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Bounty always restart the game !

Gloupgloup

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Sep 10, 2014
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Hello,

Bounty .... no longer works, it restarts the party to the infinite (View log).

View attachment 7244 2015-09-25 14.47.txt

Thank :)

PS:

I do not think this is due to the connection to the server nav because it works correctly at home.
But for the record, here's what I use at startup DEMONBUDDY and my dns settings:

- That I choose "EUROPE" or "Best Latency" is the same!
- I'm with the settings “dns Google” as explained at: https://developers.google.com/speed/public-dns/docs/using#test_your_new_settings

For IPv6: Prim 2001:4860:4860::8888
Sec 2001:4860:4860::8844


For IPv4: Prim 8.8.8.8
Sec 8.8.4.4
 
Last edited:
I don't know what this is, try a fresh installation to a new folder and make sure Adventurer and Trinity is enabled after that.
 
Ok I reinstalled and it works properly again ;)

Just asking ..... In the log I regularly (which appears red when using DEMONBUDDY) the following lines:

System.Exception: Seule une partie d’une requête ReadProcessMemory ou WriteProcessMemory a été effectuée, at addr: 00000318, Size: 4
à GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
à GreyMagic.MemoryBase.Read[T](IntPtr addr)
à Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[ ](Int32 , ACD , & )
à Zeta.Game.Internals.FastAttribGroupsEntry.?????????????????????????????????????????[ ](Int32 , ACD )
à Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
à Zeta.Bot.GameStats.?????????????????????????????????????????(Object , EventArgs )
--- Fin de la trace de la pile d'exception interne ---
à System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
à System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
à System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
à System.Delegate.DynamicInvokeImpl(Object[] args)
à Zeta.Bot.Pulsator.?????????????????????????????????????????(Delegate , Object[] )

This means what? Thank you
 
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