public List<string> DesirablePhysWeaponMod = new List<string>(new[]
{
"Annealed", "Razor Sharp", "Tempered", "Flaring", //added physical damage
"Bloodthirsty", "Cruel", "Tyrannical", "Merciless", //local physical damage +%
"Champion's", "Conqueror's", "Emperor's", "Dictator's", //#% increased physical damage +# to accuracy rating
"of Skill", "of Ease", "of Mastery", "of Renown", "of Acclaim", "of Fame", "of Infamy", "of Celebration", //attack speed +%
"of the Deadeye", "of the Ranger", "of the Assassin", //local accuracy rating
"of Fury", "of Ferocity", "of Destruction", //base critical strike multiplier +%
"of Piercing", "of Puncturing", "of Penetrating", "of Incision" //critical strike chance +%
});
public List<string> DesirableElementalWeaponMod = new List<string>(new[]
{
"Glaciated", "Polar", "Entombing", //added cold damage
"Incinerating", "Blasting", "Cremating", //added fire damage
"Shocking", "Discharging", "Electrocuting", //added lightning damage
"Empowering", "Unleashed", "Overpowering", //weapon elemental damage +%
"of Skill", "of Ease", "of Mastery", "of Renown", "of Acclaim", "of Fame", "of Infamy", "of Celebration", //attack speed +%
"of the Deadeye", "of the Ranger", "of the Assassin", //local accuracy rating
"of Fury", "of Ferocity", "of Destruction", //base critical strike multiplier +%
"of Piercing", "of Puncturing", "of Penetrating", "of Incision" //critical strike chance +%
});
public List<string> DesirableCoCWeaponMod = new List<string>(new[]
{
"Professor's", "Occultist's", "Incanter's", "Glyphic", "Runic", //spell damage +%
"Warlock's", "Mage's", "Archmage's", "Lich's", //#% increased spell damage +# to maximum mana
"of Calamity", "of Ruin", "of Unmaking", //spell critical strike chance +%
"of Skill", "of Ease", "of Mastery", "of Renown", "of Acclaim", "of Fame", "of Infamy", "of Celebration", //attack speed +%
"of Legerdemain", "of Prestidigitation", "of Sortilege", "of Finesse", //base cast speed +%
"of Fury", "of Ferocity", "of Destruction", //base critical strike multiplier +%
"of Piercing", "of Puncturing", "of Penetrating", "of Incision" //critical strike chance +%
});
public List<string> DesirableCasterWeaponMod = new List<string>(new[]
{
"Professor's", "Occultist's", "Incanter's", "Glyphic", "Runic", //spell damage +%
"Warlock's", "Mage's", "Archmage's", "Lich's", //#% increased spell damage +# to maximum mana
"Winterbringer's", //local cold elemental gem level +
"Lava Caller's", //local fire elemental gem level +
"Tempest King's", //local lightning elemental gem level +
"Paragon's", //local socketed gem level +
"Glaciated", "Polar", "Entombing", //added spell cold damage
"Incinerating", "Blasting", "Cremating", //added spell fire damage
"Shocking", "Discharging", "Electrocuting", //added spell lightning damage
"of Legerdemain", "of Prestidigitation", "of Sortilege", "of Finesse", //base cast speed +%
"of Propulsion", "of the Zephyr", "of the Gale", //base projectile speed +%
"of Floe","of Glaciation", //cold damage +%
"of Immolation","of Ashes", //fire damage +%
"of Discharge","of Arcing", //lightning damage +%
"of Calamity", "of Ruin", "of Unmaking", //spell critical strike chance +%
"of Fury", "of Ferocity", "of Destruction" //base critical strike multiplier +%
});
public List<string> GenericResistEquipmentMod = new List<string>(new[]
{
"Virile", "Athlete's", "Fecund", "Vigorous", "Rapturous", //base maximum life
"of the Walrus", "of the Polar Bear", "of the Ice", "of Haast", //base cold damage resist %
"of the Furnace", "of the Volcano", "of the Magma", "of Tzteosh", //base fire damage resist %
"of the Tempest", "of the Maelstrom", "of the Lightning", "of Ephij", //base lightning damage resist %
"of Expulsion", "of Exile", "of Bameth" //base chaos damage resist %
});
public List<string> ArmorEquipmentMod = new List<string>(new[]
{
"Fortified", "Plated", "Carapaced", //local base physical damage reduction rating
"Thickened", "Girded", "Unassailable", //local physical damage reduction rating +%
"Elephant's", "Mammoth's" //#% increased armour #% increased stun recovery
