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Tal Rasha's Elements

hellokutty

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Joined
Sep 6, 2014
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Anyone know how to detect individual tal rasha stack buff by element?

Right now I am only able to detect stack size, but not which stacks are available.
 
can you tell me how you detected the stack size ? what's the snopower ?
 
have a look in CacheData.Buffs.cs it might need to be scraped from the UIElement like Convention Elements ring.

From CombatBase

Code:
        /// <summary>
        /// Checks a skill against the convention of elements ring
        /// </summary>
        internal static bool ShouldWaitForConventionElement(Skill skill)
        {
            if (!Settings.Combat.Misc.UseConventionElementOnly)
                return false;


            return Legendary.ConventionOfElements.IsEquipped && CacheData.Buffs.ConventionElement != skill.Element;
        }

Also you can enable Active buff logging to help you track what buffs are being gained. In Trinity Settings, Advanced tab probably.
 
Convention elements each have unique UI element. Tal rasha its all the same.
however for tal rasha there are animations, the resistance shield animation. you could use this perhaps?
 
Convention elements each have unique UI element. Tal rasha its all the same.
however for tal rasha there are animations, the resistance shield animation. you could use this perhaps?
I tried this, I have all the SNOs for each element but the cache does not take in type: ClientEffect

If you could make the cache store type ClientEffect then we could just make a check like that.
 
can you post the SNOs
Hi xzjv
i find when betting with Tal rasha's elements , it won't keep the 4 elements all the time, is there any thing we can do to improve this? Can we make bot keep 4 elements at first?
 
Hi xzjv
i find when betting with Tal rasha's elements , it won't keep the 4 elements all the time, is there any thing we can do to improve this? Can we make bot keep 4 elements at first?
That's what Im trying to do here. problem is we have no way to detect it atm.
 
you can try finding resistance values and use it, since they increase greatly.
 
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