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[Plugin] Trinity Fork (Kite/Avoidance)

Jesus man you and Rrrrix are GOD given SAINTS! The turnaround is amazing where there is a core issues! Will this fork work with 2.7.0 or should we stick with 2.5.2?

Double Post!
 
trinity 2.6.7 is much better and for now it looks like it works good thank you man

but ther is one problem with the quest tool is doesnt upgrade the gem
 

Attachments

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Tried with Fork 1.0. So far seem ok.
Will update after more testing
Having this Alert when i start it

[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] ------ New/Unknown Items 2 ------
[Trinity] Item: Belt: Blessed of Haull (423251)
[Trinity] Item: Bracer: Drakon's Lesson (432833)
 
Tried with Fork 1.0. So far seem ok.
Will update after more testing
Having this Alert when i start it

[Trinity] New Game - resetting everything
[Trinity] New Game, resetting Gold Inactivity Timer
[Trinity] ------ New/Unknown Items 2 ------
[Trinity] Item: Belt: Blessed of Haull (423251)
[Trinity] Item: Bracer: Drakon's Lesson (432833)

You using 2.5.2 or 2.7.0?
 
i downloaded from the first post of this post that says: Trinity fork 1.0.zip (831.4 KB, 3 views) .
Did i download wrongly ?
 
Well with the fork you usually copy the files over an existing Trinity version, I was seeing what version you were using. I think this is updated for 2.5.2 BuddyMe might respond shortly with an answer though.
 
this fork comming from 2.5.2 up to 2.6.7, you need to make a new trinity folder tu use it, fork is an all in one like the original ;)
 
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So what is the best results, forking 2.6.7 then? Or 2.5.2 for the stability!

Sent you some PayPal love too! :cool:

Great work!
 
Please! Make a button 4 Wizz to let choose quantaty of mobs for Time Slow ( i mean inside the fork )
 
its stuck in grift going in loop

[Trinity] Using vault for avoidance movement (x1_BogFamily_brute_charge_end_01) , Dist=39.5
[Trinity] Error in HandleTarget.SetQueuedSpecialMovement: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetQueuedSpecialMovement() in c:\Users\Yossi2\Desktop\Games\diablo3botfiles\2.6.7\Plugins\Trinity\Combat\HandleTarget.cs:line 1052
[Trinity] Blacklisting an object because of possible stuck issues. Object=AvoidancePoint [0]. Range=1 RActorGUID=5
[Trinity] Blacklisted Target, Returning Failure
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.3
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=38.0
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=36.7
[Trinity] Using vault for avoidance movement (x1_BogFamily_ranged_ranged_attack_01) , Dist=39.2
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 58 nodes in 28ms
[Trinity] Using vault for avoidance movement (x1_MonsterAffix_CorpseBomber_projectile) , Dist=36.3
[Trinity] Using vault for ooc movement, Dist=43.1
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.0
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.6
[Trinity] Using vault for avoidance movement (Scoundrel_arrow_poisoned) , Dist=35.5
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=30.8
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.7
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=26.0
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.5
[Trinity] Blacklisting an object because of possible stuck issues. Object=AvoidancePoint [0]. Range=34 RActorGUID=5
[Trinity] Blacklisted Target, Returning Failure
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=36.1
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.9
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=33.6
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.1
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=38.5
[Trinity] Using vault for avoidance movement (x1_BogFamily_ranged_ranged_attack_01) , Dist=35.3
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.2
[Trinity] Using vault for avoidance movement (x1_BogFamily_ranged_ranged_attack_01) , Dist=33.5
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=42.7
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=38.9
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.6
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.7
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=36.3
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.9
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.3
 
I'm not quite sure what the deal is here. But my barb keeps auto attacking (white melee hits) when I'm playing a reakor build. Is it not supposed to kite when no charge is available?
 
