So after the bot not working at all and now only running for an hour to an hour and a half I was told that the bot is working how it should be. I used to run the bot for up to 4 days at a time before it was broken and it definitely does not work the way it used to.
Is anyone else experiencing problems like mine ? I made this new thread to see how many are being affected and to bring it to the attention of the developers.
I made sure I ran buddywizard to check I had everything installed correctly and I do. Below is the log from the last kill the bot made and shit itself.
[06:43:34.078 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:34.471 N] [DefaultCombat] >> Casting << Mental Alacrity
[06:43:35.257 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:39.211 D] [POI Set] Type: Kill
[06:43:41.581 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:42.888 N] [DefaultCombat] >> Casting << Turbulence
[06:43:45.025 N] [DefaultCombat] >> Casting << Mind Crush
[06:43:47.644 N] [DefaultCombat] >> Casting << Telekinetic Gust
[06:43:48.952 D] Function GetEffectName does not exist.
[06:43:48.952 D] at ***********.*************.**********[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorEffect.get_Name()
at DefaultCombat.Helpers.Extensions.<IsCrowdControlled>b__15(TorEffect d)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at DefaultCombat.Helpers.Extensions.IsCrowdControlled(TorCharacter torCharacter)
at DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c)
at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at DefaultCombat.Core.LockSelector.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.**************()
[06:43:49.247 N] [DefaultCombat] >> Casting << Telekinetic Burst
[06:43:50.289 V] [Poi.Clear] Reason: I'm in combat, but POI isn't. Clearing POI and picking up a new target.
[06:43:50.472 D] Combat: Set POI to Kill.
[06:43:50.473 D] [POI Set] Type: Kill
[06:43:50.474 N] Killing ********** with 84.24292% health at 20.65 meters
[06:43:50.697 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:52.233 N] [DefaultCombat] >> Casting << Turbulence
[06:43:55.104 N] [DefaultCombat] >> Casting << Telekinetic Wave
[06:43:55.111 D] Injection resulted in a process exception with error code 0xc0000005
[06:43:55.111 D] at GreyMagic.Executor.***********(Int32 )
at GreyMagic.Executor.********(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at Buddy.Swtor.BuddyTor.***********[](UInt64 , ********** , Boolean , Object[] )
at ***********.*************.**********[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorPlayer.AbilityActivate(TorAbility ability, TorCharacter character, EffectResult& er)
at Buddy.CommonBot.AbilityManager.Cast(String name, TorCharacter onCharacter)
at DefaultCombat.Core.Spell.<>c__DisplayClass9.<Cast>b__8(Object ret)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at DefaultCombat.Core.LockSelector.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at DefaultCombat.Core.LockSelector.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.**************()
[06:43:57.890 N] [DefaultCombat] >> Casting << Telekinetic Wave
[06:44:01.511 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[06:44:03.636 N] Moving to Mercenary Bruiser at 1.132698 meters.
[06:44:03.636 D] [POI Set] Type: Loot
[06:44:03.641 D] Object reference not set to an instance of an object.
[06:44:03.641 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.710 D] Object reference not set to an instance of an object.
[06:44:03.710 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.714 D] Object reference not set to an instance of an object.
[06:44:03.714 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.783 D] Object reference not set to an instance of an object.
[06:44:03.783 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.787 D] Object reference not set to an instance of an object.
[06:44:03.787 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.856 D] Object reference not set to an instance of an object.
[06:44:03.856 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.860 D] Object reference not set to an instance of an object.
[06:44:03.860 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.929 D] Object reference not set to an instance of an object.
[06:44:03.929 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
It continues to loop this message for another 17 meg. Does anyone know what may be causing this ?
Is anyone else experiencing problems like mine ? I made this new thread to see how many are being affected and to bring it to the attention of the developers.
I made sure I ran buddywizard to check I had everything installed correctly and I do. Below is the log from the last kill the bot made and shit itself.
