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Stormbuddy Alpha Wall of Red Text

Aprosule

New Member
Joined
Jan 28, 2013
Messages
84
Reaction score
1
Bot presses "Ready", loads the map, then gives a wall of red text and stands around looking stupid until I manually quit that match, whereupon it will click "Leave" and "Ready" again. I will repeat this if I allow it.

Code:
2015-09-27 17:47:35,563 [1] INFO  MainWindowViewModel - StormbuddyALPHA 0.1.495.75 starting...
2015-09-27 17:47:35,591 [1] INFO  MainWindowViewModel - CPU Architecture: x64
2015-09-27 17:47:35,591 [1] INFO  MainWindowViewModel - Process Architecture: x64
2015-09-27 17:47:35,602 [1] INFO  MainWindowViewModel - OS: Windows 7 Professional x64
2015-09-27 17:47:35,602 [1] INFO  MainWindowViewModel - OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
2015-09-27 17:47:35,602 [1] INFO  MainWindowViewModel - .NET Runtime Version: 4.0.30319.34209
2015-09-27 17:47:35,603 [1] INFO  MainWindowViewModel - System Memory: 24.00 GB Available
2015-09-27 17:47:35,603 [1] INFO  MainWindowViewModel - CPU Cores: 8
2015-09-27 17:47:35,603 [1] INFO  MainWindowViewModel - Application Uri: C:\StormBuddy
2015-09-27 17:47:35,606 [1] DEBUG Hotkeys - Registered hotkey START_STOP_BOT to Alt, Control + X
2015-09-27 17:47:35,607 [1] DEBUG Hotkeys - Registered hotkey DEBUG_MOUSE_INPUT to Alt, Control + M
2015-09-27 17:47:35,941 [1] DEBUG TypeFinder<IBot> - Type DefaultBot implements interface IBot
2015-09-27 17:47:35,966 [1] DEBUG TypeFinder<ICombatRoutine> - Type DefaultCombatRoutine implements interface ICombatRoutine
2015-09-27 17:47:35,968 [1] DEBUG TypeFinder<BaseHeroLogic> - Type GardenTerror inherits class BaseHeroLogic
2015-09-27 17:47:35,969 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Anubarak inherits class BaseHeroLogic
2015-09-27 17:47:35,969 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Arthas inherits class BaseHeroLogic
2015-09-27 17:47:35,969 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Azmodan inherits class BaseHeroLogic
2015-09-27 17:47:35,969 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Barbarian inherits class BaseHeroLogic
2015-09-27 17:47:35,969 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Butcher inherits class BaseHeroLogic
2015-09-27 17:47:35,970 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Chen inherits class BaseHeroLogic
2015-09-27 17:47:35,970 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Crusader inherits class BaseHeroLogic
2015-09-27 17:47:35,970 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Diablo inherits class BaseHeroLogic
2015-09-27 17:47:35,970 [1] DEBUG TypeFinder<BaseHeroLogic> - Type FaerieDragon inherits class BaseHeroLogic
2015-09-27 17:47:35,970 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Falstad inherits class BaseHeroLogic
2015-09-27 17:47:35,970 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Gazlowe inherits class BaseHeroLogic
2015-09-27 17:47:35,970 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Illidan inherits class BaseHeroLogic
2015-09-27 17:47:35,971 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Jaina inherits class BaseHeroLogic
2015-09-27 17:47:35,971 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Kaelthas inherits class BaseHeroLogic
2015-09-27 17:47:35,971 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Kerrigan inherits class BaseHeroLogic
2015-09-27 17:47:35,971 [1] DEBUG TypeFinder<BaseHeroLogic> - Type L90ETC inherits class BaseHeroLogic
2015-09-27 17:47:35,971 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Leoric inherits class BaseHeroLogic
2015-09-27 17:47:35,971 [1] DEBUG TypeFinder<BaseHeroLogic> - Type LiLi inherits class BaseHeroLogic
2015-09-27 17:47:35,972 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Malfurion inherits class BaseHeroLogic
2015-09-27 17:47:35,972 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Monk inherits class BaseHeroLogic
2015-09-27 17:47:35,972 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Muradin inherits class BaseHeroLogic
2015-09-27 17:47:35,972 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Murky inherits class BaseHeroLogic
2015-09-27 17:47:35,972 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Nazeebo inherits class BaseHeroLogic
2015-09-27 17:47:35,972 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Nova inherits class BaseHeroLogic
