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[Plugin] Trinity Fork (Kite/Avoidance)

There's an issue with WW barb, and maybe other classes, where it doesn't attack when the enemy is frozen from Eun-Jang-Do (the follower weapon). At higher GR's it leads to the bot just standing there for a couple minutes while the Ancients/Templar kill the RG themselves. It's just a tad awkward xD. Also, is anyone else noticing that WW barb gets killed a lot by molten explosions? It often just runs straight into them for no reason (no mobs, no loot ect).
 
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No matter what I do, I can't get this to work:

Code:
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(26,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(1566,30) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(1609,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(1614,22) : error CS0102: The type 'Trinity.Trinity' already contains a definition for 'MaxWeight'
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Cache\CacheUIObject.cs(12,18) : warning CS0660: 'Trinity.Cache.CacheUIObject' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)


Edit:

I've did a clean installation, it worked. I hope I won't have to do it everytime though.



Edit #2:

As soon as I click start, I get this spam:
Code:
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart

And the bot stops, with this message:
Code:
Bot Thread Ended. Was this requested?


What should do?
 
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Is there any way to change the logic of strafe so it doesn't strafe towards enemies? With that the bot would be perfect in using the new Natalya's set
 
There's an issue with WW barb, and maybe other classes, where it doesn't attack when the enemy is frozen from Eun-Jang-Do (the follower weapon). At higher GR's it leads to the bot just standing there for a couple minutes while the Ancients/Templar kill the RG themselves. It's just a tad awkward xD. Also, is anyone else noticing that WW barb gets killed a lot by molten explosions? It often just runs straight into them for no reason (no mobs, no loot ect).
This also happens alot for me. Fixed it with a good neck that makes you imune to fire. Would be nice if The bot had support for all of the element necks, you mostly want those necks over a hellfire.
 
No matter what I do, I can't get this to work:

Code:
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(26,29) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RefreshDiaGetWeights' with the same parameter types
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(1566,30) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'RecordTargetHistory' with the same parameter types
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(1609,31) : error CS0111: Type 'Trinity.Trinity' already defines a member called 'GetLastHadUnitsInSights' with the same parameter types
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Combat\Weighting.cs(1614,22) : error CS0102: The type 'Trinity.Trinity' already contains a definition for 'MaxWeight'
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Cache\CacheUIObject.cs(12,18) : warning CS0660: 'Trinity.Cache.CacheUIObject' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Bots\DB-New 2\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)


Edit:

I've did a clean installation, it worked. I hope I won't have to do it everytime though.



Edit #2:

As soon as I click start, I get this spam:
Code:
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart
[Trinity] Inserting GoldInactivity into TreeStart
[Trinity] Inserting XPInactivity into TreeStart

And the bot stops, with this message:
Code:
Bot Thread Ended. Was this requested?


What should do?

Well, the code that comes right before it stops also show up to me. Check the xp\gold inactivity timer. Might be some double settings that makes it crash.
And are you sure that you got the lates quest tools? You find it with the 2.4.8 trinity download.
 
original trinity got same issue, but also throwing red errors about memory cant be read.
so we can only wait
 
HAving an issue where monk is stuck at destructables, only seems to be using basic attack and is not in range. It will stand there using the attack until gold timer runs out.
 
Looks like with today's latest commits - issue when not collecting drop in gr(totally or partially) is solved. 6 gr in a row = 100% drop collecting comparing to previous version when bot missed loot every 2-3 run.
 
Fixed a LOT a things, release 1.1 is too close :)
1.0.9.2 out !
img


edit: !!!!!!!!!!!!!!!!!! TKS for all logs !!!!!!!!!!!!!!!!!!!!
 
Thanks for the update ;). WW Barb is looking amazingly smooth. A couple observations:

  • This might not even be a new issue, but "keep WW" doesn't seem to work with the purple GR progress orbs (whereas it does WW to health globes and such).
  • I can also confirm that it now seems to pick up all GR loot (I've only done a few runs so far, so still keep an eye on it I think!).
  • There's some odd behavior when elites get to extremely low HP, maybe as low as 15%, where at that point the bot leaves the elite behind (including progress orbs if the elite happened to still die).
 
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My DH wear Natalya set and main skill Strafe
but why do not strafe?
 
Looks like with today's latest commits - issue when not collecting drop in gr(totally or partially) is solved. 6 gr in a row = 100% drop collecting comparing to previous version when bot missed loot every 2-3 run.
Confirmed. Looting is better now, LpH raised from 14 to 21 for me with latest assembla version. But still drop misses noticed
 
Confirmed. Looting is better now, LpH raised from 14 to 21 for me with latest assembla version. But still drop misses noticed

Yeah that's why I mainly do GR's, less chance of missing loot. I haven't done bounties or normal rifts yet with this release, but with previous releases it would miss a lot of legendaries outside of GR's.

My DH wear Natalya set and main skill Strafe
but why do not strafe?

Try the latest Assembla commit.
 
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Sry but i have some problems to set up this plugin. is it possible to make this working with enzupdater? maybe some could give me a short description to make this wokring?

THX
 
Sry but i have some problems to set up this plugin. is it possible to make this working with enzupdater? maybe some could give me a short description to make this wokring?

THX
Delete other trinity folder. Extract latest trinity fork. It will be named trinity. That's it!
 
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