Thank you for the wonderful work .
It works perfectly.
How do I add rules to sell one-handed weapons , shields and blue items 6 links?
He keeps these items and must constantly sell not to fill my trunk...
Ty...
item.IsOneHandWeapon or item.IsShield or (item.IsMagic and item.Sockets == 6)
Hi.
Thank you for the perfect plugin.
Is it possible to add a check for armor and weapon scrap in the stash before selling things on the recipe, and if the test is successful , make the bot to use them for ?
80 armor scrap, and 20 weapon, can increase profit by 1 chaos, or 1 regal...
Overnight run and no loops after the fixes yesterday, thanks!
Chaos seems to be gaining back a little, bought some exalts @55c on WB yesterday.
Glad to hear it, I might release stuff tonight since I have other things to do todayI repost the fix here so people can see it
This i guess, under sell rules ofc
Ya, i've been doing quality on the recipies. TBH Chance is more worth it then chaos... but that's just me...chaos is worthless atm :x
but we have the logic rdy already, just need to implement it
item.OverallResistancesPct == 5 is TRUE, but it should be 5*3 + 24 (39) no ?
item.ColdResistPct == 29 is FALSE, but it should be 5 + 24 (29) no ?
item.IsRare and item.IsAmulet and item.IsTriRes and item.OverallResistancesPct >= 80
Hello,
Quick question from a new member.
Sorry if it has already been asked but i used the "search in thread" without results and i don't feel like reading 97 pages ^^".
Item evaluation of elemental resistances might be wrong.
Lets take an example : I have a ring with Implicit 24% Cold and +5% All resists
The result of :
Code:item.OverallResistancesPct == 5 is TRUE, but it should be 5*3 + 24 (39) no ? item.ColdResistPct == 29 is FALSE, but it should be 5 + 24 (29) no ?
You can see the pattern, i don't need to put more examples.
The code is doing what we expect (item.AllResistPct will return 5 if the item has +5% all resist) but it's confusing when adding rule.
This will return false for an amulet with +15% all resist / +40% fireCode:item.IsRare and item.IsAmulet and item.IsTriRes and item.OverallResistancesPct >= 80
So basically my question is : Is this the expected behavior ?
ps: sorry for my english i hope you guys can understand what i mean.
Thanks for the answer, i just needed clarifacation if it was done on purpose or not.
I'll add filter taking in consideration the way ORP and AllRes work.
Btw i noticed it while looking at EvaluableItem.cs to see how you return certains stats from item. I'm trying to do a basic task to AutoEquip stuff while leveling. First project in c# and first time opening VS. So far it's working as expected (more or less
), it wasnt easy for me to figure out how to switch Gem to an item from another while keeping correct links / colors, thanks again to you and all others dev for all the examples available.
IM getting this error:
[RecipeWithdrawTask] We're on the last tab, we can't go further. Checking if we still need something afterall
[RecipeWithdrawTask] Seems like we had a problem withdrawing (RightRing : True) We're gonna count if all items are in inventory already
[RecipeWithdrawTask] We're missing a piece of gear, reloading task execution
It have all the items in different tabs, since I dont have space to stash all in tab 1. However it is searching through the entire tab, but cant localize the remaining ring. What am I doing wrong?
Yep, investigating the issue this noon, work atm ;D need to figure out why.
I'll need those people issuing the loop problem, please consider replacing this file and try to reproduce the issue. It should log some infos about the items in your stash.
I replaced the file, and still got that error(or I used the last update for it three pages from here)