2015-09-27 17:47:35,973 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Raynor inherits class BaseHeroLogic
2015-09-27 17:47:35,973 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Rehgar inherits class BaseHeroLogic
2015-09-27 17:47:35,973 [1] DEBUG TypeFinder<BaseHeroLogic> - Type SgtHammer inherits class BaseHeroLogic
2015-09-27 17:47:35,973 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Stitches inherits class BaseHeroLogic
2015-09-27 17:47:35,973 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Sylvanas inherits class BaseHeroLogic
2015-09-27 17:47:35,974 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Tassadar inherits class BaseHeroLogic
2015-09-27 17:47:35,974 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Thrall inherits class BaseHeroLogic
2015-09-27 17:47:35,974 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Tychus inherits class BaseHeroLogic
2015-09-27 17:47:35,974 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Enyo inherits class BaseHeroLogic
2015-09-27 17:47:35,974 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Tyrande inherits class BaseHeroLogic
2015-09-27 17:47:35,974 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Uther inherits class BaseHeroLogic
2015-09-27 17:47:35,975 [1] DEBUG TypeFinder<BaseHeroLogic> - Type DemonHunter inherits class BaseHeroLogic
2015-09-27 17:47:35,975 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Zagara inherits class BaseHeroLogic
2015-09-27 17:47:35,975 [1] DEBUG TypeFinder<BaseHeroLogic> - Type Zeratul inherits class BaseHeroLogic
2015-09-27 17:47:37,408 [1] INFO  MainWindowViewModel - Logging in...
2015-09-27 17:47:38,519 [1] INFO  MainWindowViewModel - T: 5247475747001669393 H: 3539892755
2015-09-27 17:47:40,346 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 8912
2015-09-27 17:47:40,407 [1] DEBUG ProcessWrapper - Mutex.TryOpenExisting on PID 8912
2015-09-27 17:47:41,184 [1] DEBUG MainWindowViewModel - Game Process Hook Type: Other hook short
2015-09-27 17:47:41,185 [1] INFO  GameEngine - Attached to game: [8912] HeroesOfTheStorm_x64 (Hash: AAA2DAC2)
2015-09-27 17:47:41,186 [1] DEBUG Hotkeys - Initialized hotkeys to window handle + 1A0AC0
2015-09-27 17:47:41,193 [1] INFO  GameManager - Initializing memory...
2015-09-27 17:47:41,308 [1] DEBUG CatalogManager - Loading Catalogs...
2015-09-27 17:47:41,335 [1] DEBUG Catalog - 		Loaded 680 entries for Abil catalog.
2015-09-27 17:47:41,335 [1] DEBUG CatalogManager - 	Loaded catalog Abil in 00:00:00.0248089
2015-09-27 17:47:41,339 [1] DEBUG Catalog - 		Loaded 5 entries for Achievement catalog.
2015-09-27 17:47:41,340 [1] DEBUG CatalogManager - 	Loaded catalog Achievement in 00:00:00.0001994
2015-09-27 17:47:41,340 [1] DEBUG Catalog - 		Loaded 26 entries for AchievementTerm catalog.
2015-09-27 17:47:41,340 [1] DEBUG CatalogManager - 	Loaded catalog AchievementTerm in 00:00:00.0004417
2015-09-27 17:47:41,442 [1] DEBUG Catalog - 		Loaded 8265 entries for Actor catalog.
2015-09-27 17:47:41,442 [1] DEBUG CatalogManager - 	Loaded catalog Actor in 00:00:00.1015913
2015-09-27 17:47:41,443 [1] DEBUG Catalog - 		Failed to load catalog entries for ActorSupport
2015-09-27 17:47:41,443 [1] DEBUG CatalogManager - 	Loaded catalog ActorSupport in 00:00:00.0000407
2015-09-27 17:47:41,446 [1] DEBUG Catalog - 		Loaded 52 entries for Alert catalog.
2015-09-27 17:47:41,446 [1] DEBUG CatalogManager - 	Loaded catalog Alert in 00:00:00.0024429
2015-09-27 17:47:41,446 [1] DEBUG Catalog - 		Loaded 1 entries for ArmyCategory catalog.
2015-09-27 17:47:41,446 [1] DEBUG CatalogManager - 	Loaded catalog ArmyCategory in 00:00:00.0000454
2015-09-27 17:47:41,446 [1] DEBUG Catalog - 		Loaded 1 entries for ArmyUnit catalog.
2015-09-27 17:47:41,446 [1] DEBUG CatalogManager - 	Loaded catalog ArmyUnit in 00:00:00.0000377
2015-09-27 17:47:41,446 [1] DEBUG Catalog - 		Loaded 1 entries for ArmyUpgrade catalog.
2015-09-27 17:47:41,446 [1] DEBUG CatalogManager - 	Loaded catalog ArmyUpgrade in 00:00:00.0000394
2015-09-27 17:47:41,446 [1] DEBUG Catalog - 		Loaded 1 entries for Artifact catalog.
2015-09-27 17:47:41,446 [1] DEBUG CatalogManager - 	Loaded catalog Artifact in 00:00:00.0000377
2015-09-27 17:47:41,446 [1] DEBUG Catalog - 		Loaded 4 entries for ArtifactSlot catalog.
2015-09-27 17:47:41,446 [1] DEBUG CatalogManager - 	Loaded catalog ArtifactSlot in 00:00:00.0000678
