da.nephalem
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[SOLVED] System.Exception: Only a part of ReadProcessMemory- or WriteProcessMemory
I got my bot running A5 Siege Camp with DB 517 + Trinity 2.6.5 fine. But time to time I get the errors:
ERROR Logger [Trinity] Error in HandleTarget: System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000000, Size: 416
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.Actors.ActorMovement.()
bei Zeta.Game.Internals.Actors.ActorMovement.get_Speed()
bei Zeta.Game.Internals.Actors.ActorMovement.get_SpeedXY()
bei Trinity.Trinity.UpdateStatusTextTarget(Boolean targetIsInRange) in c:\Users\Jarvis\Desktop\VOL2.2\Plugins\Trinity\Combat\HandleTarget.cs:Zeile 962.
bei Trinity.Trinity.HandleTarget() in c:\Users\Jarvis\Desktop\VOL2.2\Plugins\Trinity\Combat\HandleTarget.cs:Zeile 112.
The result is often that Diablo 3 disconnects and db throws error after error.
Would be sweet to get that thing stable again. Actually the bot has no need to fight at all, so if its any combat routine I'm free to disable it at all.
Thank you guys.
I got my bot running A5 Siege Camp with DB 517 + Trinity 2.6.5 fine. But time to time I get the errors:
ERROR Logger [Trinity] Error in HandleTarget: System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000000, Size: 416
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.Actors.ActorMovement.()
bei Zeta.Game.Internals.Actors.ActorMovement.get_Speed()
bei Zeta.Game.Internals.Actors.ActorMovement.get_SpeedXY()
bei Trinity.Trinity.UpdateStatusTextTarget(Boolean targetIsInRange) in c:\Users\Jarvis\Desktop\VOL2.2\Plugins\Trinity\Combat\HandleTarget.cs:Zeile 962.
bei Trinity.Trinity.HandleTarget() in c:\Users\Jarvis\Desktop\VOL2.2\Plugins\Trinity\Combat\HandleTarget.cs:Zeile 112.
The result is often that Diablo 3 disconnects and db throws error after error.
Would be sweet to get that thing stable again. Actually the bot has no need to fight at all, so if its any combat routine I'm free to disable it at all.
Thank you guys.
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