its stuck in grift going in loop

[Trinity] Using vault for avoidance movement (x1_BogFamily_brute_charge_end_01) , Dist=39.5
[Trinity] Error in HandleTarget.SetQueuedSpecialMovement: System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.SetQueuedSpecialMovement() in c:\Users\Yossi2\Desktop\Games\diablo3botfiles\2.6.7\Plugins\Trinity\Combat\HandleTarget.cs:line 1052
[Trinity] Blacklisting an object because of possible stuck issues. Object=AvoidancePoint [0]. Range=1 RActorGUID=5
[Trinity] Blacklisted Target, Returning Failure
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.3
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=38.0
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=36.7
[Trinity] Using vault for avoidance movement (x1_BogFamily_ranged_ranged_attack_01) , Dist=39.2
[QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 58 nodes in 28ms
[Trinity] Using vault for avoidance movement (x1_MonsterAffix_CorpseBomber_projectile) , Dist=36.3
[Trinity] Using vault for ooc movement, Dist=43.1
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.0
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.6
[Trinity] Using vault for avoidance movement (Scoundrel_arrow_poisoned) , Dist=35.5
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=30.8
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.7
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=26.0
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.5
[Trinity] Blacklisting an object because of possible stuck issues. Object=AvoidancePoint [0]. Range=34 RActorGUID=5
[Trinity] Blacklisted Target, Returning Failure
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=36.1
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.9
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=33.6
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.1
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=38.5
[Trinity] Using vault for avoidance movement (x1_BogFamily_ranged_ranged_attack_01) , Dist=35.3
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.2
[Trinity] Using vault for avoidance movement (x1_BogFamily_ranged_ranged_attack_01) , Dist=33.5
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=42.7
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=38.9
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.6
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=35.7
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=36.3
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.9
[Trinity] Using vault for avoidance movement (a3_Battlefield_Demoic_Forge_Atacking) , Dist=34.3

i currently whrite an new Ui to set the new avoidance :)
 
Well done BuddyMe! 2.6.7 Forked looks like to be the most stable build yet, have not seen a single interact issues, and the combat routines are awesome upgrade!

Tested with Dashing Monk

The only thing i see is resurrecting, it only gets about half the cast off before it goes back to profile. Although I don't think this is a fork issues, would you be able to look into it? Running more then 1 bot its very useful to pickup a friend.
 
i currently whrite an new Ui to set the new avoidance :)

WW+ik barb build with rend-----> rend is now being spammed anytime there is enough resource (20+ fury).It only switches to ww when under 20 resource.

I guess it is really hard to set rend properly , but unless a really good player comes up with the proper way to code it, a good approach would be Use rend if || 4+ enemies within skill range that do not have the dot on|| 3000 milliseconds have passed since last use.

(3000 milliseconds in order to allow perma berseker as WW only does not consume enough fury,and 4+ enemies would be the logical use of the skill.)
 
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i can yes but i dunno if can make something, i will try
Thank you !
 
BuddyMe thanks for the Fork!
Would it be possible to do some kind of min-range between Hydra and target mob to get most auf Zei's as a Wizard?!
Thank you
 
WW+ik barb build with rend-----> rend is now being spammed anytime there is enough resource (20+ fury).It only switches to ww when under 20 resource.

I guess it is really hard to set rend properly , but unless a really good player comes up with the proper way to code it, a good approach would be Use rend if || 4+ enemies within skill range that do not have the dot on|| 3000 milliseconds have passed since last use.

(3000 milliseconds in order to allow perma berseker as WW only does not consume enough fury,and 4+ enemies would be the logical use of the skill.)

Can you test this ?
Combat/Abilities/BarbarianCombat.cs line 608 - 614
Code:
!UseOOCBuff &&
                    !Player.IsIncapacitated &&
                    hasReserveEnergy &&
                    CanCast(SNOPower.Barbarian_Rend) &&
                    (Trinity.ObjectCache.Count(o => o.IsUnit && !o.HasDotDPS && o.RadiusDistance <= RendRadius) >= 5 ||
                    (TargetUtil.AnyMobsInRange(RendRadius, 5, false) &&
                    (TimeSincePowerUse(SNOPower.Barbarian_Rend) >= RendTime || SpellHistory.GetSpellLastMyPosition(SNOPower.Barbarian_Rend).Distance2D(Player.Position) >= RendRadius)));
and let me know

EDITED!
 
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BuddyMe thanks for the Fork!
Would it be possible to do some kind of min-range between Hydra and target mob to get most auf Zei's as a Wizard?!
Thank you

replace Combat/Abilities/WizardCombat.cs line 178 by
Code:
const float maxHydraDistance = 52f;
and let me know :)
 
Thanks I edited and will test now <3

One last task, I found in the code Meteor: Arcane Dynamo, can you edit my Hydra settings so the bot will only put down Hydra at 5 dynamo stacks??

Edit: I am using Serpent Sparker, because I just noticed that it's also in the code.

Please can you edit it so it will cast Hydra only at 5 Stacks Arcane Dynamo and same for the 2nd Hydra?

2nd edit: What this will do is, optimize the melee tal rasha build with serpent sooo big, basically it's all a wiz needs

<3
 
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