2015-09-27 17:47:41,447 [1] DEBUG Catalog - 		Loaded 128 entries for AttachMethod catalog.
2015-09-27 17:47:41,448 [1] DEBUG CatalogManager - 	Loaded catalog AttachMethod in 00:00:00.0012730
2015-09-27 17:47:41,448 [1] DEBUG Catalog - 		Loaded 3 entries for BankCondition catalog.
2015-09-27 17:47:41,448 [1] DEBUG CatalogManager - 	Loaded catalog BankCondition in 00:00:00.0000588
2015-09-27 17:47:41,448 [1] DEBUG Catalog - 		Loaded 4 entries for Beam catalog.
2015-09-27 17:47:41,448 [1] DEBUG CatalogManager - 	Loaded catalog Beam in 00:00:00.0000711
2015-09-27 17:47:41,490 [1] DEBUG Catalog - 		Loaded 3317 entries for Behavior catalog.
2015-09-27 17:47:41,490 [1] DEBUG CatalogManager - 	Loaded catalog Behavior in 00:00:00.0419224
2015-09-27 17:47:41,490 [1] DEBUG Catalog - 		Loaded 65 entries for Bundle catalog.
2015-09-27 17:47:41,490 [1] DEBUG CatalogManager - 	Loaded catalog Bundle in 00:00:00.0006963
2015-09-27 17:47:41,490 [1] DEBUG Catalog - 		Loaded 7 entries for Boost catalog.
2015-09-27 17:47:41,490 [1] DEBUG CatalogManager - 	Loaded catalog Boost in 00:00:00.0001002
2015-09-27 17:47:41,514 [1] DEBUG Catalog - 		Loaded 1907 entries for Button catalog.
2015-09-27 17:47:41,515 [1] DEBUG CatalogManager - 	Loaded catalog Button in 00:00:00.0240019
2015-09-27 17:47:41,515 [1] DEBUG Catalog - 		Loaded 9 entries for Camera catalog.
2015-09-27 17:47:41,515 [1] DEBUG CatalogManager - 	Loaded catalog Camera in 00:00:00.0001917
2015-09-27 17:47:41,516 [1] DEBUG Catalog - 		Loaded 59 entries for Character catalog.
2015-09-27 17:47:41,516 [1] DEBUG CatalogManager - 	Loaded catalog Character in 00:00:00.0009483
2015-09-27 17:47:41,516 [1] DEBUG Catalog - 		Loaded 27 entries for Cliff catalog.
2015-09-27 17:47:41,516 [1] DEBUG CatalogManager - 	Loaded catalog Cliff in 00:00:00.0004517
2015-09-27 17:47:41,516 [1] DEBUG Catalog - 		Loaded 16 entries for CliffMesh catalog.
2015-09-27 17:47:41,517 [1] DEBUG CatalogManager - 	Loaded catalog CliffMesh in 00:00:00.0002790
2015-09-27 17:47:41,517 [1] DEBUG Catalog - 		Loaded 1 entries for Commander catalog.
2015-09-27 17:47:41,517 [1] DEBUG CatalogManager - 	Loaded catalog Commander in 00:00:00.0000574
2015-09-27 17:47:41,517 [1] DEBUG Catalog - 		Loaded 2 entries for Config catalog.
2015-09-27 17:47:41,517 [1] DEBUG CatalogManager - 	Loaded catalog Config in 00:00:00.0000664
2015-09-27 17:47:41,517 [1] DEBUG Catalog - 		Loaded 6 entries for Conversation catalog.
2015-09-27 17:47:41,517 [1] DEBUG CatalogManager - 	Loaded catalog Conversation in 00:00:00.0000975
2015-09-27 17:47:41,517 [1] DEBUG Catalog - 		Loaded 2 entries for ConversationState catalog.
2015-09-27 17:47:41,517 [1] DEBUG CatalogManager - 	Loaded catalog ConversationState in 00:00:00.0000517
2015-09-27 17:47:41,517 [1] DEBUG Catalog - 		Loaded 43 entries for Cursor catalog.
2015-09-27 17:47:41,517 [1] DEBUG CatalogManager - 	Loaded catalog Cursor in 00:00:00.0004554
2015-09-27 17:47:41,518 [1] DEBUG Catalog - 		Loaded 66 entries for DSP catalog.
2015-09-27 17:47:41,518 [1] DEBUG CatalogManager - 	Loaded catalog DSP in 00:00:00.0006702
2015-09-27 17:47:41,648 [1] DEBUG Catalog - 		Loaded 9373 entries for Effect catalog.
2015-09-27 17:47:41,648 [1] DEBUG CatalogManager - 	Loaded catalog Effect in 00:00:00.1300996
2015-09-27 17:47:41,648 [1] DEBUG Catalog - 		Failed to load catalog entries for Error
2015-09-27 17:47:41,648 [1] DEBUG CatalogManager - 	Loaded catalog Error in 00:00:00.0000314
2015-09-27 17:47:41,649 [1] DEBUG Catalog - 		Loaded 128 entries for Footprint catalog.
2015-09-27 17:47:41,649 [1] DEBUG CatalogManager - 	Loaded catalog Footprint in 00:00:00.0012152
2015-09-27 17:47:41,650 [1] DEBUG Catalog - 		Loaded 4 entries for FoW catalog.
2015-09-27 17:47:41,650 [1] DEBUG CatalogManager - 	Loaded catalog FoW in 00:00:00.0000738
2015-09-27 17:47:41,650 [1] DEBUG Catalog - 		Loaded 2 entries for Game catalog.
2015-09-27 17:47:41,650 [1] DEBUG CatalogManager - 	Loaded catalog Game in 00:00:00.0000501
2015-09-27 17:47:41,650 [1] DEBUG Catalog - 		Loaded 3 entries for GameUI catalog.
2015-09-27 17:47:41,650 [1] DEBUG CatalogManager - 	Loaded catalog GameUI in 00:00:00.0000571
2015-09-27 17:47:41,650 [1] DEBUG Catalog - 		Loaded 2 entries for Herd catalog.
2015-09-27 17:47:41,650 [1] DEBUG CatalogManager - 	Loaded catalog Herd in 00:00:00.0000527
2015-09-27 17:47:41,650 [1] DEBUG Catalog - 		Loaded 2 entries for HerdNode catalog.
