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Uber Bot - Organs farmer - Beta v0.5.2

I also would like to figure out a way to disable it from leaving party, I will come up with my own solution in a few days if nothing else presents itself.


As promised - Here is a version that does not leave party and runs all 4 without checking for even organs so you can run your friends all night.

View attachment Uber Bot.zip

Good night.
 
so im using this profile along with Follower Profile, But after each organ he restarts the game to run the same one over and over again. Any fix for this?
 
Just started using this and the bot goes to realm of discord over and over again :S any ideas?

//EDIT: NVM seems it's working now after a DB reboot
 
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Strange thing, bot goes in and kills boss gets out open portal etc , finishes all of them but then doesn`t reset the instance . Gets in over and over and over again :/:

[QuestTools][<MainCoroutine>d__1] ReachedDestination! questId="312429" stepId="2" x="271" y="573" z="24" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 271, Y: 573, Z: 24, Position: <271, 573, 24>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 312429, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 4C46D, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.Bot.ActionRunCoroutine,
ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
[QuestTools][SafeMoveToTag] Initialized questId="312429" stepId="2" x="312" y="304" z="15" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 312, Y: 304, Z: 15, Position: <312, 304, 15>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 312429, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 4C46D, IgnoreReset: False, IsDoneCache: False, Behavior: null,
[QuestTools][<MainCoroutine>d__1] ReachedDestination! questId="312429" stepId="2" x="312" y="304" z="15" pathPrecision=5 MoveResult=Moved statusText=SafeMoveToTag: IsDone: False, PathPrecision: 5, StraightLinePathing: False, UseNavigator: False, X: 312, Y: 304, Z: 15, Position: <312, 304, 15>, PathPointLimit: 250, Timeout: 180, AllowLongDistance: False, QuestId: 312429, StepId: 2, ObjectiveIndex: -1, QuestName: Quest Id: 4C46D, IgnoreReset: False, IsDoneCache: False, Behavior: Zeta.Bot.ActionRunCoroutine,
Loaded profile UberBot - Loader
Using town portal
 
Request: For Uberbot to wait a few seconds after the kills to pick up any items that dropped according to trinity pickup rules. I see uberbot picking up the organs then immediately teleport while set items and legendaries dropped
 
Request: For Uberbot to wait a few seconds after the kills to pick up any items that dropped according to trinity pickup rules. I see uberbot picking up the organs then immediately teleport while set items and legendaries dropped

Try turning pickup gold on. Your bot should run around picking up gold and give it enough time to pickup any legendary.
 
Try turning pickup gold on. Your bot should run around picking up gold and give it enough time to pickup any legendary.

I have done that, but it doesnt work all the time, would be great if there could just be a 10 second pause putin after the kill
 
Also the counter doesnt work, died once and it leaves tghe game even if I set it to 9
 
Thanks for the update.

I'm running the latest DB beta and latest trinity 2.x and its running great. I have been using Adventurer to do Key Wardens and gather up a pile of machines first.

=BB=
 
Thank god for automated ubers again in 2.3, have 200 machines of each to grind through. bot is chuggin away! already got a perfect barb/wd ammy, just need a perfect monk one pref ancient thats E LEET. thanks for this 2.3 update
 
anyone have this working with follower bot? my leader just says waiting for follower to open the rift. (which is weird)
 
Farming in T10, works wonder. Thank you !!
Small trouble though, in Leoric & Maghda fight. I'm using a well-geared monk with Uliana's build. Character walks up to Leoric defenseless, instead of dashing and activating Epiphany right away, which are defensive buffs. I got butchered by Leoric's first hit. I had to switch Conclave of Elements for Unity in the cube (with immortal templar with an Unity ring too). But even with that, it's a close call.

Using 0.5.1 version, on DB 1.1.2685.434 and Trinity 2.13.38
 
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