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Job's Legendary Rule set

[QUALITY] == "Legendary" && [TYPE] == "Dagger" && [WEAPDMGTYPE] == "Cold" # [MAXSTAT] > 625 -> [KEEP] this is working very well haha.
 
I've noticed I'm not looting any WOTW, anyone else gettiong the same issue?

I'm using that S3 barb set.
 
My problem is that it isnt salvaging anything even using the s3 barb rules. In s2, everytime i started demonbuddy, after you hit login, it would populate your item rules right before the bot would start and you would see them in the log. That isn't happening, and it it just stashing everything. When i hit reload item rules, it says its populating them and they appear in the log, but it still isn't salvaging anything.
 
I've noticed I'm not looting any WOTW, anyone else gettiong the same issue?

I'm using that S3 barb set.

I've been getting ancient versions w/ no issue.

// Wrath of the Wastes
[QUALITY] == "Legendary" && [NAME] == "Cuirass of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gauntlet of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Helm of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Sabaton of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Tasset of the Wastes" # [ANCIENT] == 0 -> [TRASH]
 
My problem is that it isnt salvaging anything even using the s3 barb rules. In s2, everytime i started demonbuddy, after you hit login, it would populate your item rules right before the bot would start and you would see them in the log. That isn't happening, and it it just stashing everything. When i hit reload item rules, it says its populating them and they appear in the log, but it still isn't salvaging anything.

Sounds like trinity settings need to be looked at. I'm using 2.8.1 no issues.
 
Hey Job2k9, great work!

Not really sure how to do this myself, but would you be able to suggest a rule to keep all 1H's that I could re-enchant to have all 3 of the following stats: CDR, Resource Cost Reduc, and LoH?

Thanks in advance!
 
Hey Job2k9, great work!

Not really sure how to do this myself, but would you be able to suggest a rule to keep all 1H's that I could re-enchant to have all 3 of the following stats: CDR, Resource Cost Reduc, and LoH?

Thanks in advance!

This should trash any legendary 1h that doesn't have at least 2 of the following: CDR, RCR, or LOH. Not tested.

//Trash any version without 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [CDRED%].dual+[RESRED%].dual+[LOH].dual < 2 -> [TRASH]
//Trash all non ancient 1hs and trash all ancient versions without 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [ANCIENT] == 0 || [CDRED%].dual+[RESRED%].dual+[LOH].dual < 2 -> [TRASH]

Edit, had to change an "and" to "or"
 
Last edited:
This should trash any legendary 1h that doesn't have at least 2 of the following: CDR, RCR, or LOH. Not tested.

//Trash any version without 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [CDRED%].dual+[RESRED%].dual+[LOH].dual < 2 -> [TRASH]
//Trash all non ancient 1hs and trash all ancient versions without 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [ANCIENT] == 0 || [CDRED%].dual+[RESRED%].dual+[LOH].dual < 2 -> [TRASH]

Edit, had to change an "and" to "or"

Ty so much!! If I wanted to change it [KEEP] rules, would I just change it to the following?

//KEEP any version without 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [CDRED%].dual+[RESRED%].dual+[LOH].dual > 1 -> [KEEP]
//KEEP only ancient versions with 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [ANCIENT] == 1 && [CDRED%].dual+[RESRED%].dual+[LOH].dual > 1 -> [KEEP]

Thanks again man, you're the best!
 
Ty so much!! If I wanted to change it [KEEP] rules, would I just change it to the following?

//KEEP any version without 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [CDRED%].dual+[RESRED%].dual+[LOH].dual > 1 -> [KEEP]
//KEEP only ancient versions with 2of3 desired stats.
[QUALITY] == "Legendary" && [ONEHAND] == "True" # [ANCIENT] == 1 && [CDRED%].dual+[RESRED%].dual+[LOH].dual > 1 -> [KEEP]

Thanks again man, you're the best!

Yeah other than the //wording it looks good haha
 
is it possible for you to make a zDPS Crusader Item list ?
swiftmount
the-final-witness
leorics crown
xephirian-amulet
st-archews-gage
nemesis-bracers
rogars-huge-stone
 
Guys, we most be better on sharing our list here. Im still working on a WD. As soon as it done I will link it here.
 
I got these lines in legendary.dis:
Code:
[QUALITY] == "Legendary" && [NAME] == "Eun-Jang-Do" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "In-Geom" # [ANCIENT] == 0 -> [TRASH]
But bot's still stashing non-ancient versions. Would be good if someone notes how to force bot stash only ancient?
 
I got these lines in legendary.dis:
Code:
[QUALITY] == "Legendary" && [NAME] == "Eun-Jang-Do" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "In-Geom" # [ANCIENT] == 0 -> [TRASH]
But bot's still stashing non-ancient versions. Would be good if someone notes how to force bot stash only ancient?

I've been looking around online for the ITEMID of those weaps but I can't find anything anywhere. You would have to make a general rule to trash all non legendary daggers and swords in order to target those two. If someone happens to know the item id of those please do share.
 
"Convention of the Elements" should be actually "Convention of Elements".

Jewelry - Ring 'Convention of Elements'. Score = 47127 {legendary item}

Didn't check, interpreter converts item names to lower case? I see upper case in rules.

WeaponOneHand - Dagger 'Eun-jang-do'. Score = 78828 {legendary item}
 
Last edited:
"Convention of the Elements" should be actually "Convention of Elements".



Didn't check, interpreter converts item names to lower case? I see upper case in rules.

Thx I've probably been trashing tons of those rings haha.
 
Does anyone know the different between these 2 statements?

# [ANCIENT] != 1 -> [TRASH]

# [ANCIENT] == 0 -> [TRASH]
 
Does anyone know the different between these 2 statements?

# [ANCIENT] != 1 -> [TRASH]

# [ANCIENT] == 0 -> [TRASH]

Yeah Sure, it's simple programming language:

[ANCIENT] != 1 -> [TRASH] means that if ANCIENT is not 1 then TRASH
[ANCIENT] == 0 -> [TRASH] means that if ANCIENT is equal to 0 then TRASH

if you only have two values like 0 and 1 they do the same, but if you let's say have 10 values they do not do the same, with 10 values the first line will execute if the number is 2 3 4 5 6 7 8 9 0 but not 1, the second line will execute if the values is 0 and nothing else.
 
Yeah Sure, it's simple programming language:

[ANCIENT] != 1 -> [TRASH] means that if ANCIENT is not 1 then TRASH
[ANCIENT] == 0 -> [TRASH] means that if ANCIENT is equal to 0 then TRASH

if you only have two values like 0 and 1 they do the same, but if you let's say have 10 values they do not do the same, with 10 values the first line will execute if the number is 2 3 4 5 6 7 8 9 0 but not 1, the second line will execute if the values is 0 and nothing else.

Ok, so basically both statements there will do the same thing by keeping ancients right?
 
I've been getting ancient versions w/ no issue.

// Wrath of the Wastes
[QUALITY] == "Legendary" && [NAME] == "Cuirass of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Gauntlet of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Helm of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Pauldrons of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Sabaton of the Wastes" # [ANCIENT] == 0 -> [TRASH]
[QUALITY] == "Legendary" && [NAME] == "Tasset of the Wastes" # [ANCIENT] == 0 -> [TRASH]

Does this also pick up non ancient versions?
 
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