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[Party Plugin] SimpleFollow - Multi-Bot Party Plugin

Just came back to the game, bneen away since season 1.
Simplefollow no longer shows up in the plugin-tab?

Has something changed on how it works?
 
Apparently I get a bunch of compiling errors when I start DB.

2015-05-20 18:58:46,628 [1] INFO MainWindow (null) - DemonbuddyBETA v1.1.2313.521 started
2015-05-20 18:58:46,738 [1] INFO MainWindow (null) - This build may have bugs. Use at your own risk!
2015-05-20 18:58:46,738 [1] INFO MainWindow (null) - This is a BETA build of Demonbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
2015-05-20 18:58:46,934 [5] INFO MainWindow (null) - Logging in...
2015-05-20 18:58:47,104 [5] INFO MainWindow (null) - T: 5247363469697033876 H: 220803287
2015-05-20 18:58:47,284 [1] INFO MainWindow (null) - Attached to Diablo III with pid: 4508
2015-05-20 18:58:47,304 [1] INFO MainWindow (null) - Flashing window
2015-05-20 18:58:47,634 [1] DEBUG MainWindow (null) - Executable Path: G:\Spel\Bots\DB2\Demonbuddy.exe
2015-05-20 18:58:47,644 [1] DEBUG MainWindow (null) - OS Language: English (United States)
2015-05-20 18:58:47,634 [1] DEBUG MainWindow (null) - OS Architecture: AMD64
2015-05-20 18:58:47,634 [1] DEBUG MainWindow (null) - OS: Windows 7 Service Pack 1 64-bit
2015-05-20 18:58:48,197 [1] DEBUG AssemblyLoader`1 (null) - Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing plugins
2015-05-20 18:58:50,439 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(30,84) : error CS0266: Cannot implicitly convert type 'long' to 'int'. An explicit conversion exists (are you missing a cast?)
2015-05-20 18:58:50,439 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(31,76) : error CS0266: Cannot implicitly convert type 'long' to 'int'. An explicit conversion exists (are you missing a cast?)
2015-05-20 18:58:50,439 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(30,84) : error CS1662: Cannot convert lambda expression to delegate type 'System.Func<Zeta.Game.Internals.Actors.ACDItem,int>' because some of the return types in the block are not implicitly convertible to the delegate return type
2015-05-20 18:58:50,439 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(31,76) : error CS1662: Cannot convert lambda expression to delegate type 'System.Func<Zeta.Game.Internals.Actors.ACDItem,int>' because some of the return types in the block are not implicitly convertible to the delegate return type
2015-05-20 18:58:50,439 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(447,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-20 18:58:50,441 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(738,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-20 18:58:50,439 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(394,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-20 18:58:50,439 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\Behaviors\FollowerTakeWaypoint.cs(16,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-20 18:58:50,441 [1] INFO AssemblyLoader`1 (null) - Compiler Error: g:\Spel\Bots\DB2\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(984,17) : warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
2015-05-20 18:58:52,275 [1] INFO Logger (null) - [Armory] v1.3.2 Initialized
2015-05-20 18:58:52,285 [1] INFO Logger (null) - [Trinity] Initialized v2.9.1
2015-05-20 18:58:52,590 [1] INFO Logger (null) - [Armory] v1.3.2 Enabled
2015-05-20 18:58:52,600 [1] INFO Logger (null) - [EZUpdater] Enabled
2015-05-20 18:58:52,600 [1] INFO Logger (null) - [EZUpdater] Starting EZUpdater Thread
2015-05-20 18:58:52,600 [1] INFO LumberJack (null) - [LumberJack] Plugin v1.0.21 Enabled
2015-05-20 18:58:52,600 [1] INFO Logger (null) - [QuestTools][Plugin] v3.4.19 Enabled
2015-05-20 18:58:52,953 [1] DEBUG Logger (null) - [QuestTools][BotBehaviorQueue] Inserting BotBehaviorQueue Hook
2015-05-20 18:58:52,953 [1] DEBUG TreeHooks (null) - Inserted new hook [BotBehavior @0] fe00f305-a7a1-4cec-9888-b44feff88d35
2015-05-20 18:58:52,963 [1] INFO Logger (null) - [Trinity] OnEnable start
2015-05-20 18:58:52,963 [1] INFO Logger (null) - Setting up Trinity Logging
20:58:52.988 DEBUG TrinityDebug [Trinity] Plugin Check Watcher thread started
20:58:52.998 INFO Logger [Trinity] Loading BattleTag Settings
20:58:53.173 INFO Logger [Trinity] Configuration file loaded
20:58:53.173 INFO Logger [Trinity] Configuration loaded successfully.
20:58:53.198 DEBUG Logger [Trinity] Using Trinity Unstucker
20:58:53.248 DEBUG Logger [Trinity] Reset bot TPS to default
20:58:53.248 INFO Logger [Trinity] ENABLED: Trinity v2.9.1 now in action!
20:58:53.248 DEBUG TrinityDebug [Trinity] OnEnable took 285.001007080078ms
20:58:53.248 DEBUG MainWindow There are 5 plugins
20:58:53.550 INFO BotMain Current bot set to Order Bot
20:58:53.560 INFO ProfileManager Loaded profile Act 1 by rrrix
 
