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Trinity 2.9.1 and QuestTools 3.4.19

rrrix could you add some Aether Walker (wizard wand which makes teleport cost 25 ap) support and Taeguk support? :-)
Because you are going to run Calamity with Aether Walker and if you don't edit code the bot won't use teleport OOC because of Calamity.
Also pleaaase fix ignore elites again <3
 
Back to demonbuddy after a year away. I made a fresh install, but something seems to be wrong with my plugin:

DemonbuddyBETA v1.1.2313.521 started
This is a BETA build of Demonbuddy. This is not meant for general usage. Please report any issues you may have in the beta thread on our forums.
This build may have bugs. Use at your own risk!
Logging in...
T: 5247363375030122489 H: 1640110725
Attached to Diablo III with pid: 9000
Flashing window
Compiler Error: d:\juegos\d3bots\DB2015questing\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: La directiva using para 'System.Text' aparece previamente en este espacio de nombres
Compiler Error: d:\juegos\d3bots\DB2015questing\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: La directiva using para 'System.IO' aparece previamente en este espacio de nombres
Compiler Error: d:\juegos\d3bots\DB2015questing\Plugins\Trinity\Combat\Weighting.cs(39,31) : error CS0111: El tipo 'Trinity.Trinity' ya define un miembro denominado 'GetLastHadUnitsInSights' con los mismos tipos de parámetros
Compiler Error: d:\juegos\d3bots\DB2015questing\Plugins\Trinity\Combat\Weighting.cs(44,22) : error CS0102: El tipo 'Trinity.Trinity' ya contiene una definición para 'MaxWeight'
Compiler Error: d:\juegos\d3bots\DB2015questing\Plugins\Trinity\Combat\Weighting.cs(46,29) : error CS0111: El tipo 'Trinity.Trinity' ya define un miembro denominado 'RefreshDiaGetWeights' con los mismos tipos de parámetros
Compiler Error: d:\juegos\d3bots\DB2015questing\Plugins\Trinity\Combat\Weighting.cs(1311,29) : error CS0111: El tipo 'Trinity.Trinity' ya define un miembro denominado 'RecordTargetHistory' con los mismos tipos de parámetros
Compiler Error: d:\juegos\d3bots\DB2015questing\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' define el operador == o el operador != pero no invalida Object.Equals(object o)
[Armory] v1.3.3 Initialized
[EZUpdater] Enabled
[EZUpdater] Starting EZUpdater Thread
[LumberJack] Plugin v1.0.21 Enabled
[QuestTools][Plugin] v3.4.19 Enabled
Anyone know what could be causing this issue?

Thanks in advance!
 
Barb with bk it still stops WW when skipping mobs and in combat this really needs a fix asap.
 
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I'm having an issue between rifts. The normal behavior after porting to town at the completion of a grift seems to be:

1: Kadala
2: Close Rift
3: Run to Stash
4: Wait for Close Rift Timer (looping QuestTools logs here, including "Skipping TownRun")
5: Do Town Run stuff once rift finally closes (not always!)
6: Open next grift


Issue 1: Is the "Skipping TownRun" logic in step 4 needed? It would be a great time to stash/salvage stuff, but if it would cause problems somehow then that's understandable.

Issue 2: Sometimes the townrun never happens before the next grift is opened. He stands at the stash until the close rift timer expires, then runs over and starts a new grift. This sometimes results in his inventory being too full to pick up legendaries when the RG is killed, but he still ports to town and closes the rift.


Town Run Settings
Not in Town: 1
In Town: 50

Is this a problem that I can fix in settings? I generally have 4 items in my inventory at the beginning of a grift (3 key types + potion).


Looping Log for step 4:

Code:
Triggering QTOpenRiftWrapper...
[QuestTools][QTOpenRiftWrapperTag] Key Priority list is: Greater, Trial, Normal, 
[QuestTools][QTOpenRiftWrapperTag] Checking key priority Greater
[QuestTools][QTOpenRiftWrapperTag] Using Greater Rift Keystone to open the Rift Portal
[QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
[QuestTools][<TownRun>d__3] Skipping TownRun
[QuestTools][<GetItemFromStashRoutine>d__16] Already have 1 items in our backpack (GameBalanceId=0 ActorSNO=0 GreaterRiftKey=True)
[QuestTools][<GetItemFromStashRoutine>d__16] Unable to find item in stash with ActorSNO 408416
[QuestTools][<GetItemFromStashRoutine>d__16] Already have 2 items in our backpack (GameBalanceId=0 ActorSNO=323722 GreaterRiftKey=False)
 
Fixed up DemonHunter combat to work better with AoD'''s Nat Solo GR 54+ (/w video) Rain of vengeance Guide - Demon Hunter - Diablo III Builds - Diablo Fans

not working with latest beta - dont casting ROV
 
My DH just run in to aoe and standing there and die. He does use defensive skills but no kite/avoid.
 
Anyone else got the problem that it seems like the bot can't dodge the molten core explosion anymore?
Im running a whirlwind barb and it looks like he is trying but in the end he is always too close.
 
My bot isn't picking up blue(magic) raw crafting materials when dropped, but he is picking up the yellows(rare). Something wrong here?

Also, I doubt it, but it DOES pickup ramaldis(spelling I know) gifts, right?
 
My bot isn't picking up blue(magic) raw crafting materials when dropped, but he is picking up the yellows(rare). Something wrong here?

Also, I doubt it, but it DOES pickup ramaldis(spelling I know) gifts, right?


In Items -> Pickup, change the Misc Item Level
 
My WD is competely broken at the moment. He always runs into melee range and doesnt dodge any ground effects at all. He tries to dodge some of them but others are completely ignored.

I think something is broken on a higher level than the WD combat routine though, cause he does the melee range thing no matter what skills i use or what skill ranges i set in the routine source file. And no, im not wearing any melee triggers like Tiklandian or Jade Set. I even edited out all the Jade/Tiki Code or anything that might trigger melee range. Didnt change a thing.
 
DH Is completely broken at the moment also.. might be all ranged.. stand in the middle of trials and face tank.. min kite disatance dosent seem to help.. UE set dumps all Disc with smoke screen even tho spam smoke is off.. its kind of a joke actually.... unplayable..
 
Has anyone been having problems with WOTB? Like everytime it uses WOTB it does some weird animation, like if it was attacking, but its not, i had never noticed this till yesterday, because i use the ancient warriors and they still kill everything, but its quite annoying.
 
I assume this is a questtools problem rather than rrift since questtools is selecting a gem that cannot be upgraded.

This doesn't seem to have ever worked, but past level 50 on gems, some gems max out at 50. When every gem is 51 except the max level (level 50) gems, it will stall until it leaves the game from inactivity. This loses me potential higher level gems and a lot of xp for not having done the quest completion of the Grift.

If this can't be changed, is there a way for me to make the bot not loot legendary gems, so that I can put them on a mule and let it try to upgrade the ones it actually can upgrade?
 
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You can manually tell Questtools which gem to upgrade. Just put the ones you want upgraded higher on the list than the ones that are maxed at 50. I dont see the problem ?
 
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