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WW barb request for rrix

stud4fun

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Many people are crying out with this problem even with Trinity 2.7.0.
With Trinity 2.7.0 and clicking reset "TV'ar" button, it helps a little better but it still far from doing what we expect it should run.

Most of Barb is using Waste 6pc/ IK4 pc item and related skills. WW is crucial skill for this build and Barb is not using enough to achieve GR 50 not even mentioning GR55, the original author mentioned it can achieve. My barb can finish only GR 40 :( which is same level as FC.

Barb stops to use Rend far too much, and just ends up getting killed (no WW = no 40% damage reduction from the Wastes set). It also seems to just spam it even after it's applied, which is useless unless you have the belt that lets it stack twice, and of course WW is the main source of damage so WW -> Rend unless Rend needs to be applied (every 15 seconds with the two piece bonus). (credit goes to someone wrote in other trinity section)

Sometimes Barb walk around and pause for a few second and dies. He should WW all the time except for a second to use Rend. No walking when there is mob but spinning only all the time please.

rrix, Thank you for working hard to fix Trinity we all appreciate it
 
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I'd like to say I think it'd be nice if the Barb routine could use WW more as part of its basic movement. A slider to set the minimum fury at which to WW would be great - another for Rend could be useful for higher level GRifting. I've done some tinkering with routines before for DH on-use companion abilities, but I wasn't sure how to hook WW in to movement.

At the same time, I really don't think GR50 is reasonable with the bot. The WW6/IK4 build is certainly capable of it, but the core WW logic (tight - doesn't cut wide swaths to stack Pain Enhancer IAS, and no corralling huge, long pulls for Blood Funnel regen) and the nature of how the core bot logic avoids certain affixes really means that the bot will max somewhere in the low to mid 40s this season.

But, for farming out mid-level GRifts and even T6 runs with the Unforgiving passive, dropping WotB is a huge damage and speed loss. Speed runs in T6 would ideally use IK6 and BK2, which nearly requires perma-WW even for movement. So there definitely a use for logic that will dump fury using WW for movement among more popular builds this season.

I didn't even mention Taeguk, but if rrix does take the time to work on this, a tick box or some kind of logic that pulses WW to keep Taeguk stacks when fury falls below a threshold (half?) would make a huge difference for anyone running that gem (everybody?).
 
I actually just finished the "don't stop WW" stuff last night when using Bul Kathos set, and modified the WW logic quite a bit to just spam more in general.

I also added a "rend use delay" slider in the barbarian options.

Both changes are on git, soon to be on svn.
 
At the same time, I really don't think GR50 is reasonable with the bot. The WW6/IK4 build is certainly capable of it, but the core WW logic (tight - doesn't cut wide swaths to stack Pain Enhancer IAS, and no corralling huge, long pulls for Blood Funnel regen) and the nature of how the core bot logic avoids certain affixes really means that the bot will max somewhere in the low to mid 40s this season.

What's the optimal "path" in your opinion for whirlwind? Currently it looks for the best "cluster" of units in a short range - quite easy to modify any way we see fit should any specific rune or gem be active.
 
What's the optimal "path" in your opinion for whirlwind? Currently it looks for the best "cluster" of units in a short range - quite easy to modify any way we see fit should any specific rune or gem be active.

So with Pain Enhancer, the L25 bonus grants 3% IAS for every enemy with a bleed. The base gem puts a 3 second bleed on enemies on crit. In higher level GRifts, the trash has a lot of health, so getting a big pull going and sawing a large swath back and forth across will spread the bleed across as many mobs as possible and stack IAS high - which means more hits, more damage, and also more healing, because the WW build takes the Blood Funnel Rune which restores 1% max life on crit.

Of course, in all this, there's no further benefit in sawing more than 3 seconds away since at that point, any more you stack is just replacing what's falling off.

So, when I'm piloting my barb, I'll saw across the width of my screen, but usually not bigger. I may dive deep to get a big pull going, though, but that's a different matter. The pre-req, though, is that I have a pull big enough to justify using a bigger path than the current WW circle. I would say that if there's a cluster of enemies (5 within 7 yards - or something) somewhere within 30 yards of me and I'm already whirlwinding, I'd whirlwind over to them.

Ideally, you could just loop through that logic and the routine would kite back to where you just started after moving to a new cluster (so long as there are breaks between 'rooms of mobs' )- but there may need to be some consideration or priority for a return to lower health mobs after so many iterations. I can pull 6 rooms deep in some GRifts like this because the mobs keep coming - at some point you figure you've got enough and go to work on backtracking through them to kill em all.
 
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