What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

Thanks for using it and nice feedback. In 2 day i'll back to home. Then i'll add different type rules for amulets, rings. And energy shield ones. I'll release 3 different version for mf builds, and non mf builds. Also thats why only staff and bow's and swords added to not run out portals. Full version will pick up all rares, keep rules will be same. Mf filter will be more strict.
please dont missunderstand me, your rules are well done, but i for me its stashs too much :<
 
please dont missunderstand me, your rules are well done, but i for me its stashs too much :<

Sunday i'll back to home. Then i'll make mf version more strict than first version.
 
quick question, i updated to this and the new version of AIF and no longer have 6socket items, normally id have alot. does this auto sell them or know if the new iaf sells them just want to make sure they arnt getting ignored.
 
can you please post a step by step guide which settings you use and what is deactivated/activated?
i think i mess around too much with the different settings

can i change settings without a bot/map restart?

After some updates i had troubles:

- nothing picked up
- maximum amount of ID/town scrolls not working (filling up the stash)
- too much divination cards
 
Last edited:
I'm updating rules atm :) AFter i done i'll release MagicFind version. It will be strict too much..
 
good news bro, do it slower and double check :) no need to finish it super fast and forgot something :D
 
good work bro!!

rules for items like these could be added too i think, good stuff for dual totem builds:
http://imgur.com/f88Wfp9,ScdNgqG
http://imgur.com/f88Wfp9,ScdNgqG#1

or maybe 1h weapons in general with >=80% increased critical strike chance for spells & >= 25% global critical strike multiplier
shields with >= 40 Spelldamage & >=80% increased critical strike chance for spells >= 100 to max energy shield & >= 55% mana reg
 
Last edited:
AIF is suddenly a godlike plugin with those rules, SHARE THE WURLD.

I'll test them, to see how it goes. Also I want you to know that (its our time lololol) GlobalCrit stuff is fixed in next AIF build, if you find more stats that return false even if it's true, tell me which one and link dumped data (from object explorer) so I can fix them ;)

Oh and sebozz, values are flat, don't use %, commas or whatever.
 
AIF is suddenly a godlike plugin with those rules, SHARE THE WURLD.

I'll test them, to see how it goes. Also I want you to know that (its our time lololol) GlobalCrit stuff is fixed in next AIF build, if you find more stats that return false even if it's true, tell me which one and link dumped data (from object explorer) so I can fix them ;)

Oh and sebozz, values are flat, don't use %, commas or whatever.

sure...thats only the "officical name" of the stat...i wrote it only that way to clarify it

i added this to my rules, maybe you want add it too(the gem stuff is only at the moment, because need them with a character):

Code:
{
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsOneHandWeapon and (item.SpellCritChance >= 80 or item.GlobalCritChance >= 80) and (item.GlobalCritMult >= 20 or item.SpellCritMult >= 20)",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsShield and (item.SpellCritChance >= 75 or item.GlobalCritChance >= 75) and item.MaximumEnergyShield >= 100 and item.SpellDamage >= 35",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and item.FullName == \"Vaal Grace\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and item.FullName == \"Vaal Grace\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and item.FullName == \"Added Chaos Damage\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and item.FullName == \"Added Chaos Damage\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Is1HMace",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.IsShield",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.Is2HAxe",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.Is2HAxe and item.IncreasedPhysDamagePct > 135",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.IsNormal or item.IsMagic",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare and item.IsOneHandWeapon",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Infernal Mantle\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Call of the Brotherhood\"",
    "ShouldLog": false
  }

and ye you forgot infernal mantle+ call in your rules^^
 
Last edited:
Hi!
Sorry for question but can any one give me Static Item Filter or any useful plugins pls :)
 
Last edited:
sure...thats only the "officical name" of the stat...i wrote it only that way to clarify it

i added this to my rules, maybe you want add it too(the gem stuff is only at the moment, because need them with a character):

and ye you forgot infernal mantle+ call in your rules^^

I didn't forgot. Infernal Mantle is 1c unique, so i dont want it's get stashed.. I'll add some wand/shield rules later. Thanks for feedback.
 
Back
Top