2015-09-27 17:47:41,650 [1] DEBUG CatalogManager - 	Loaded catalog HerdNode in 00:00:00.0000487
2015-09-27 17:47:41,652 [1] DEBUG Catalog - 		Loaded 45 entries for Hero catalog.
2015-09-27 17:47:41,652 [1] DEBUG CatalogManager - 	Loaded catalog Hero in 00:00:00.0017408
2015-09-27 17:47:41,652 [1] DEBUG Catalog - 		Loaded 1 entries for HeroAbil catalog.
2015-09-27 17:47:41,652 [1] DEBUG CatalogManager - 	Loaded catalog HeroAbil in 00:00:00.0000407
2015-09-27 17:47:41,652 [1] DEBUG Catalog - 		Loaded 1 entries for HeroStat catalog.
2015-09-27 17:47:41,652 [1] DEBUG CatalogManager - 	Loaded catalog HeroStat in 00:00:00.0000407
2015-09-27 17:47:41,653 [1] DEBUG Catalog - 		Loaded 79 entries for Item catalog.
2015-09-27 17:47:41,653 [1] DEBUG CatalogManager - 	Loaded catalog Item in 00:00:00.0008149
2015-09-27 17:47:41,653 [1] DEBUG Catalog - 		Loaded 6 entries for ItemClass catalog.
2015-09-27 17:47:41,653 [1] DEBUG CatalogManager - 	Loaded catalog ItemClass in 00:00:00.0000902
2015-09-27 17:47:41,653 [1] DEBUG Catalog - 		Loaded 4 entries for ItemContainer catalog.
2015-09-27 17:47:41,653 [1] DEBUG CatalogManager - 	Loaded catalog ItemContainer in 00:00:00.0000698
2015-09-27 17:47:41,653 [1] DEBUG Catalog - 		Loaded 7 entries for Kinetic catalog.
2015-09-27 17:47:41,653 [1] DEBUG CatalogManager - 	Loaded catalog Kinetic in 00:00:00.0000999
2015-09-27 17:47:41,653 [1] DEBUG Catalog - 		Loaded 2 entries for LensFlareSet catalog.
2015-09-27 17:47:41,653 [1] DEBUG CatalogManager - 	Loaded catalog LensFlareSet in 00:00:00.0000481
2015-09-27 17:47:41,706 [1] DEBUG Catalog - 		Loaded 4511 entries for Light catalog.
2015-09-27 17:47:41,706 [1] DEBUG CatalogManager - 	Loaded catalog Light in 00:00:00.0533098
2015-09-27 17:47:41,706 [1] DEBUG Catalog - 		Loaded 1 entries for Location catalog.
2015-09-27 17:47:41,706 [1] DEBUG CatalogManager - 	Loaded catalog Location in 00:00:00.0000594
2015-09-27 17:47:41,706 [1] DEBUG Catalog - 		Loaded 6 entries for Loot catalog.
2015-09-27 17:47:41,706 [1] DEBUG CatalogManager - 	Loaded catalog Loot in 00:00:00.0000898
2015-09-27 17:47:41,706 [1] DEBUG Catalog - 		Loaded 1 entries for Map catalog.
2015-09-27 17:47:41,707 [1] DEBUG CatalogManager - 	Loaded catalog Map in 00:00:00.0000554
2015-09-27 17:47:41,813 [1] DEBUG Catalog - 		Loaded 8623 entries for Model catalog.
2015-09-27 17:47:41,813 [1] DEBUG CatalogManager - 	Loaded catalog Model in 00:00:00.1065340
2015-09-27 17:47:41,814 [1] DEBUG Catalog - 		Loaded 93 entries for Mount catalog.
2015-09-27 17:47:41,814 [1] DEBUG CatalogManager - 	Loaded catalog Mount in 00:00:00.0010228
2015-09-27 17:47:41,820 [1] DEBUG Catalog - 		Loaded 327 entries for Mover catalog.
2015-09-27 17:47:41,820 [1] DEBUG CatalogManager - 	Loaded catalog Mover in 00:00:00.0059220
2015-09-27 17:47:41,820 [1] DEBUG Catalog - 		Loaded 1 entries for Objective catalog.
2015-09-27 17:47:41,820 [1] DEBUG CatalogManager - 	Loaded catalog Objective in 00:00:00.0000541
2015-09-27 17:47:41,820 [1] DEBUG Catalog - 		Loaded 23 entries for PhysicsMaterial catalog.
2015-09-27 17:47:41,820 [1] DEBUG CatalogManager - 	Loaded catalog PhysicsMaterial in 00:00:00.0002589
2015-09-27 17:47:41,821 [1] DEBUG Catalog - 		Loaded 10 entries for Ping catalog.
2015-09-27 17:47:41,821 [1] DEBUG CatalogManager - 	Loaded catalog Ping in 00:00:00.0001470
2015-09-27 17:47:41,862 [1] DEBUG Catalog - 		Loaded 3307 entries for Preload catalog.
2015-09-27 17:47:41,862 [1] DEBUG CatalogManager - 	Loaded catalog Preload in 00:00:00.0417791
2015-09-27 17:47:41,863 [1] DEBUG Catalog - 		Loaded 6 entries for Race catalog.
2015-09-27 17:47:41,863 [1] DEBUG CatalogManager - 	Loaded catalog Race in 00:00:00.0001075
2015-09-27 17:47:41,866 [1] DEBUG Catalog - 		Loaded 282 entries for Requirement catalog.
2015-09-27 17:47:41,866 [1] DEBUG CatalogManager - 	Loaded catalog Requirement in 00:00:00.0030477
2015-09-27 17:47:41,874 [1] DEBUG Catalog - 		Loaded 733 entries for RequirementNode catalog.
2015-09-27 17:47:41,874 [1] DEBUG CatalogManager - 	Loaded catalog RequirementNode in 00:00:00.0082881
2015-09-27 17:47:41,874 [1] DEBUG Catalog - 		Loaded 30 entries for Reverb catalog.
2015-09-27 17:47:41,874 [1] DEBUG CatalogManager - 	Loaded catalog Reverb in 00:00:00.0003374
2015-09-27 17:47:41,886 [1] DEBUG Catalog - 		Loaded 950 entries for Reward catalog.
2015-09-27 17:47:41,886 [1] DEBUG CatalogManager - 	Loaded catalog Reward in 00:00:00.0115614
