What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

HELP! EXPLAIN SkipPrologue() Don't Understand

iceteaboba

New Member
Joined
Oct 31, 2014
Messages
13
Reaction score
0
I've been trying to ask EVERYONE! Please just tell me how to use this method.
 
The Code:
Code:
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using ArcheBuddy.Bot.Classes;

namespace DefaultNameSpace
{
    public class DefaultClass : Core
    {
        public static string GetPluginAuthor()
        {
            return "Plugin Author";
        }

        public static string GetPluginVersion()
        {
            return "1.0.0.0";
        }

        public static string GetPluginDescription()
        {
            return "My plugin description";
        }

        //Call on plugin start
        public void PluginRun()
        {
            SkipPrologue();
        }
        //Call on plugin stop
        public void PluginStop()
        {
        }
    }
}

unzip the attachment
add the folder to your plugin folder.
compile the prolog.cs with plugin editor
run the plugin
relog your char to get the user interface
 

Attachments

the code:
Code:
using system;
using system.drawing;
using system.windows.forms;
using system.threading;
using system.collections.generic;
using system.linq;
using archebuddy.bot.classes;

namespace defaultnamespace
{
    public class defaultclass : Core
    {
        public static string getpluginauthor()
        {
            return "plugin author";
        }

        public static string getpluginversion()
        {
            return "1.0.0.0";
        }

        public static string getplugindescription()
        {
            return "my plugin description";
        }

        //call on plugin start
        public void pluginrun()
        {
            skipprologue();
        }
        //call on plugin stop
        public void pluginstop()
        {
        }
    }
}

unzip the attachment
add the folder to your plugin folder.
Compile the prolog.cs with plugin editor
run the plugin
relog your char to get the user interface
lol :D
 
Last edited:
Back
Top