. if not, it'll clear and recount the items.
 
could someone help me? I made this setting, wanted the currencys were kept in a espeficico stash, but he keeps putting random. grateful
http://imgur.com/gJqUYeP

gJqUYeP.jpg
 
@upiits :



fix your latency...



So you mean it could be "too fast" ? It failed to sell ? You really need to attach full logs else I can't understand what happen.

Next post reporting issues without full logs will get ignored. Getting a bit pissed :)

Well that was uncalled for, if you look back, you can see that I was merely quoting another user (who did post his logs) and giving my idea of what happened to the guy's client....

Sorry for trying to help out.
 
could someone help me? I made this setting, wanted the currencys were kept in a espeficico stash, but he keeps putting random. grateful
http://imgur.com/gJqUYeP

gJqUYeP.jpg

It works only for mid/high-tier currency (above chance orbs pretty much, so regal/chaos/Vaal/fus etc etc...)

Well that was uncalled for, if you look back, you can see that I was merely quoting another user (who did post his logs) and giving my idea of what happened to the guy's client....

Sorry for trying to help out.

No problem, but the hassle is real when people report issues without even quoting the issue, or a partial log that don't include the actual issue but what is happening visually... and this is not something that is useful when debugging. Anyway the next build should fix some stuff...

Any suggestions for this next build? Here is the current changelog :

Code:
+ EvaluableItem
> Fixed Raw elemental damage pct.
> Added WeaponElementalDamage stat

+ IdentifyItems.cs
> Added logging in some parts, and skip handling (should fix endless loop)

+ RecipeSell.cs
> Added failsafe handling for interaction/selling fails.

+ RecipeWithdraw.cs
> Handling NextTab() properly now

+ StashToSpecificTab.cs
> Added generic blacklist clear to avoid problems with recipes.
> Added Divination Cards specific tab stashing
> Added Jewels specific tab stashing

+GUI/Settings
> Vars for Divcards/Jewels specstashing
 
Hope this can help someone. If you can share good rules)

//add this to EvaluableItem.cs
///////////////////////// JEWELS START////////////////////////////////////////////////////////////////
//ok// Jewel BowAttackSpeedPosPct
public int JewelBowAttackSpeed //-> Rule item.IsJewel and item.JewelBowAttackSpeed >= 5
{
get { return _myItem.GetStatValue(StatTypeGGG.BowAttackSpeedPosPct); }
}
//END
// Jewel EvasionRatingPosPct
public int JewelEvasion //-> Rule item.IsJewel and item.JewelEvasion >= 10
{
get { return _myItem.GetStatValue(StatTypeGGG.EvasionRatingPosPct); }
}
// Jewel ProjectileDamagePosPct
public int JewelProjectileDamage //-> Rule item.IsJewel and item.JewelProjectileDamage >= 10
{
get { return _myItem.GetStatValue(StatTypeGGG.ProjectileDamagePosPct); }
}
// Jewel PhysicalDamagePosPct
public int JewelPhysicalDamage //-> Rule item.IsJewel and item.JewelPhysicalDamage >= 5
{
get { return _myItem.GetStatValue(StatTypeGGG.PhysicalDamagePosPct); }
}
// Jewel PhysicalBowDamagePosPct
public int JewelPhysicalBowDamage //-> Rule item.IsJewel and item.PhysicalBowDamage >= 5
{
get { return _myItem.GetStatValue(StatTypeGGG.PhysicalBowDamagePosPct); }
}

//ok// Jewel BaseProjectileSpeedPosPct
public int JewelProjectileSpeed //-> Rule item.IsJewel and item.JewelProjectileSpeed >= 5
{
get { return _myItem.GetStatValue(StatTypeGGG.BaseProjectileSpeedPosPct); }
}

