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How to use the Item List stashing system [by xzjv]

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Ok so I made a barb one just a rough one for now, people can change it if they want. I went through and took out stuff that I don't want and I figured other barbs could copy this and only add the little but that they might want. Everything seems to be working I tested it and it is keeping what I want and salvaging what I don't want, let me know if anyone has any issues

THINGS I TOOK OUT
WANDS
SPEARS
CEREMONIAL DAGGERS
WIZARD HATS
CROSSBOWS
DAIBOS
HAND CROSSBOWS
FLAILS
SPIRIT STONES
QUIVERS
POLEARMS
AXES
VOODO MASKS
ORBS
BOWS
FIST WEAPONS
MOJOS



THINGS I KEPT

HELMS
WASTES
IMMORTAL KINGS
LEROICS CROWN
RAEKORS WILL


SHIELDS
FREEZE OF DEFLECTION (FOR FOLLOWER)

MIGHTY WEAPONS
BK WEP'S
IMMORTAL KINGS 2H


AMULETS
BLACKTHORNE'S
COUNTLESS JULIA'S CAMEO
EYE OF ETLICH
HAUNT OF VAXO
MARA'S KALEIDOSCOPE
SQUIRT'S NECKLACE
TALISMAN OF ARANOCH
THE ESS OF JOHAN
THE FLAVOR OF TIME
THE STAR OF AZKARANTH
THE TRAVELER'S PLEDGE
XEPHIRIAN AMULET


BRACERS
ANCIENT PARTHAN DEFENDERS
CUSTERIAN WRISTGUARDS
KRELM'S BUFF BRACERS
LACUNI PROWLERS
SANGUINARY BRACERS
SHACKLE'S OF THE INVOKER
STEADY STRIKERS
STRONGARM BRACERS
WARZECHIAN ARMGUARDS


BELT
BLACKTHORNE'S
CHILANIK'S CHAIN
DREAD IRON
GIRDLE OF GIANTS
GOLDWRAP
HARRINGTON WAISTGUARD
IMMORTAL KING'S
KRELM'S BUFF BELT
LAMENTATION
PRIDE OF CASSIUS
STRING OF EARS
THE UNDISPUTED CHAMPION
THE WITCHING HOUR
THUNDERGOD'S VIGOR


CHEST
BLACKTHORNE'S
WASTE'S
IMMORTAL KING'S
RAEKOR'S


RINGS
ARCSTONE
BROKEN PROMISES
BUL-KATHOS
CONVENTION OF ELEMENTS
FOCUS
LEROIC'S SIGNET
LITANY OF THE UNDAUNTED
OBSIDIAN RING OF THE ZODIAC
OCULUS RING
RACHEL'S RING OF LARCENY
RESTRAINT
ROYAL GRANDEUR
STONE OF JORDAN
THE COMPASS ROSE
THE WAILING HOST
UNITY
WYRDWARD (FOR FOLLOWER)


MACE
THE FURNACE

SWORD
AZUREWRATH
LITTLE ROGUE
MAXIMUS
THE SLANDERER
THUNDERFURY


LEGS
BLACKTHORNE'S
DEPTH DIGGERS
HEXING PANT'S OF MR YAN
IMMORTAL KINGS
RAEKOR'S
WASTES
WEIGHT OF THE EARTH


BOOTS
BLACKTHORNE'S
BOJ ANGLERS
FIRE WALKERS
ICE CLIMBERS
ILLUSORY BOOTS
IMMORTAL KINGS
LUT SOCKS
RAEKOR'S
WASTES


SHOULDER
BURDEN OF THE INVOKER
DEATH WITCH MANTLE
PAULDRON'S OF THE SKELETON KING
WASTES
PROFANE PAULDRONS
RAEKORS
SPIRES OF THE EARTH
VILE WARD


GLOVES
FROSTBURN
WASTES
IMMORTAL KINGS
PRIDE OF THE INVOKER
PULL OF THE EARTH
RAEKORS





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Assuming the item-list provided is a complete list of all legendaries, it keeps any item as long as it's an ancient legendary.

Sounds good, thanks for the clarification, will probably give it a try and tweak it to include a couple non-ancient to the list as i still have a relic and bracers that could still get an improve
 
Currently using Viral´s item list with a few tweaks for myself (as to keep all rings/necks even if not ancient and are usefull for my setup) and i can say it's a no brainer now, just load diablo, load bot and start, crap items wont pile up nearly as much as they normally use to
 
The item list window performance is bad, can the window speed be optimized by keeping data in memory or cache ?
 
I set up a list following the instruction given.

When I add rules for natalya's touch to keep only ancient, DB log showed 'Exception in AddRequiredRuleCommand: Object reference not set to an instance of an object. '

When I run DB, it will salvage ancient natalya's touch!!!
 
Hi there, i did the whole item list setup to keep all ancient weapons only and yet the bot is stashing up the non ancients .
What am i missing ? I clicked on the lootrule tab to the ancient tab only so far.
 