2015-09-27 17:47:41,886 [1] DEBUG Catalog - 		Loaded 7 entries for ScoreResult catalog.
2015-09-27 17:47:41,886 [1] DEBUG CatalogManager - 	Loaded catalog ScoreResult in 00:00:00.0001099
2015-09-27 17:47:41,889 [1] DEBUG Catalog - 		Loaded 109 entries for ScoreValue catalog.
2015-09-27 17:47:41,889 [1] DEBUG CatalogManager - 	Loaded catalog ScoreValue in 00:00:00.0028051
2015-09-27 17:47:41,889 [1] DEBUG Catalog - 		Loaded 9 entries for Shape catalog.
2015-09-27 17:47:41,889 [1] DEBUG CatalogManager - 	Loaded catalog Shape in 00:00:00.0001296
2015-09-27 17:47:41,895 [1] DEBUG Catalog - 		Loaded 608 entries for Skin catalog.
2015-09-27 17:47:41,895 [1] DEBUG CatalogManager - 	Loaded catalog Skin in 00:00:00.0063116
2015-09-27 17:47:42,214 [1] DEBUG Catalog - 		Loaded 24587 entries for Sound catalog.
2015-09-27 17:47:42,214 [1] DEBUG CatalogManager - 	Loaded catalog Sound in 00:00:00.3187975
2015-09-27 17:47:42,215 [1] DEBUG Catalog - 		Loaded 70 entries for SoundExclusivity catalog.
2015-09-27 17:47:42,215 [1] DEBUG CatalogManager - 	Loaded catalog SoundExclusivity in 00:00:00.0007418
2015-09-27 17:47:42,215 [1] DEBUG Catalog - 		Loaded 17 entries for SoundMixSnapshot catalog.
2015-09-27 17:47:42,215 [1] DEBUG CatalogManager - 	Loaded catalog SoundMixSnapshot in 00:00:00.0002048
2015-09-27 17:47:42,216 [1] DEBUG Catalog - 		Loaded 118 entries for Soundtrack catalog.
2015-09-27 17:47:42,216 [1] DEBUG CatalogManager - 	Loaded catalog Soundtrack in 00:00:00.0012908
2015-09-27 17:47:42,216 [1] DEBUG Catalog - 		Failed to load catalog entries for TacCooldown
2015-09-27 17:47:42,216 [1] DEBUG CatalogManager - 	Loaded catalog TacCooldown in 00:00:00.0000260
2015-09-27 17:47:42,226 [1] DEBUG Catalog - 		Loaded 739 entries for Tactical catalog.
2015-09-27 17:47:42,226 [1] DEBUG CatalogManager - 	Loaded catalog Tactical in 00:00:00.0093376
2015-09-27 17:47:42,240 [1] DEBUG Catalog - 		Loaded 1069 entries for Talent catalog.
2015-09-27 17:47:42,240 [1] DEBUG CatalogManager - 	Loaded catalog Talent in 00:00:00.0138690
2015-09-27 17:47:42,240 [1] DEBUG Catalog - 		Loaded 1 entries for TalentProfile catalog.
2015-09-27 17:47:42,240 [1] DEBUG CatalogManager - 	Loaded catalog TalentProfile in 00:00:00.0000624
2015-09-27 17:47:42,240 [1] DEBUG Catalog - 		Loaded 9 entries for TargetFind catalog.
2015-09-27 17:47:42,240 [1] DEBUG CatalogManager - 	Loaded catalog TargetFind in 00:00:00.0001817
2015-09-27 17:47:42,241 [1] DEBUG Catalog - 		Loaded 53 entries for TargetSort catalog.
2015-09-27 17:47:42,241 [1] DEBUG CatalogManager - 	Loaded catalog TargetSort in 00:00:00.0007665
2015-09-27 17:47:42,241 [1] DEBUG Catalog - 		Loaded 20 entries for Terrain catalog.
2015-09-27 17:47:42,241 [1] DEBUG CatalogManager - 	Loaded catalog Terrain in 00:00:00.0003047
2015-09-27 17:47:42,241 [1] DEBUG Catalog - 		Loaded 6 entries for TerrainObject catalog.
2015-09-27 17:47:42,241 [1] DEBUG CatalogManager - 	Loaded catalog TerrainObject in 00:00:00.0001015
2015-09-27 17:47:42,244 [1] DEBUG Catalog - 		Loaded 133 entries for TerrainTex catalog.
2015-09-27 17:47:42,244 [1] DEBUG CatalogManager - 	Loaded catalog TerrainTex in 00:00:00.0027530
2015-09-27 17:47:42,255 [1] DEBUG Catalog - 		Loaded 1139 entries for Texture catalog.
2015-09-27 17:47:42,255 [1] DEBUG CatalogManager - 	Loaded catalog Texture in 00:00:00.0109375
2015-09-27 17:47:42,255 [1] DEBUG Catalog - 		Loaded 3 entries for Tile catalog.
2015-09-27 17:47:42,255 [1] DEBUG CatalogManager - 	Loaded catalog Tile in 00:00:00.0000711
2015-09-27 17:47:42,255 [1] DEBUG Catalog - 		Loaded 19 entries for Turret catalog.
2015-09-27 17:47:42,255 [1] DEBUG CatalogManager - 	Loaded catalog Turret in 00:00:00.0002258
2015-09-27 17:47:42,266 [1] DEBUG Catalog - 		Loaded 926 entries for Unit catalog.
2015-09-27 17:47:42,266 [1] DEBUG CatalogManager - 	Loaded catalog Unit in 00:00:00.0107447
2015-09-27 17:47:42,266 [1] DEBUG Catalog - 		Loaded 7 entries for Upgrade catalog.
2015-09-27 17:47:42,266 [1] DEBUG CatalogManager - 	Loaded catalog Upgrade in 00:00:00.0001156
2015-09-27 17:47:42,266 [1] DEBUG Catalog - 		Failed to load catalog entries for User
2015-09-27 17:47:42,266 [1] DEBUG CatalogManager - 	Loaded catalog User in 00:00:00.0000257
2015-09-27 17:47:42,354 [1] DEBUG Catalog - 		Loaded 6185 entries for Validator catalog.
2015-09-27 17:47:42,354 [1] DEBUG CatalogManager - 	Loaded catalog Validator in 00:00:00.0873077
