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Key Bot - Infernal Keys farmer

I have a 3.6% warden find rate... using DS monk build.. any ideas?

Ag41rWf.jpg

Which difficulty level? There is no keywardens below torment 1.
It's zerg mode or not?
 
edit: oh just kidding, fresh install it was on normal. Thank you :)
 
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I have a 3.6% warden find rate... using DS monk build.. any ideas?

Ag41rWf.jpg

Did you actually observe the bot? I'd run it again and see exactly what it's doing, if the log isn't giving you any information.

Edit: Glad to see you got it sorted out.
 
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Running into an issue with my WW barb, I think the dust devils are killing the Key Warden outside of range.

I notice that the keywarden is dead but keybot/db doesn't realize it so it continues to look for it the entire zone. Does this happen for anyone else?
 
I just wonder how to upgrade from 1.7......

OK. understood, BB works quite well but Wizard not so good. Anyway thanks a lot.
 
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Running into an issue with my WW barb, I think the dust devils are killing the Key Warden outside of range.

I notice that the keywarden is dead but keybot/db doesn't realize it so it continues to look for it the entire zone. Does this happen for anyone else?

I've had something somewhat similar, in that it kited away from the boss to avoid an affix (molten I think) and left the A3 key entirely after the boss died at range.

Edit: Another instance of this; a leg dropped just before the RG was found, and the bot ran back and forth between them until my Ancients and Templar kill the Warden. After the Warden died, it ran back to pick-up the leg, and forgot all about the key.
 
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Fresh install, everything runs fine for one warden then when it teleports back to town it ends the bot. Happens every time.

This is what it does every time:

[QuestTools][TownPortalTag] Town Portal timer finished
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Unvisited Route with 256 nodes in 76ms
Stopping the bot.
Session lasted for: 00:02:04.0941611
Chose Trinity as your combat routine
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
Bot Thread Ended. Was this requested?
 
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The bot seems to get stuck in A1 with monk. sometimes it runs sometimes it doesn't. do you know why? he just dash to break object then stuck.
 
It doesn't happen always. Only sometimes. It ran and stood right next to the tomb before enter the channel to field of misery. can you please help me?
 
Here is the exact spot where my Monk gets stuck - happens very often but not always, and only seems to happen with dashing strike monk (as you can read in the posts above this).

It's the gravestone he's trying to break: http://i.imgur.com/0owaCDA.jpg
 
just downloaded from assembla and its working perfect with my barb with the settings for safe zerg on the front page !!! thanks watched 3 runs all went great will report back when i wake up

edit after 7 hours i had over 100 keys dropped !!! thanks soooo much
 
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keeps going to spire level 1 act 4 keys.
100+ runs and nothing whats going on?

nvm im idiot had version 2.0
 
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I'm having the issue where the bot will stop infront of the keywarden and then have a staring competition while the follower kills it. I've tried several different variations of the setup including kill warden only on and off, zerk safe, zerker, kill everything, confuse with goblin, adjusted the trigger range for trash mobs and he does great until he actually finds the warden. I had a look at the log when he finds a warden and it's cycling between warden found and warden dead.

Code:
02:51:53.160 DEBUG DefaultNavigationProvider Navigator.Clear
02:51:53.161 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 27ff808c-2c7a-4930-9d4a-4ae7220717f0
02:51:53.161 DEBUG Logging [KB.KeyWarden.LogDebug()] WardenAlive act=3 x=4182.1 y=3848.7 z=0.1, distance=48.1, hitPoint=87.0 %, lastScan=4.499
02:51:53.161 DEBUG Logging [KB.OnPulse()] Refresh cache took 1ms
02:51:53.256 INFO  ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
02:51:53.256 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 6a12d72c-4cbf-45a8-8060-3381948497b7
02:51:53.308 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 901edeae-388b-4e4a-b244-224b74f00218
02:51:53.308 DEBUG Logging [WardenFound process] WardenAlive act=3 x=4182.1 y=3848.7 z=0.1, distance=48.1, hitPoint=86.9 %, lastScan=0.145
02:51:53.309 DEBUG Logging [WardenFound process] Refresh cache took 3ms
02:51:53.328 DEBUG Logging [KB.RunHelperTag.MainCoroutine()] RunStatus "WardenFound" switch to "WardenDead"
02:51:53.328 DEBUG Logging [WardenDead process] Add Act3 to UsedAct
02:51:53.376 DEBUG TreeHooks Replaced hook [ProfileOrderBehav[ATTACH]177615.vB[/ATTACH]ior_Hook] 13b17347-79b0-4bd6-97d2-44762fd7e22e
02:51:53.387 INFO  LogMessageTag [KeyBot] Looking for next step
02:51:53.439 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 89a9fb44-5cab-469b-b66b-6fd2746df714
02:51:53.681 INFO  ProfileManager Loaded profile KeyBot
02:51:53.681 DEBUG DefaultNavigationProvider Navigator.Clear
02:51:53.716 DEBUG DefaultNavigationProvider Navigator.Clear
02:51:53.717 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 2a27b9ca-1f92-4610-9efc-813fcc62a9d3
02:51:53.854 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 2444367b-f517-4719-803c-14fd48dad749
02:51:53.864 DEBUG Logging [KB.RunHelperTag.MainCoroutine()] RunStatus "WardenDead" switch to "WardenFound"
02:51:53.898 DEBUG DefaultNavigationProvider Navigator.Clear
02:51:53.899 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 38353d13-db49-4d41-aa59-aa70ea593001
02:51:53.899 DEBUG Logging [KB.KeyWarden.LogDebug()] WardenAlive act=3 x=4182.1 y=3848.7 z=0.1, distance=48.1, hitPoint=86.9 %, lastScan=0.590
02:51:53.900 DEBUG Logging [KB.OnPulse()] Refresh cache took 1ms
02:51:53.995 INFO  ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:50
02:51:53.996 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] ed126700-c4fc-4eb3-9f30-7f3cb50b0ab8
02:51:54.023 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] d674fda8-6a9b-4110-9fd2-722ff89c858a
02:51:54.024 DEBUG Logging [WardenFound process] WardenAlive act=3 x=4182.1 y=3848.7 z=0.1, distance=48.1, hitPoint=86.9 %, lastScan=0.121
02:51:54.024 DEBUG Logging [WardenFound process] Refresh cache took 3ms
02:51:54.043 DEBUG Logging [KB.RunHelperTag.MainCoroutine()] RunStatus "WardenFound" switch to "WardenDead"

Any help with the issue would be appreciated, thanks.

View attachment 13928 2015-05-01 07.35.txt
 
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