Hey i instaled fresh db with latest plugins but something is wrong, my leader is working but folowers just join game and teleport to him, then do nothing. Then just leave game and don't resume game. If i set in simple follow to leave party, they just join game and leave over and over. Looks like they teleport to leader but following doesnt work or connection is broken i don't know.
View attachment 3188 2015-05-21 00.14.txtView attachment 6096 2015-05-21 00.14.txt

And my followers constantly spam teleport to leader, is something wrong with movement?
THis is diagnostic log from my follower teleporting after my leader :
View attachment 3324 2015-05-21 14.54.txt
 
Last edited:
I think something with Kadala addon is messing up town runs for simple follow any ideas?
 
I am having issue using YAR with 4 bots, all follower start without any problem using the Followerreloger.xml,

but the leader using the R-Rift with kickstart goes to 0 tick per second and just freeze, when i disable the yar comms pluggin the leader do his job.

I have no issue with yar usually. Is this happening to other simplefollow user ?


Other question, is there a way to force the leader to always open rift himself and never wait for follower ? I am having issue with this when I start all bot manually. All followers wait for leader and leader waits for a follower to open.

Finally, I have a 6 core proc and I would like to know what affinity/priority you suggest using for a 4 bot party.
Is it better to not put specific settings or maybe allocate more resources on the leader and DPS carry ?
With my settings I run the leader to 8-12 ticks/s and 5-8 on others bots, with all bots on their own (i.e without simplefollower) they run @ 18-22 ticks per sec.
Should I consider tweaking something to improve performance ? Would it be more stable to use another host to load 2 bots ?
 
Last edited:
Yes just use armory.


I am having issue using YAR with 4 bots, all follower start without any problem using the Followerreloger.xml,

but the leader using the R-Rift with kickstart goes to 0 tick per second and just freeze, when i disable the yar comms pluggin the leader do his job.

I have no issue with yar usually. Is this happening to other simplefollow user ?


Other question, is there a way to force the leader to always open rift himself and never wait for follower ? I am having issue with this when I start all bot manually. All followers wait for leader and leader waits for a follower to open.

Finally, I have a 6 core proc and I would like to know what affinity/priority you suggest using for a 4 bot party.
Is it better to not put specific settings or maybe allocate more resources on the leader and DPS carry ?
With my settings I run the leader to 8-12 ticks/s and 5-8 on others bots, with all bots on their own (i.e without simplefollower) they run @ 18-22 ticks per sec.
Should I consider tweaking something to improve performance ? Would it be more stable to use another host to load 2 bots ?
Hey i had the same problem, quest plugin is reloading profile constantly on your leader, try to disable it, then you have to fix "yar kickstart loop" search forum/google for it, gl.
 
I am having issue using YAR with 4 bots, all follower start without any problem using the Followerreloger.xml,

but the leader using the R-Rift with kickstart goes to 0 tick per second and just freeze, when i disable the yar comms pluggin the leader do his job.

I have no issue with yar usually. Is this happening to other simplefollow user ?


Other question, is there a way to force the leader to always open rift himself and never wait for follower ? I am having issue with this when I start all bot manually. All followers wait for leader and leader waits for a follower to open.