2015-09-27 17:47:42,356 [1] DEBUG Catalog - 		Loaded 77 entries for VoiceOver catalog.
2015-09-27 17:47:42,356 [1] DEBUG CatalogManager - 	Loaded catalog VoiceOver in 00:00:00.0021595
2015-09-27 17:47:42,356 [1] DEBUG Catalog - 		Loaded 9 entries for Water catalog.
2015-09-27 17:47:42,356 [1] DEBUG CatalogManager - 	Loaded catalog Water in 00:00:00.0001266
2015-09-27 17:47:42,358 [1] DEBUG Catalog - 		Loaded 193 entries for Weapon catalog.
2015-09-27 17:47:42,358 [1] DEBUG CatalogManager - 	Loaded catalog Weapon in 00:00:00.0022558
2015-09-27 17:47:42,358 [1] DEBUG CatalogManager - Catalogs loaded in 00:00:01.0479167
2015-09-27 17:47:42,367 [1] INFO  HookManager - Creating Hooks...
2015-09-27 17:47:42,450 [1] INFO  GameManager - Creating player alliance map...
2015-09-27 17:47:42,452 [1] INFO  GameManager - GameManager initialized!
2015-09-27 17:47:42,596 [1] INFO  MainWindow - Selected new bot: Stormbuddy v1.0.0.0 BETA by Bossland GmbH
2015-09-27 17:47:42,596 [1] DEBUG MainWindowViewModel - Last Routine Used: Default
2015-09-27 17:47:42,596 [1] DEBUG MainWindowViewModel - Found last used routine! Setting it as selected...
2015-09-27 17:47:42,624 [1] INFO  MainWindow - Selected Default version 0.1.0.0 as the current combat routine!
2015-09-27 17:47:42,624 [1] DEBUG MainWindow - Routine is not a button providerr, hiding config button...
2015-09-27 17:47:55,673 [1] DEBUG Hotkeys - Registered hotkey Python_ExecCommand to Control + P
2015-09-27 17:49:19,324 [Pulsator Thread] DEBUG DefaultBot - Logic switched to BaseMapLogic
2015-09-27 17:49:26,935 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Cannot move mouse outside of the client window bounds!
Parameter name: location
   at Stormbuddy.Game.Win32.RemoteInput.MoveMouse(Int32 clientX, Int32 clientY)
   at Stormbuddy.Game.UI.UIFrame.MouseOver()
   at Stormbuddy.Game.UI.UIFrame.Click()
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.n ?U_$TI\&x \,t Z\./\&r\] OaV:.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.\\\[`0arHa:(c-y\]hTuY;?HMf ".()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.OutOfGamePulsator.\*A=\\84\\q\*qgOr{'e$p|\,^iKt\&.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.f^;\]r>AuN0\&!A@X\.a1FtJ!`E#.\*A=\\84\\q\*qgOr{'e$p|\,^iKt\&.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
2015-09-27 17:49:26,980 [Pulsator Thread] INFO  OutOfGamePulsator - Match is starting! Waiting...
2015-09-27 17:49:31,567 [Pulsator Thread] DEBUG DefaultBot - Logic switched to BaseMapLogic
2015-09-27 17:49:31,568 [Pulsator Thread] INFO  BotEvents - Map Changed to  (Unknown)
2015-09-27 17:49:33,048 [Pulsator Thread] DEBUG DefaultBot - Logic switched to BlackheartsBay
2015-09-27 17:49:33,048 [Pulsator Thread] INFO  BotEvents - Map Changed to Blackheart's Bay (BlackheartsBay)
2015-09-27 17:49:33,456 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:36,119 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:37,807 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:39,366 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:40,871 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:42,250 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:43,603 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:46,293 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:47,473 [Pulsator Thread] INFO  OutOfGamePulsator - Current game is loading... waiting....
2015-09-27 17:49:50,748 [Pulsator Thread] INFO  DefaultCombatRoutine - Current combat logic set to L90ETC
2015-09-27 17:49:50,859 [Pulsator Thread] DEBUG InGamePulsator - Camera follow is disabled !
2015-09-27 17:49:50,860 [Pulsator Thread] DEBUG InGamePulsator - Press CameraFollow Camera follow enabled.
2015-09-27 17:49:51,289 [Pulsator Thread] DEBUG Navigator - Navigator selected lane 0
2015-09-27 17:49:51,312 [Pulsator Thread] DEBUG Navigator - Navigator is using 22 waypoints for the lane!
2015-09-27 17:49:51,313 [Pulsator Thread] DEBUG Navigator - Navigator skipped 1 waypoints when switching lanes.
2015-09-27 17:49:51,334 [Pulsator Thread] DEBUG BaseMapLogic - Selected Talent Tier: 0, Column: 0
2015-09-27 17:49:51,373 [Pulsator Thread] DEBUG Catalog - 		Loaded 45 entries for Hero catalog.
2015-09-27 17:49:51,385 [Pulsator Thread] DEBUG Catalog - 		Loaded 1069 entries for Talent catalog.
2015-09-27 17:49:51,411 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!



