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[Profile] Brutal Key Farm

Make sure you are using latest profile from first post.
It is bot behavior - if you got more keys of one kind, it will not hunt for them, until amount is equal to others.



You are using version of profile for 2.1 patch. Download version 1.11 of profile from first post.
to my understanding it is...please advise
 
Make sure you are using latest profile from first post.
It is bot behavior - if you got more keys of one kind, it will not hunt for them, until amount is equal to others.

thank you for explanation

but I still have a question ^^

why my preferences in routine of combat changes for example me all the time I farm with a dh and thus I change "trigger range for trash combat" and "minimum trash mob pack size" but when it leaves the part and recreated it gives by default the values

(I am sorry for the faults which I can make I am French ^^)
 
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Profile decides what combat settings are the best.

<CombatSetting questId="1" trashPackSize="5" trashPackClusterRadius="30" nonEliteRange="15" combat="true" looting="true" />
 
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Make sure you are using latest profile from first post.
It is bot behavior - if you got more keys of one kind, it will not hunt for them, until amount is equal to others.

He's doing A4 all the time, cuz bot is not picking the key, so he loop endlessly.
I have this issue, 2.5.2 + brut 1.11
 
hello

I have small problems that is with the zerg or normal the bot makes only act 4 keywarden and then leaves and starts again it does not do the others act

I would like to know if you have a solution

thank you

Most likely you have other keys in your bank? It is trying to balance them out, so it will do act 4 until it has enough keys as the others. Good chance you have a small stack hiding in your bank just from botting other acts and zones.
 
I observed the bot when he is farming act 4 key. Upon killing the keywarden, it will proceed to explore the whole dungeon before restarting the game. The other acts are alright but seem that act 4 is buggy.
 
I observed the bot when he is farming act 4 key. Upon killing the keywarden, it will proceed to explore the whole dungeon before restarting the game. The other acts are alright but seem that act 4 is buggy.

yes

He's doing A4 all the time, cuz bot is not picking the key, so he loop endlessly.
I have this issue, 2.5.2 + brut 1.11

Enable "trinity support required log" and post here when you face this issue again.
 
He's doing A4 all the time, cuz bot is not picking the key, so he loop endlessly.
I have this issue, 2.5.2 + brut 1.11

Fixed by adding these lines to pickup.dis in itemrules folder.
Also i did fresh install, 517+2.7

[NAME] == "Key of War"
[NAME] == "Key of Evil"
[NAME] == "Key of Bones"
[NAME] == "Key of Gluttony"


And still, A4 is fully explored by bot after warden.
 
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This profile is great! simple and functional. However I've run into a problem in act4 where the bot continues to go to silver spire to hunt the key warden, while the warden now spawns at Garden of Hope Tier 2.... whats the fix for this? =(
 
I am getting the same issue were act4 is fully exploring even after keywarden is killed. Also on Zerg mode it does not even recognize the key warden in act4 and ignores it and does not even kill it. So I have to use normal mode which is fine

I dont know much about programming and how much of this works but just looking through the config file for this profile i see this entry under Act 4 code which is not in other acts

<ExploreDungeon questId="1" stepId="1"
direction="Any"
until="FullyExplored"
routeMode="WeightedNearestMinimapUnvisited"
actorId="256054"
objectDistance="150"
boxSize="40"
pathPrecision="60"
timeout="800"
timeoutType="Timer"
boxTolerance="0.1"
ignoreMarkers="True" />

But yea this profile is awesome, just need to get act 4 fix and it would be amazing great job!!
 
Continues to explore act 4, even after the Keywarden is dead. :-(

Otherwise fine!
 
anyway to change it from changing the difficulty to torment 1, I want it to stay on torment 6
 
in act 4 i am having the problem on the zerg profile he wont brake the Corrupt Growth to pass and just stands there and dies
 
anyway to change it from changing the difficulty to torment 1, I want it to stay on torment 6

double check your demonbuddy settings. this profile doesn't lower difficulty.

in act 4 i am having the problem on the zerg profile he wont brake the Corrupt Growth to pass and just stands there and dies

growth is not destructible, disable zerg mode until it is fixed.

until="FullyExplored"

You can try until="ObjectFound"
 
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Continues to explore act 4, even after the Keywarden is dead. :-(

Otherwise fine!

Same here, he finds the guardian, kills it, explore rest of the level. Returns to town when whole level is discovered.
 
Same here, he finds the guardian, kills it, explore rest of the level. Returns to town when whole level is discovered.

You can try until="ObjectFound" too. This method must have some flaws since author decided not to use it.

I dont know much about programming and how much of this works but just looking through the config file for this profile i see this entry under Act 4 code which is not in other acts

<ExploreDungeon questId="1" stepId="1"
direction="Any"
until="FullyExplored"
routeMode="WeightedNearestMinimapUnvisited"
actorId="256054"
objectDistance="150"
boxSize="40"
pathPrecision="60"
timeout="800"
timeoutType="Timer"
boxTolerance="0.1"
ignoreMarkers="True" />
 
now I just keep getting

[Trinity] Bot is Stuck! Attempt #2 to fix it

maybe that's why he didn't have until objectfound on
 
Where it was stuck? Got screenshot? And log would be helpful. Nothing to do with ObjectFound though.
Only problem with ObjectFound is that it could fail to find, what can lead to loosing time overall. I am using ObjectFound btw, looks fine.

Added something to blacklist also:

PHP:
<TargetBlacklists>	
		<TargetBlacklist actorId="365097" /> <!-- Cursed Chest -->
		<TargetBlacklist actorId="364601" /> <!-- Cursed Shrine -->						
		<TargetBlacklist actorId="435630"/> <!-- Act2 Dahlgur Oasis px_Bounty_Camp_Pinger_450 (Interactable) -->
		<TargetBlacklist actorId="434971"/> <!-- Act3 Stonefort px_Bounty_Camp_Pinger (Interactable) -->
		<TargetBlacklist actorId="433383"/> <!-- Act3 Stonefort px_Bounty_Ramparts_Camp_Switch (Interactable) -->
		<TargetBlacklist actorId="433384"/> <!-- Act3 Stonefort px_Bounty_Ramparts_Camp_CatapultIdle (Interactable) -->
		<TargetBlacklist actorId="433385"/> <!-- Act3 Stonefort px_Bounty_Ramparts_Camp_CatapultFiring (Interactable) -->
</TargetBlacklists>
 
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