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[Plugin] Trinity Fork (Kite/Avoidance)

Is it possible to check the neck piece we are wearing to see which affixes it can ignore or even stand in?

would have been awesome if the "code from Gearswap" could be implemented, but i think thats a rather Big project.
The author of Gearsap Reloaded, have mentioned that he might pick up the project once real life is less demanding.
 
I'm still having some issues with the bot having WOTB-uptime. May I ask what setup you used when running barb when you tested it?
Seems like he's having some issues keeping WOTB up.

EDIT: He seems to be using Rend very randomly. I did your rend-change posted last page, but that did nothing.
He either doesn't use it any at all, or spams 3-4 in a row.
The file I was supposed to edit was BarbarianCombat correct?

EDIT2:
He just stood still in a pack of Mauler-bosses and spammed rend 10 times after giving me this message:
"[Trinity] Error in HandleTarget.SetQueuedSpecialMovement: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetQueuedSpecialMovement() in c:\Users\Andreas\Desktop\DemonbuddyBETA 1.1.2251.516\Plugins\Trinity\Combat\HandleTarget.cs:line 1052"


No matter what I seem to edit in the variables seem to affect how he uses rend.
Still seems 100% random, won't use rend at all then suddenly spam it 3-5 times.


EDIT: During the riftboss Blighter, he throws out the message
"[Trinity] Error in HandleTarget.SetQueuedSpecialMovement: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetQueuedSpecialMovement() in c:\Users\Andreas\Desktop\DemonbuddyBETA 1.1.2251.516\Plugins\Trinity\Combat\HandleTarget.cs:line 1052"

and proceeds to spam basicattacks on boss.

This is 100% fresh install using Latest DB beta, The QT that came with DB beta and your version+settings.
 
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BuddyMe you are amazing :D before my wiz was barely able to clear greater rift 39, it just finished 43 with the two changes we did! <3 <3

edit: would it be possible to to put a higher weight? at hydra?

reason: bot would have enough ressource to put down 2nd hydra but does blizzard and afterwards can't cast 2nd hydra

some kind of check like

if hydra count = 1 , cast hydra
if hydra count = 2, cast blizzard (or chosen ressource spender)

is that possible? ^^

or just lower ressource requirement for hydra so it will cast it with 5 stacks if available and blizzard (or other spender) as a filler! because he will only cast hydra with 5 stacks

will try here too xD
and using what meele build?
electrocute arc light or spectral blades?
With Unity and Halo or F/R?
 
Also for Monks, is there anyway to force Dashing Strike onto Elites? When there are groups of trash and 1 Elite, Id like it to pummel the Elite, the trash will surely die. Instead is does random Dashing often missing the Elite (highest HP mob)!
 
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I am doing 43 rifts on my Monk, with Furnace, Thousand Storms Set, and F/R.
 
Unity / Halo - Ice Armor Crystallize
Mammoth Hydra - Arc Lighting - Frozen Solid

nice..
can u post ur wizardcombat.cs and targetutil.cs?
I did something and my targetutil.cs getting error hehehe
Compiler Error: ...\Trinity\Combat\TargetUtil.cs(1239,9) : error CS1022:
 
nice..
can u post ur wizardcombat.cs and targetutil.cs?
I did something and my targetutil.cs getting error hehehe
Compiler Error: ...\Trinity\Combat\TargetUtil.cs(1239,9) : error CS1022:

latest assemble version mate, BuddyMe included all the nice stuff <3

now just hydra weight / ressource cost and I guess we are set
 
// Vengeance
if (CanCast(SNOPower.X1_DemonHunter_Vengeance, CanCastFlags.NoTimer) &&
((!Settings.Combat.DemonHunter.VengeanceElitesOnly && TargetUtil.AnyMobsInRange(DHSettings.RangedAttackRange + 5f, 5)) || TargetUtil.AnyElitesInRange(DHSettings.RangedAttackRange + 5f)))
{
if (Runes.DemonHunter.Seethe.IsActive && Player.PrimaryResourcePct < 0.3 && !CanCast(SNOPower.DemonHunter_Preparation, CanCastFlags.NoTimer) && !CanCast(SNOPower.X1_DemonHunter_Companion, CanCastFlags.NoTimer))
return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance);
else if (!Runes.DemonHunter.Seethe.IsActive)
return new TrinityPower(SNOPower.X1_DemonHunter_Vengeance);
}