});
public List<string> EvasionEquipmentMod = new List<string>(new[]
{
"Fleet", "Blurred", "Vaporous", //base evasion rating
"Phantasm's", "Nightmare's", "Mirage's", //local evasion rating +%
"Dragonfly's", "Hummingbird's" //#% increased evasion #% increased stun recovery
});
public List<string> EnergyEquipmentMod = new List<string>(new[]
{
"Blazing", "Scintillating", "Incandescent", "Resplendent", //base maximum energy shield
"Fearless", "Dauntless", "Unconquerable", "Impregnable", //local energy shield +%
"Naga's", "Djinn's", "Seraphim's", //#% increased energy shield #% increased stun recovery
"Chalybeous", "Mazarine", "Blue", "Zaffre" //base maximum mana
});
public List<string> ArmorEvasionEquipmentMod = new List<string>(new[]
{
"Fortified", "Plated", "Carapaced", //local base physical damage reduction rating
"Fleet", "Blurred", "Vaporous", //base evasion rating
"Duelist's", "Hero's", "Legends", //#% increased armour and evasion
"Elephant's", "Mammoth's" //#% increased armour and evasion #% increased stun recovery
});
public List<string> ArmorEnergyEquipmentMod = new List<string>(new[]
{
"Fortified", "Plated", "Carapaced", //local base physical damage reduction rating
"Blazing", "Scintillating", "Incandescent", "Resplendent", //base maximum energy shield
"Inculcated", "Interpolated", "Inspired", //#% increased armour and energy shield
"Naga's", "Djinn's", "Seraphim's", //#% increased armour and energy shield #% increased stun recovery
"Chalybeous", "Mazarine", "Blue", "Zaffre" //base maximum mana
});
public List<string> EvasionEnergyEquipmentMod = new List<string>(new[]
{
"Fleet", "Blurred", "Vaporous", //base evasion rating
"Blazing", "Scintillating", "Incandescent", "Resplendent", //base maximum energy shield
"Evenescent", "Unreal", "Illusory", //#% increased evasion and energy shield
"Dragonfly's", "Hummingbird's", //#% increased evasion and energy shield #% increased stun recovery
"Chalybeous", "Mazarine", "Blue", "Zaffre" //base maximum mana
});
public List<string> GlovesMod = new List<string>(new[]
{
"Thirsty", //mana leech from physical damage %
"Honed", //added physical damage
"of Skill", "of Ease", "of Mastery", "of Grandmastery", //global attack speed +%
});
public List<string> BootsMod = new List<string>(new[]
{
"Gazelle's", "Cheetah's" //base movement velocity +%
});
public List<string> HelmetsMod = new List<string>(new[]
{
"Pirate's", "Dragon's", //base item found rarity +%
"of Archaeology", "of Excavation", //base item found rarity +%
"Summoner's" //local socketed minion gem level +
});
public List<string> ShieldsMod = new List<string>(new[]
{
"Winterbringer's", //local cold elemental gem level +
"Lava Caller's", //local fire elemental gem level +
"Tempest King's", //local lightning elemental gem level +
"Professor's", "Occultist's", "Incanter's", "Glyphic", "Runic", //spell damage +%
"of Calamity", "of Ruin", "of Unmaking" //spell critical strike chance +%
});
public List<string> BeltsMod = new List<string>(new[]
{
"Plated", "Carapaced", "Encased", //local base physical damage reduction rating
"Scintillating", "Incandescent", "Resplendent", "Dazzling", //base maximum energy shield
"Empowering", "Unleashed", "Overpowering" //weapon elemental damage +%
});
public List<string> QuiversMod = new List<string>(new[]
{
"Honed", //added physical damage
"Virile", "Athlete's", "Fecund", //base maximum life
"Empowering", "Unleashed", "Overpowering", //weapon elemental damage +%
"Thirsty", "Parched", //mana leech from physical damage %
"of Skill", "of Ease", //attack speed +%
"of Anger", "of Rage", "of Fury", "of Ferocity", "of Destruction", //base critical strike multiplier +%
"of Piercing", "of Puncturing", "of Penetrating", "of Incision" //critical strike chance +%
});
public List<string> GenericResistJewelryMod = new List<string>(new[]
{
"Rotund", "Virile", "Athlete's", //base maximum life
"of the Walrus", "of the Polar Bear", "of the Ice", "of Haast", //base cold damage resist %
"of the Furnace", "of the Volcano", "of the Magma", "of Tzteosh", //base fire damage resist %