///////////////////////// JEWELS END////////////////////////////////////////////////////////////////

// JEWELS RULES
//01 item.IsJewel and item.AttackSpeed >= 2
//02 item.IsJewel and item.JewelAttackSpeed >= 2 or item.IsJewel and item.JewelBowAttackSpeed >= 5
//03 item.IsJewel and item.JewelProjectileSpeed >= 2
//04 item.IsJewel and item.JewelPhysicalBowDamage >= 5
//05 item.IsJewel and item.JewelPhysicalDamage >= 5
//06 item.IsJewel and item.JewelEvasion >= 5
//07 item.IsJewel and item.JewelProjectileDamage >= 5
 
Any suggestions for this next build? Here is the current changelog :

Code:
+ EvaluableItem
> Fixed Raw elemental damage pct.
> Added WeaponElementalDamage stat

+ IdentifyItems.cs
> Added logging in some parts, and skip handling (should fix endless loop)

+ RecipeSell.cs
> Added failsafe handling for interaction/selling fails.

+ RecipeWithdraw.cs
> Handling NextTab() properly now

+ StashToSpecificTab.cs
> Added generic blacklist clear to avoid problems with recipes.
> Added Divination Cards specific tab stashing
> Added Jewels specific tab stashing

+GUI/Settings
> Vars for Divcards/Jewels specstashing

First, awesome work thanks for that. Can you add a reset button for stats?
 
@toNyx
Suggestions:
As mention somewhere above, ability to reset currency tracking.
Added tracking of uniques (looted and kept, in case we sell some). Or even tracking of sold items in general.
Chisel recipe (map + quality gavel).
Advanced recipes (with quality).
Moving "Never ID" to some 'general settings' because it gets confused with recipe settings.

Maybe other plugin, or in this plugin, currency ratio calculator. For example, user enters ratios of currency, pref any currency : exalted orb, so bot/plugin can display in tracking ex/hour or how many 'exalts' we have gathered.
 
@toNyx
Suggestions:
As mention somewhere above, ability to reset currency tracking.
Added tracking of uniques (looted and kept, in case we sell some). Or even tracking of sold items in general.
Chisel recipe (map + quality gavel).
Advanced recipes (with quality).
Moving "Never ID" to some 'general settings' because it gets confused with recipe settings.

Maybe other plugin, or in this plugin, currency ratio calculator. For example, user enters ratios of currency, pref any currency : exalted orb, so bot/plugin can display in tracking ex/hour or how many 'exalts' we have gathered.

1) for the reset, ok.
2) Chisel recipe : Need some work, but why not.
3) Quality recipes might come pretty soon
4) Yep thought about it few days ago

5) People just become too lazy with this bot, you can also open excel and have fun :) you'll spend 50% less time than me coding this feature.
 
Yeah, but I cant export the tracked currency (that we looted) in real time to see how much I made for example in past 4 hours of botting and calc how many ex/h I'm doing right now. Advanced would be how much per map, how much on each map ;)

And theres no need to tell me that Im lazy, I already know that ;)

If I wasnt lazy, I'd finally get my ass to learn C# and code a plugin I want.

#offtop
Do you know any good tutorials (maaaaybe books) that are good for c# learning? I already know basics of c/c++ and I know 'good' java. Making a plugin seems like a good motivation for me to learn, and motivation is all I lack in any of my actions.
 
Yeah, but I cant export the tracked currency (that we looted) in real time to see how much I made for example in past 4 hours of botting and calc how many ex/h I'm doing right now. Advanced would be how much per map, how much on each map ;)

And theres no need to tell me that Im lazy, I already know that ;)

If I wasnt lazy, I'd finally get my ass to learn C# and code a plugin I want.

#offtop
Do you know any good tutorials (maaaaybe books) that are good for c# learning? I already know basics of c/c++ and I know 'good' java. Making a plugin seems like a good motivation for me to learn, and motivation is all I lack in any of my actions.

Well I can export the data from currency tracker if you want, to a text file. Not on each map tho, it would require too much changes like area manipulation and such.
 
Well, option to export data would be nice :)

Moved NeverId Items to the proper slot :)
Exporting seems ready (needs testing)
Quality is in progress, testing phase soon
Following : Chisel recipe
 
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