can i write the rule maybe on another way? i think this rule gets half ignored![]()
What don't you get in my answer?

can i write the rule maybe on another way? i think this rule gets half ignored![]()
i get your answer...but i sold the shit boots/chests...so i must wait till next gets stashed
View attachment Exilebuddy 5536 2015-08-29 08.53.zip 8hours log several shit items stashed without fit a rule <.< mainly chestsAs soon as it happens, give me the entire eb log.
Hey toNyx,
it's the guy who doesn't want his Uniques Identified again xD
Just got a little update: ID'ing of Uniques HAS to be coded somewhere in your Plugin.
The reason I'm saying this is as following:
1) If AIF disabled completely: Uniques do not get identified.
2) If AIF enabled but "Custom Rules", "Jyam's filters for rare items" and "On-The-Fly identification" disabled: Uniques do get identified.
Therefore my rules can not be the reason for Uniques getting identified whatever I do but AIF has to be the reason.
I would realy appreciate it if you could take a closer look as to why Uniques get identified when AIF is running regardless of custom rules.
I also attached my latest log (AIF enabled, MISC stuff and Custom Rules disabled)
View attachment 185946 8hours log several shit items stashed without fit a rule <.< mainly chests
oh okNope, it's not coded anywhere. I checked last time you told me so.
Jaym's filters force the identification iirc.
Disable Jyam's filters, fixed.
Nope, it's not coded anywhere. I checked last time you told me so.
Jaym's filters force the identification iirc.![]()
Then why the hell are those items identified without custom rules and without Jyam's filter enabled? Just enabling the Plugin, even with everything diabled, results in identified Uniques. Disabling the Plugin results in unidentified Uniques. But I really like AIF. It's an awesome Plugin. So I really don't want to leave it disabled
Just realized: Bot just starts to ID EVERYTHING as soon as Plugin is enabled. Not just uniques and rares but also those unvaluable magic RGB-Items. Just everything in its Inventory gets identified. Maybe that helps in finding the reason for forced identification.
I'm sorry to be annoying about it.
You're not annoying, you're just saying that there's something hardcoded for uniques in AIF. There's none. You could even verify yourself if you were not too busy blaming the plugin.
HERE IS THE ID PART OF THE CODE
There's security checks for 6S/Recipe items, else it's custom rules stuff. You'll need to dig into your rules, there might be a conflict somewhere.
I'll take a look at the log a bit deeper, but I can't say it's AIF.
// EDIT //
Funny thing, is that your log doesn't have any mention of AIF working at all. Can't find anything related to custom rules, so before I start to be aggro I suggest you to get a fucking log where AIF does anything.
if (LokiPoe.Me.IsInHideout || LokiPoe.Me.IsInTown)
{
var unidItems = LokiPoe.InGameState.InventoryPanel.MainInventory.Items
.Where(i => !i.IsIdentified && i.Rarity >= Rarity.Rare && !i.IsProtectedFromIdentification())
.ToList();
if (cachedItemRarity = Unique)
return false;
I did look into the code already for some hours. But me only being able to SOMEHOW understand the general meaning of the code does not help me finding anything. The only part I found a little strange is this(IdentifyItems.cs; 113-117):
But I guess this is concerning On-the-Fly handling.Code:if (LokiPoe.Me.IsInHideout || LokiPoe.Me.IsInTown) { var unidItems = LokiPoe.InGameState.InventoryPanel.MainInventory.Items .Where(i => !i.IsIdentified && i.Rarity >= Rarity.Rare && !i.IsProtectedFromIdentification()) .ToList();
Also: As I said I attached a log to this post in which custom rules are disabled.
Also: As i said my rules can not be at fault because Bot is still identifying when I disable custom rules.
Also: I've attached 4 different logs concerning this problem so you do have quite some logs to look into. (attached them in this post again so you don't have to search for them)
Also: I'm only blaming the plugin because: Plugin is enabled=bot ids EVERYTHING without difference. It does not matter if I have every option of the plugin disabled or any combination of options enabled. Plugin is disabled=nothing gets identified.
Also: You already took a look at my rules and did not find anything to cause this. So please stop telling me to look at my rules every time
Last question: Could I add something like this into the ID-Section to add ID-protection for uniques?
Code:if (cachedItemRarity = Unique) return false;
Vouch for tony, I haven't had issues and I have a large sample size. (That's what she said huehhueh)Also, have fun.
1) Why blame the plugin if you don't use the features.
2) AIF calls the default item evaluator if custom rules are disabled.
3) Won't even take the time to look at it.
4) I use AIF on every setup possible, and you're the one reporting this issue. the one.
5) I looked at it very fast, I hate digging into json files.
6) Yes.
Don't wonder why I don't answer your next posts.
Vouch for tony, I haven't had issues and I have a large sample size. (That's what she said huehhueh)
When more and more users report problems, I suggest tony dig into it otherwise, a small sample size from one person isn't sufficient criteria to spend hours on. That's my 2 cents.
Edit, typos.
Ya dude, I'll help tony trouble shoot this, mind pming me your rules?
I'm really good at pissing tony off so it's ok.
Ok Another person. I have access to tony's SVN so I can screw around and blame him.honestly I've noticed it IDs everything once it passes the "save items for recipe" threshold. It IDs then checks vs keep rules then it defaults to the "else" statement (i know SQL so else is all i understand) which defaults to sell. I thought about lookin at it to fix IDing everything... then I realized I dont care about items I dont know I lost
I would rather put that time in to set up another bot and be efficient with my time.
Hello friends,
Talking about AIF IDing things without we tell it to do so, I can also confirm that.
I'm using my custom rules and, as example, bot picks up magic 6s / magic qual flasks / magic RBG and all of them get IDed with no command to ID magic items in the filter...
For me it's not a big problem since I usually ID all rares and uniques it gets. I just lose some scrolls
Hey toNyx, any progress on the GCP feature issue fix? I'm waiting anxious for that...
Thanks.
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