"of the Tempest", "of the Maelstrom", "of the Lightning", "of Ephij", //base lightning damage resist %
"of Expulsion", "of Exile", "of Bameth", //base chaos damage resist %
"of Variegation", "of the Rainbow" //base resist all elements
});
public List<string> GenericRarityJewelryMod = new List<string>(new[]
{
"Pirate's", "Dragon's", "Perandus'", //base item found rarity +%
"of Archaeology", "of Excavation" //base item found rarity +%
});
public List<string> PhysRingMod = new List<string>(new[]
{
"Honed", "Gleaming", "Annealed", //added physical damage
"Thirsty", //mana leech from physical damage %
"of Skill", //global attack speed +%
"of the Deadeye", "of the Ranger", "of the Assassin", //local accuracy rating
"of the Comet", "of the Heavens", "of the Galaxy", "of the Universe", "of the Infinite" //additional all attributes
});
public List<string> CasterRingMod = new List<string>(new[]
{
"Blazing", "Scintillating", "Incandescent", "Resplendent", //base maximum energy shield
"Chalybeous", "Mazarine", "Blue", "Zaffre", //base maximum mana
"of Talent", //base cast speed +%
"of Sleet", //cold damage +%
"of Coals", //fire damage +%
"of Static", //lightning damage +%
"of Bliss", "of Euphoria", "of Nirvana", //mana regeneration rate +%
"of the Comet", "of the Heavens", "of the Galaxy", "of the Universe", "of the Infinite" //additional all attributes
});
public List<string> ElementalRingMod = new List<string>(new[]
{
"Glaciated", "Polar", "Entombing", //added cold damage
"Incinerating", "Blasting", "Cremating", //added fire damage
"Shocking", "Discharging", "Electrocuting", //added lightning damage
"Empowering", "Unleashed", "Overpowering", //weapon elemental damage +%
"of the Deadeye", "of the Ranger", "of the Assassin", //local accuracy rating
"of Skill", //global attack speed +%
"of Rejuvenation" //life gain on attack hit
});
public List<string> PhysAmuletMod = new List<string>(new[]
{
"Razor Sharp", "Tempered", "Flaring", //added physical damage
"Thickened", "Solid", "Impregnable", //local physical damage reduction rating +%
"Thirsty", "Parched", //mana leech from physical damage %
"of Restoration", "of Regrowth", //life gain on attack hit
"of the Deadeye", "of the Ranger", "of the Assassin", //local accuracy rating
"of Anger", "of Rage", "of Fury", "of Ferocity", "of Destruction", //base critical strike multiplier +%
"of Piercing", "of Puncturing", "of Penetrating", "of Incision" //critical strike chance +%
});
public List<string> CasterAmuletMod = new List<string>(new[]
{
"Scintillating", "Incandescent", "Resplendent", "Dazzling", //base maximum energy shield
"Dauntless", "Indomitable", "Unassailable", //local energy shield +%
"Chalybeous", "Mazarine", "Blue", "Zaffre", //base maximum mana
"Thaumaturgist's", "Wizard's", //spell damage +%
"of Nimbleness", "of Expertise", //base cast speed +%
"of the Heavens", "of the Galaxy", "of the Universe", "of the Infinite", //additional all attributes
"of Ice", //cold damage +%
"of Cinders", //fire damage +%
"of Electricity", //lightning damage +%
"of Bliss", "of Euphoria", "of Nirvana", //mana regeneration rate +%
"of Anger", "of Rage", "of Fury", "of Ferocity", "of Destruction", //base critical strike multiplier +%
"of Piercing", "of Puncturing", "of Penetrating", "of Incision" //critical strike chance +%
});
public List<string> ElementalAmuletMod = new List<string>(new[]
{
"Thickened", "Solid", "Impregnable", //local physical damage reduction rating +%
"Glaciated", "Polar", "Entombing", //added cold damage
"Incinerating", "Blasting", "Cremating", //added fire damage
"Shocking", "Discharging", "Electrocuting", //added lightning damage
"Empowering", "Unleashed", "Overpowering", //weapon elemental damage +%
"of the Deadeye", "of the Ranger", "of the Assassin", //local accuracy rating
"of Restoration", "of Regrowth", //life gain on attack hit
"of Anger", "of Rage", "of Fury", "of Ferocity", "of Destruction", //base critical strike multiplier +%
"of Piercing", "of Puncturing", "of Penetrating", "of Incision" //critical strike chance +%
});