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ignore elite/champions

seeka

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Jul 24, 2012
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hi guys,

i want to farm high rifts - so i want to use the "ignore elites" option, but it doesn't work
any ideas?
 
I have one great idea: to find developers and to say "hey guys, this is 1215th request to fix ignore elites, wtf?"
 
I have one great idea: to find developers and to say "hey guys, this is 1215th request to fix ignore elites, wtf?"

This has been requested a lot.

Perhaps someone needs to do an official request in the Plugins > Request forum.

If you did a nice explanation with pictures, videos and statistics, I am sure you would get a lot of +1s and notice from developers.
 
This has been requested a lot.

Perhaps someone needs to do an official request in the Plugins > Request forum.

If you did a nice explanation with pictures, videos and statistics, I am sure you would get a lot of +1s and notice from developers.

Lol, what pictures and videos do I need to make to illustrate one simple problem — this thing doesn't work? Screenshots of fighting elites or what?
 
Lol, what pictures and videos do I need to make to illustrate one simple problem — this thing doesn't work? Screenshots of fighting elites or what?
I think that he meant to illustrate whether or not it would be a significant gain for players to use it and not be a waste of developer resources. Not all developers play the game a lot from what I gather.
 
I think that he meant to illustrate whether or not it would be a significant gain for players to use it and not be a waste of developer resources. Not all developers play the game a lot from what I gather.

Thank you, this is what I meant :D

As an example video, if you posted a side by side comparison of another bot that can use Ignore Elites compared to DB with the same account and skills... How could anyone refute it's usefulness? Even if you had side by side stats of average clear times.

Reports I have read are about GRift max clear of 45 in DB compared to a GRift clear of 50+ with Ignore Elites on the bot.

Either way, it's an option. I know BuddyMe is coming out with a new combat routine to replace Trininty called "Vinci." xjzv has already posted about re-working trinity. You can see his assembla here:
https://www.assembla.com/code/unifiedtrinity/git/commits/Strip?type=branch
 
Thank you, this is what I meant :D
Either way, it's an option. I know BuddyMe is coming out with a new combat routine to replace Trininty called "Vinci." xjzv has already posted about re-working trinity. You can see his assembla here:
https://www.assembla.com/code/unifiedtrinity/git/commits/Strip?type=branch

I'm afraid if they are doing it in 1-person development mode we will wait for playable version for months and more months for fixing bugs \
As about comparison of modes — I'll try to start about 10 rifts and see what key upgrades they return, I'm too lazy to sit and write down times.
 
I'm afraid if they are doing it in 1-person development mode we will wait for playable version for months and more months for fixing bugs \
As about comparison of modes — I'll try to start about 10 rifts and see what key upgrades they return, I'm too lazy to sit and write down times.

There are 3 active developers at the moment, xzjv, buddyme and me, it will be 4 when rrrix returns, xz is working on trinity, buddy on vinci and I'm working on profiles and QT, so yes, "1-person development mode"
 
download trinity fork set it to kill keywarden only and safe zerg it works
 
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