What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

TarasBulba

Community Developer
Joined
Apr 27, 2015
Messages
794
Reaction score
25
This release might not work with YAR if "Force enable all plugins" option is not enabled on YAR. If don't know what YAR is or not using it, you can simply ignore this :)

Enable Plugins/Adventurer/Config/Bounties/Safe Zerg Mode)

Safe Zerg mode enables combat if:
* When needed for the bounty.
* Your hitpoints are below 80%
* There are 5+ mobs with 15 yards
* Treasure goblin around (works best with Trinity Treasure Goblin Kamikaze Mode)

Please report the safe zerg mode bounty bugs about this release under this thread. Thanks.

You can download it at the main Adventurer thread:

https://www.thebuddyforum.com/demonbuddy-forum/plugins/adventurer/225946-plugin-adventurer.html
 
Last edited:
What a great timing! Now that we have a community event with the bounties. Will test these and report in if any difficulties found.
 
What a great timing! Now that we have a community event with the bounties. Will test these and report in if any difficulties found.

That's why I've stopped what I'm doing and implemented this today :)

Hope it helps you guys to fill u'r stashes with mats :P
 
Testing atm and seems quite solid
Only issue i found so far is with cursed chests (maybe same with shrines) as seems the bot is not interacting with them to start the event
 
Testing atm and seems quite solid
Only issue i found so far is with cursed chests (maybe same with shrines) as seems the bot is not interacting with them to start the event

Could post the log for that please.
 
Maybe some random derp with cursed chests, just saw the bot interact with one and then stay there not attacking the spawning enemies now :S
 
Maybe some random derp with cursed chests, just saw the bot interact with one and then stay there not attacking the spawning enemies now :S

Mine is doing them fine for the last 10 hours, testers also didn't report this issue, I don't know why yours is failing really.
 
Yeah, actually no idea, gonna try restarting everything and/or doing a fresh install
But anyways, so far its working better than the other build, way faster and smoother! :D
 
Yeah, actually no idea, gonna try restarting everything and/or doing a fresh install
But anyways, so far its working better than the other build, way faster and smoother! :D

Works best with Witch Doctor - Angry Chicken build :)
 
YAR see it - no need to enable "Force enable all pligins " in YAR settings
 
Safe Zerg mode enables combat if:
* There are 5+ mobs with 15 yards
.

Question : can i change the minimun trash mob pack size to a higher number since i have illusory boots on cube ?
( Because from what i can observe the bot backtracks a little from time to time to kill a larger group of mobs that it had already run throught. )
 
From SafeZerg.cs
if (!combatState && ZetaDia.Actors.GetActorsOfType<DiaUnit>(true).Any(u => u.IsFullyValid() && u.IsAlive && KeywardenDataFactory.GoblinSNOs.Contains(u.ActorSNO)))
{
combatState = true;
}

Any easy way to refer to an elite ? Would like it to enter combat if there is an elite nearby, useful when using In-Geom on Monk :)
 
This release might not work with YAR if "Force enable all plugins" option is not enabled on YAR. If don't know what YAR is or not using it, you can simply ignore this :)

Enable Plugins/Adventurer/Config/Bounties/Safe Zerg Mode)

Safe Zerg mode enables combat if:
* When needed for the bounty.
* Your hitpoints are below 80%
* There are 5+ mobs with 15 yards
* Treasure goblin around (works best with Trinity Treasure Goblin Kamikaze Mode)

This is not a release build and may contain more bugs than usual :)

Please report the bounty bugs about this release under this thread. Thanks.
does this do all bounties or will it not complete an act every so often like the current version does?
 
Back
Top