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Trinity 2.8.4 & QuestTools 3.4.16

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I changed MonkCombat.csi TargetUtil.cs those of 25 April and works better, but the movement is still strange and often figure lost targets and way, and shifts back
it doesnt cast inner sanctury at all

newest version from https://www.assembla.com/code/fujiyama-unifiedtrinity-fork/git/nodes/master/Trinity


edit
he is casting it but rly rare but not on an GR Boss

Yeah I'm going to look at it. It's hard to make it do exactly what I want because if there's some delay it will think the target/boss whatever is where it isn't. See if I can find the time to put some sliders in Trinity settings for you to play with.
 
rrix, please please look into fixing "Ignore Elites". It is crucial for alot of the classes/builds.

Ty!
 
Hi!

QuestTools -> Trial Rifts: Disable combat at wave count
It doesn't work. It's enabled, set to 20 and my stupid barb just made a 42 key and keep dying instantly on the first grift trash pack.
 
Hi!

QuestTools -> Trial Rifts: Disable combat at wave count
It doesn't work. It's enabled, set to 20 and my stupid barb just made a 42 key and keep dying instantly on the first grift trash pack.

If you set it to 20 it will fight 20 waves, not until wave 20. Set it to like 4
 
Hi!

QuestTools -> Trial Rifts: Disable combat at wave count
It doesn't work. It's enabled, set to 20 and my stupid barb just made a 42 key and keep dying instantly on the first grift trash pack.
Donum, Let's say your barb clears the first wave and it says Starting wave 7, That isnt the number represented in QuestTools, You've cleared the first wave and it says starting wave 7, but the truth is you've only cleared One wave, that is the actual number its going after.
Next you clear it says starting wave 14, but you've now cleared 2 waves.
 
Hi!

QuestTools -> Trial Rifts: Disable combat at wave count
It doesn't work. It's enabled, set to 20 and my stupid barb just made a 42 key and keep dying instantly on the first grift trash pack.

Wave 20 rewards you a 45/50+ or higher grift keystone. If you want a 26 keystone, use "disable combat at wave 6", if you want higher key, choose wave 7 or 8.
 
Yeah I'm going to look at it. It's hard to make it do exactly what I want because if there's some delay it will think the target/boss whatever is where it isn't. See if I can find the time to put some sliders in Trinity settings for you to play with.

While I really like that you are using Inner Sanctuary intelligently it is being used far too sparingly. I have died many times with Inner Sanc off CD but unused. I cant think of good reason not to use it in dire circumstances. Consider adding a last resort use. Also using it on big packs of white mobs whould be helpful.

It's awesome to see the bot use DS to get out of shit... but this seems to cause issues with standard movement avoidance. Many times I have died while the bot stands in something bad waiting for DS to come off CD instead of just moving. This seems to happen more in corners / enclosed spaces.

Awesome routine though... TYVM for making it available to us.

Oh... forgot to say.... it's missing purple globe pickups quite a lot. If let unattended it could easily miss 3+ over the course of a GRift.
 
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Started getting this error today running bounties to where the character just stands there and this floods demonbuddy..

[QuestTools][<MoveToObjectiveRoutine>d__1] MoveToObjective Error: marker=False actorNull=True actorValid=False completedInteracts=0 isPortal=False dist=0 interactRange=20
 
Yeah I'm going to look at it. It's hard to make it do exactly what I want because if there's some delay it will think the target/boss whatever is where it isn't. See if I can find the time to put some sliders in Trinity settings for you to play with.

Any chance of a version for TrinityFork? BuddyMe has made his KeyFarmer only support his Fork.

Also sometimes (not sure if this is your doing) my monk will dash off and not pickup bloodshards after killing a rift guardian.
 
I am curious if Triumvirate support is on the to do list. Keeping this buff up would help immensely!

Also refreshing Focus+Restraint (hitting with a resource generating attack, while having sufficient resource to cast a resource spending ability) seems to be an issue as well.

Aside from that, things are working well. Thank you again.
 
Is there a way to setup Questtool to upgrade the 3 gems I want and only those ?
Of course the best would be to Upgrade them with parity, like :
Gem A 100% chance upgrade it; if 90% switch to B,
if chance on B>A upgrade B if B 90% switch to C
if chance on C>B>A upgrade C if C 90% then back To A till 80%, then swap to B etc.
 
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Noticed that when Near Death Experience debuff is active, bot will not drink potion (tested in over 3 hours running)
Don't know if this is a new issue or was present on past versions
 
Anyone know why the bot leaves the game instead of upgrading riftstone? I have it set on upgrading gemstone priority and all my gems are level 26 rank or higher, so I was hoping it would upgrade keystones until it got to GRIFT 30+, then upgrade my gems. I think that's how it was working before.

I can't be sure when this started happening, I'm thinking last night. I tried to reinstall new clean QuestTools 3.4.16 and clear my compiled assemblies, but it still leaves the GRIFT without upgrading keystone.

DB shows:
Completing Greater Rift (2)
[QuestTools][<UpgradeGemsTask>d__2f] No valid gems found to upgrade! Leaving game...
Using town portal, reason: Unable to upgrade gem - leaving game

Any help would be greatly appreciated. Thanks!
 
Not sure if that has been posted yet - the ID for the gelatinous goblin and its spawns is still missing. If you tell me how to get the ID, I'd be happy to provide it :-)
 
just out of curiosity is there anyway we can make him keep going until stash and bags are full?
Also how can I make it to where he salvages certain legendaries that I do not want?
 
just out of curiosity is there anyway we can make him keep going until stash and bags are full?
Also how can I make it to where he salvages certain legendaries that I do not want?

I think that this is the way bot is running ATM, mine gets the stash full and the continues until bags are full too...
For the seconnd part of your question, i think this is what you are looking for:https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/212365-item-list-stashing-system.html
 
[QuestTools][<MoveToObjectiveRoutine>d__1] Blacklisting Objective Marker for 60 seconds
[QuestTools][MoveToObjectiveTag] Found Unexplored Scene SceneHash=57655 Name=trDun_Cath_NEW_01 Exits=North,East,West UnexploredExits=West
[QuestTools][SceneSegmentation] Route Point: <720, 840, 0> Distance=166,3281 Direction=SouthEast
[QuestTools][SceneSegmentation] Route Point: <840, 840, 0> Distance=267,33 Direction=SouthEast
[QuestTools][SceneSegmentation] Route Point: <840, 720, 0> Distance=242,6169 Direction=South
[QuestTools][SceneSegmentation] Route Point: <840, 600, 0> Distance=273,9719 Direction=SouthWest

Only happens with BK weapons on Barb. "Found Unexplored Scene" is on yellow color. It spins around corner until xp / gold timer kicks him from game.
 
hello Buddys

keep ancient only button in trinity wont work :(

im runnin DB beta 518 with questtools trinity armory and simple follow


thanks!
 
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