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Trinity 2.7.0 and QuestTools 3.3.12

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Who can give normal Act 4 bounties? pls Cause links into other place don`t work for me =(
 
not a problem yet havent test 2.7 but i was wondering if some one could explain how the item list works, i get that you check the box and set values but what do you set upo the other trinity tabs up like the pick up and item rules tab, i guess what im asking is if i fill all the item list out how do i make it only keep those and salvage everything else
Thanks
 
here is the log file for the white doesnt salvage and potion dont work this is 2.5.2

Potions are fixed in 2.7.

Are you sure Salvage White Items is set?

lB2pYr1.png
 
not a problem yet havent test 2.7 but i was wondering if some one could explain how the item list works, i get that you check the box and set values but what do you set upo the other trinity tabs up like the pick up and item rules tab, i guess what im asking is if i fill all the item list out how do i make it only keep those and salvage everything else
Thanks

There's 3 "actions" with Items.

1) Pickup
2) Keep or Stash
3) Trash (Salvage, Sell)

ItemsList is exclusive of the Keep/Stash logic. It cannot be used with the other stashing types (Item Ranks, Item Rules, Trinity Scoring, Demonbuddy Scoring).

Pickup is in it's own logic - this purely determines what you pickup and not what you keep (however there is a setting to apply pickup validation to stashing too!)
 
There's 3 "actions" with Items.

1) Pickup
2) Keep or Stash
3) Trash (Salvage, Sell)

ItemsList is exclusive of the Keep/Stash logic. It cannot be used with the other stashing types (Item Ranks, Item Rules, Trinity Scoring, Demonbuddy Scoring).

Pickup is in it's own logic - this purely determines what you pickup and not what you keep (however there is a setting to apply pickup validation to stashing too!)
ah so i pick the Item list selection under the pick up tab/item rules mode and then it will just keep the items on my list and salvage those that dont meet the req
 
Using Trinity 2.7.0 With R-Rift and now the Bot Enters the greater Rift and Runs around it For ever...

It does not attack a single mob, just runs around and dies.
 
Using Trinity 2.7.0 With R-Rift and now the Bot Enters the greater Rift and Runs around it For ever...

It does not attack a single mob, just runs around and dies.

Attach a log or be gone with you!
 
Potions are fixed in 2.7.

Are you sure Salvage White Items is set?

lB2pYr1.png
can confirm that 2.7 does salvage whites it must be your settings

aslo FC Barb seems to be working much better in 2.7 so far any how
 
Update your Quest tools Futur,

Running a FC Barb currently, waiting for WW set, but cannot complain about the Trinity 2.7.0 / Quest Tools 3.3.12 releases.

FC runs near flawlessly, Rend is used sparingly, but I have noticed with the 12 range, it may not be applied, obviously this wouldn't be down to your own doing, I may test closer MinRange / MaxRange and see if that works at closer quaters.

I know some may want COTA to be used before T6 Rifts, but I see no real problem with it being used on the first elite the bot encounters.

Top work RRRIX, Please fix your donation link.
 
View attachment 8664 2015-04-16 13.13.txt

Rend isn't being used when there's only 1 non-bleeding mob nearby. True for both elite/non-elite.
Tried default variables for rend nearby targets (1) as well as 0. To no avail.
Tested with rend as the only fury spender.

Thanks,
 
It should spam Dashing Strike more on GRifts bosses, just in their face when available.
 
Getting a compiling error when loading the new 2.7 trinity for first time:

Compiler Error: c:\Users\bl\Desktop\Demonbuddy\Plugins\Trinity\Combat\QueuedMovement.cs(150,16) : error CS0246: The type or namespace name 'MoveType' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\bl\Desktop\Demonbuddy\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: c:\Users\bl\Desktop\Demonbuddy\Plugins\Trinity\Movement\Grid\GridPoint.cs(150,35) : error CS0246: The type or namespace name 'WeightType' could not be found (are you missing a using directive or an assembly reference?)
 
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