Finally, I have a 6 core proc and I would like to know what affinity/priority you suggest using for a 4 bot party.
Is it better to not put specific settings or maybe allocate more resources on the leader and DPS carry ?
With my settings I run the leader to 8-12 ticks/s and 5-8 on others bots, with all bots on their own (i.e without simplefollower) they run @ 18-22 ticks per sec.
Should I consider tweaking something to improve performance ? Would it be more stable to use another host to load 2 bots ?

I have the exactly same issue as yours.

1. Leader bot is "dead" using YAR, nothing wrong with ur PC spec at all.

2. Leader bot keeps waiting for follower to open the rift.. wtf is this logic. who is the leader btw :(

3. If you have team member of three or more, the leader will stop doing anything.

Have you ever tried the SimpleFollow_PowerLevel.xml? does it solve the 2nd issue?
 
Last edited:
I really hope rrrix or someone else can fix the SimpleFollow plugin since so many people have these kind of problem.

If you guys know how to successfully bot with 4 account pls let me know XD
 
Just used this plugin with 4 wizards and it worked great. I used a blank profile and controlled the leader myself.
 
Well I gave up on most things.

@bazaltic
I used the method describe in the thread about yar loops, nothing worked out for me. I just disable Yar Comms by hand. If my leader crash, my party is dead which is sad since it's the purpose of yar to avoid it.

@wudicao
1. I just start leader using R-YAR (because it's the only way I found for the leader to open rift by himself), and cut off yar comms plugging to not freeze my computer to death.

2. We need an option in the follower plugging settings to determine who open rift, this would be very convenient because atm leader just waits but noone open. Plus, this would allow people who want to hide keys to do so.

3. I don't have this issue with method describe in 1. Using the SimpleFollow_Relogger.xml with r-yar on my followers.

Most of the time the team is running smooth.
Problems are : if leader drops, the farming is over.
no reliable way to feed one character (using the drop legendary in town in trinity has issues i.e item dropped and picked up then redropped, loosing time during the townruns)
 
Hello,

Is anybody else having problems with simple follow and it being stuck on "Waiting for follower to open rift" and the follower is "Waiting on leader for town run"?

Is there any quick way to fix this?

Thanks.
 
I have tried for 1 year every now and then to setup simplefollower so that I can use the hellfire keys efficiently but I gave up every time..
 
Simple follow wont even laod in my list of plugins, upon investigating further i found demonbuddy saying this to me. Any help is much appreciated.




2015-05-25 23:23:11,088 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(30,84) : error CS0266: Cannot implicitly convert type 'long' to 'int'. An explicit conversion exists (are you missing a cast?)
2015-05-25 23:23:11,090 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(30,84) : error CS1662: Cannot convert lambda expression to delegate type 'System.Func<Zeta.Game.Internals.Actors.ACDItem,int>' because some of the return types in the block are not implicitly convertible to the delegate return type
2015-05-25 23:23:11,092 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(31,76) : error CS0266: Cannot implicitly convert type 'long' to 'int'. An explicit conversion exists (are you missing a cast?)
2015-05-25 23:23:11,099 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\Behaviors\FollowerOpenRift.cs(31,76) : error CS1662: Cannot convert lambda expression to delegate type 'System.Func<Zeta.Game.Internals.Actors.ACDItem,int>' because some of the return types in the block are not implicitly convertible to the delegate return type
2015-05-25 23:23:11,107 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\Behaviors\FollowerTakeWaypoint.cs(16,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-25 23:23:11,109 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(394,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-25 23:23:11,112 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(447,34) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-25 23:23:11,113 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(738,41) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
2015-05-25 23:23:11,115 [1] INFO AssemblyLoader`1 (null) - Compiler Error: c:\Users\Unicorn\Demonbuddy\Demonbuddy\Plugins\SimpleFollow\ProfileBehaviors\FollowTag.cs(984,17) : warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
 
I have a question about a leader - follower setup.
My leader is my alt account. I want to feed all the legendaries from my alt account to my follower bot. How do i make it so the townrun will give my follower bot enough time to do a full town run (pickup legendaries, identify, stash, salvage) before the leader starts up another grift. thanks for all help. much appreciated
 
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