[06:43:34.078 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:34.471 N] [DefaultCombat] >> Casting << Mental Alacrity
[06:43:35.257 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:39.211 D] [POI Set] Type: Kill
[06:43:41.581 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:42.888 N] [DefaultCombat] >> Casting << Turbulence
[06:43:45.025 N] [DefaultCombat] >> Casting << Mind Crush
[06:43:47.644 N] [DefaultCombat] >> Casting << Telekinetic Gust
[06:43:48.952 D] Function GetEffectName does not exist.
[06:43:48.952 D] at ***********.*************.**********[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorEffect.get_Name()
at DefaultCombat.Helpers.Extensions.<IsCrowdControlled>b__15(TorEffect d)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at DefaultCombat.Helpers.Extensions.IsCrowdControlled(TorCharacter torCharacter)
at DefaultCombat.Helpers.Extensions.IsValidTarget(TorCharacter c)
at DefaultCombat.Core.Targeting.<get_ScanTargets>b__0(Object param0)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at DefaultCombat.Core.LockSelector.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.**************()
[06:43:49.247 N] [DefaultCombat] >> Casting << Telekinetic Burst
[06:43:50.289 V] [Poi.Clear] Reason: I'm in combat, but POI isn't. Clearing POI and picking up a new target.
[06:43:50.472 D] Combat: Set POI to Kill.
[06:43:50.473 D] [POI Set] Type: Kill
[06:43:50.474 N] Killing ********** with 84.24292% health at 20.65 meters
[06:43:50.697 N] [DefaultCombat] >> Casting << Weaken Mind
[06:43:52.233 N] [DefaultCombat] >> Casting << Turbulence
[06:43:55.104 N] [DefaultCombat] >> Casting << Telekinetic Wave
[06:43:55.111 D] Injection resulted in a process exception with error code 0xc0000005
[06:43:55.111 D] at GreyMagic.Executor.***********(Int32 )
at GreyMagic.Executor.********(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at Buddy.Swtor.BuddyTor.***********[](UInt64 , ********** , Boolean , Object[] )
at ***********.*************.**********[](Boolean , String , Object[] )
at Buddy.Swtor.Objects.TorObject.CallScript[T](Boolean hasReturnValue, String function, Object[] args)
at Buddy.Swtor.Objects.TorPlayer.AbilityActivate(TorAbility ability, TorCharacter character, EffectResult& er)
at Buddy.CommonBot.AbilityManager.Cast(String name, TorCharacter onCharacter)
at DefaultCombat.Core.Spell.<>c__DisplayClass9.<Cast>b__8(Object ret)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at DefaultCombat.Core.LockSelector.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at DefaultCombat.Core.LockSelector.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.**********.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.**************()
[06:43:57.890 N] [DefaultCombat] >> Casting << Telekinetic Wave
[06:44:01.511 V] [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
[06:44:03.636 N] Moving to Mercenary Bruiser at 1.132698 meters.
[06:44:03.636 D] [POI Set] Type: Loot
[06:44:03.641 D] Object reference not set to an instance of an object.
[06:44:03.641 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.710 D] Object reference not set to an instance of an object.
[06:44:03.710 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.714 D] Object reference not set to an instance of an object.
[06:44:03.714 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.783 D] Object reference not set to an instance of an object.
[06:44:03.783 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.787 D] Object reference not set to an instance of an object.
[06:44:03.787 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.856 D] Object reference not set to an instance of an object.
[06:44:03.856 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.860 D] Object reference not set to an instance of an object.
[06:44:03.860 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
[06:44:03.929 D] Object reference not set to an instance of an object.
[06:44:03.929 D] at Buddy.Swtor.ObjectManager.************(KeyValuePair`2 )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at (IEnumerator )
at Buddy.Swtor.ObjectManager.Update()
at Buddy.CommonBot.Pulsator.*******()
at Buddy.CommonBot.BotMain.**************()
It continues to loop this message for another 17 meg. Does anyone know what may be causing this ?