!!!!!REPEATING!!!!!
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentException: The specified talent at tier 1, column 0 could not be found!
   at Stormbuddy.Game.Player.IsTalentUnlocked(Int32 tier, Int32 column)
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.!\&Rq#p$|ib{="@X5#!f\&I\&Au%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.MapLogic.BaseMapLogic.\*A=\\84\\q\*qgOr{'e$p|\,^iKt\&.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.Pulsators.InGamePulsator.\*A=\\84\\q\*qgOr{'e$p|\,^iKt\&.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.f^;\]r>AuN0\&!A@X\.a1FtJ!`E#.\*A=\\84\\q\*qgOr{'e$p|\,^iKt\&.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
2015-09-27 17:49:51,493 [Pulsator Thread] DEBUG BaseMapLogic - Selected Talent Tier: 0, Column: 0
2015-09-27 17:49:51,493 [Pulsator Thread] DEBUG Catalog - 		Loaded 45 entries for Hero catalog.
2015-09-27 17:49:51,508 [Pulsator Thread] DEBUG Catalog - 		Loaded 1069 entries for Talent catalog.
2015-09-27 17:49:51,535 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!
...
 
Code:
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Hotkey must be a valid key to be pressed.
Parameter name: hotkey
   at Stormbuddy.Game.Win32.RemoteInput.PressKey(Hotkey hotkey)
   at Stormbuddy.Game.Win32.RemoteInput.PressKeyAndClick(Hotkey hotkey, Vector3 targetLocation, Boolean& wasClippedToClientBounds, Boolean isLeftClick)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.\[L<6|3\&D"'y\\LY>|NH8/~PUO.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.LX>D|/2oi\]\[gbez1DgdKj2'h$.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.DefaultRoutine.Heroes.Azmodan.n\.1-T:||\&l\[:I~if#5GfCXr@%.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.DefaultRoutine.Heroes.Azmodan.EWtdizGuo4WQh$Fg-28wSg2I!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.\\bdUaA\]%n5(B<\[t69^\.D\['/Z.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.Bot.CombatRoutineBase.\\bdUaA\]%n5(B<\[t69^\.D\['/Z.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.EWtdizGuo4WQh$Fg-28wSg2I!.\\bdUaA\]%n5(B<\[t69^\.D\['/Z.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.*‏‎​‪**​‏*‪**​‫‪​‏****‫‫‎‪*(Boolean )
   at Buddy.Coroutines.Coroutine.​​*‬*****‫‎‬*‎‫***‎‪**‏‏‪‏‪*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
 