Be sure you click Item Rules mode tab and go to the Item List.. it is using by default Trinity scoring only.
 
Hi there, i did the whole item list setup to keep all ancient weapons only and yet the bot is stashing up the non ancients .
What am i missing ? I clicked on the lootrule tab to the ancient tab only so far.



Be sure you click Item Rules mode tab and go to the Item List.. it is using by default Trinity scoring only.
 
Be sure you click Item Rules mode tab and go to the Item List.. it is using by default Trinity scoring only.

Is it the one where it has the options of soft , hard and the custom rtfm to choose from ? whereas soft is the default choice by trinity.
Thks for the quick reply.

I think i found it under the items tab in the pickup subbar , so i just choose demonbuddy lootrules after checking the legendaries i want ?

Edit- Thks finally got it working ! much appreciated
 
Last edited:
The item list window performance is bad, can the window speed be optimized by keeping data in memory or cache ?

Performance is bad i agree, try it with grouping set to none; it should be faster. Row virtualization is disabled while grouping because it was misbehaving.
 
16:34:14.069 DEBUG DefaultNavigationProvider Generated path to <502.8296, 739.7472, 2.59863> () with 2 hops.
16:34:14.155 INFO BrainBehavior Opening stash
16:34:16.571 INFO Logger [Trinity] +=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
16:34:16.572 INFO Logger [Trinity] + Name: Ring (Ring)
16:34:16.573 INFO Logger [Trinity] + Score: 0
16:35:16.676 INFO Logger [Trinity] + Attributes: Quality - Legendary
Level - 70
RequiredLevel - 70
DamagePercentBonusVsElites - 29
BaseType - Jewelry
ItemType - Ring

16:36:16.577 INFO Logger [Trinity] +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
16:34:16.955 DEBUG DefaultNavigationProvider Navigator.Clear


What is wrong? He dont check the Items List... I don`t know why not. Thx for help.
I have selected Item List as my 'Item Rules Mode' in Pickup tab
 
Last edited:
After a long time of joy from DB I finally came to a point, at which I couldn't deal with sessions being bottlenecked by stash size anymore. Our legendary per hour ratio will go up as our characters power increases. (Rifts are cleared faster).
One probably shouldn't want to be waiting for a stash size increase (unless you suffer from a severe hoarding syndrome perhaps, no intention to hurt anyone here).
Quite often I manage to gather a full set of gear for my characters reasonably fast. After you've reached this point, a vast majority of the items that drop will be absolutely worthless other then for being salvaged.

The item list feature in DB is an absolute treat for me! I only discovered it's functionality recently and I love it. It works very well for me. Finally I will never ever find my character camping at the stash again after a long session.

I came here to say thanks to the authors/developers/anyone who worked on this functionality in DB. Well done and keep up the good work!

Happy botting!
 
I dont know why, I have set the Item List to this but still it's the bot salvaging and keeping all kinds of stuff.. Keep finding stuff I haven't even selected in the item list in my storage chest.

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Is there any special settings I need to have in Item->Town Run tab?

I have hooked Open Horadric Cache's and Sell/Salvage All Rares
 
I dont know why, I have set the Item List to this but still it's the bot salvaging and keeping all kinds of stuff.. Keep finding stuff I haven't even selected in the item list in my storage chest.

I loaded your export code, looks fine. What would help is a standard log, which would show if the rules are being checked at all, and if so, for the unwanted items why they are being stashed. Does it say ItemListCheck in log when evaluating items?

I know rrrix just added 8 or so missing items, which is probably not in the current version yet. By default the bot will keep anything unknown or that has a 0 for its ID in Legendary.cs. Most of the newly added items were bounty items, which aren't listed in the official game guide where we pull our data from. But as i said the log should tell you if this is happening. The fix is to find the Ids and make sure there is a listing for them in Legendary.cs.
 
Is there any special settings I need to have in Item->Town Run tab?

I have hooked Open Horadric Cache's and Sell/Salvage All Rares

"Keep Legendaries Unidentified" must not be checked, the bot cant compare the stats of an item if its unidentified.

The rest.. i dunno. no reports of issues/conflicts that i'm aware of. But can't say i've tested them all.

These are my settings.

NB4GWQx.png
 
I loaded your export code, looks fine. What would help is a standard log, which would show if the rules are being checked at all, and if so, for the unwanted items why they are being stashed. Does it say ItemListCheck in log when evaluating items?

I know rrrix just added 8 or so missing items, which is probably not in the current version yet. By default the bot will keep anything unknown or that has a 0 for its ID in Legendary.cs. Most of the newly added items were bounty items, which aren't listed in the official game guide where we pull our data from. But as i said the log should tell you if this is happening. The fix is to find the Ids and make sure there is a listing for them in Legendary.cs.

Thanks for your info.

Is it possible to manually add items that we see missing? If so; how?

I know that i.e. Born's set items are missing and would like to have them in the list :)

Born's weapon
and
Born's shoulders

Born item are crafted so I dont see the need for it to be on the list.
 
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