this isnt working mate and why u dont make it easier ? and what happens if i dont have preparation? plz we need venegeance seethe :/ and u forgot an ! in the second if


if (!Runes.DemonHunter.Seethe.IsActive && Player.PrimaryResourcePct < 0.3 && !CanCast(SNOPower.DemonHunter_Preparation, CanCastFlags.NoTimer) && !CanCast(SNOPower.X1_DemonHunter_Companion, CanCastFlags.NoTimer))


but its still not working... :(
 
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Anyone know good settings for DH , it dont kite very well im using multishot. If someone can post their trinity settings it helps :P

Greetings
 
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Anyone know good settings for DH , it dont kite very well im using multishot. If someone can post their trinity settings it helps :P

Greetings
Attach in first post ^^
Assembla version contains fix for vengeance, thanks to infinity !
i will add something and post a new build later

edit: if someone want to test last Rend, available on assembla
 
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anyone know why mine is prioritizing bash over WW? for WW / F+R barb build
 
anyone know why mine is prioritizing bash over WW? for WW / F+R barb build

How's it casting exactly? It should be using Bash to keep both the f/r buff up as well as the Bash buff itself.
 
BuddyMe it seems like Hydra code still needs some work.

level 41 rift guardian fight, whole fight only one hydra on rift guardian :(

I guess I found the issue.. he is building 5 arcane dynamo stacks but then cast blizzard and stack goes to 0 again so he won't cast a 2nd hydra, until he got 5 again sometimes the 1st hydra is already gone so only 1 active again and sometime he just blizzards again and stack gone again

ok edit2: no he is just sitting on 5 dynamo stacks and doesn't put out a second hydra at all :(

edit3: ok it seems like he puts down 1 hydra at 5 stacks but then just mindlessly spams blizzard so wasting all arcane power and arcane dynamo stacks on blizzard, if he doesn't have enough arcane power for blizzard he doesn't use hydra again at 15 arcane power instead he waits till 40 again and blizzards again, so blizzard always is cast before second hydra

edit4: strange thing is, during rift everything seems to work almost flawless but for example rift guardian never says hello to 2nd hydra it seems :(

edit5: I changed the dynamo counter in code to 0, even tho it would be better for the build to use hydra at 5 stacks, you need to put it down immediatly and then put it up again at 5, because how it is at the moment the bot will need to cast primary skill for a while first to build up dynamo stacks and then put first hydra down, do the same again for second so you won't have two hydras up for some time which is not beneficial at all :(

Best solution would be something like: if 5 dynamo stacks cast hydra (before blizzard) but not as an requirement to cast it at all as we got it now

edit6: I guess it is not working because there is already a code for serpent sparker with 2nd hydra, because I tested and changed only first hydra to 0 stacks and 2nd to 5 but it's still casting 2nd without 5 stacks so the second hydra code not working proberly

I hope this helps you to fix it <3

(lattest assembla version)
 
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How's it casting exactly? It should be using Bash to keep both the f/r buff up as well as the Bash buff itself.

He's ONLY bashing mobs, but uses WW for movement until he gets within a mob range, then runs by foot and bashes continuously. This is until he dies, then it resets and he WW's mobs like normal. It's like he gets stuck in a "bash" mode sometimes. I noticed it happens most often between WOTB phase changes.

Thanks for any help in advance!
 
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So I have been trying to use Rrrrix blank profile for using Combat Routines when I play by hand. Do you have any advice on which to use or any settings? Trying for greater rifts, but the blank profiles dont seem to do as well if the bot is running by itself.
 
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