The reason for this exceptions are that bot did not find the hotkeys.
Are you using the bot on a Mac ?
The bot only supports Windowed mode.
 
The reason for this exceptions are that bot did not find the hotkeys.
Are you using the bot on a Mac ?
The bot only supports Windowed mode.

Windowed mode on Windows 7. All hotkeys are default except Show All Life Bars.
 
I am going to just use this thread from now on for everything that is a red wall of text given to me by the Alpha bot.

Context: Playing Chen, loaded into Blackheart's Bay, and then this text ran until HotS went unresponsive and crashed.

Code:
Unhandled exception!Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at Stormbuddy.DefaultRoutine.BaseHeroLogic.GetRetreatPosition(Single distance, Vector2 awayFrom)
   at Stormbuddy.DefaultRoutine.Heroes.Chen.*‫*‎​‫​*‪‫**​‫​‫‎‪‫*‪**(Unit )
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at Stormbuddy.DefaultRoutine.Heroes.Chen.GGQ30q\*= w(\]2`\./l5>)5xS?.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.DefaultRoutine.Heroes.Chen.\\bdUaA\]%n5(B<\[t69^\.D\['/Z.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Stormbuddy.DefaultRoutine.DefaultCombatRoutine.EWtdizGuo4WQh$Fg-28wSg2I!.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Stormbuddy.Bot.CombatRoutineBase.\\bdUaA\]%n5(B<\[t69^\.D\['/Z.()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.EWtdizGuo4WQh$Fg-28wSg2I!.\\bdUaA\]%n5(B<\[t69^\.D\['/Z.()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.*‏‎​‪**​‏*‪**​‫‪​‏****‫‫‎‪*(Boolean )
   at Buddy.Coroutines.Coroutine.​​*‬*****‫‎‬*‎‫***‎‪**‏‏‪‏‪*(Boolean )
   at Buddy.GameEngine.CoroutinePulsable.Pulse()
 
Last edited:
Added possible fix for talent hotkey problem and resolved Chen bug.
You will get the solution in the next update.
 
Added possible fix for talent hotkey problem and resolved Chen bug.
You will get the solution in the next update.

Working so far. I'll post further if I find anything. Thanks for the quick response.

EDIT:

@NoExcuses I have sent you a private message of the crash dump that the latest bot version caused.
 
Last edited:
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